Reveal Spell

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sliptongue69
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Reveal Spell

Post by sliptongue69 »

Does not work at ALL. :-/

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Red Squirrel
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Post by Red Squirrel »

What were you trying to reveil? Could be that it broke when it was modified to work with the notoriety system. It is considered a harmful attack, so it will only work on stuff that spells such as wither would work on. So in trammel, it should not work on players, but it should work on mobs, and in fel it should work on players if they are gray/red, or if you are red then the other's color wont matter.

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sliptongue69
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Post by sliptongue69 »

Why wouldn't it work EXACTLY like the detect hidden skill? Fields don't work when a person is hidden as well.

Both were mainly tested in felucca.

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Red Squirrel
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Post by Red Squirrel »

I'll have to look into it then, they should both be working the same way. Reason they use the notoriety check is so mobs don't reveil each other unless they are enemies.

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Post by Red Squirrel »

Making it so players can reveil ANY hidden mob, rather then use the notoriety check, but mobs will use the notoriety check. So pets wont reveil their owners and so on.

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sliptongue69
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Post by sliptongue69 »

Very nice. I do have to admit, you guys are all over bug reports.

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sliptongue69
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Post by sliptongue69 »

Fields still don't work on players. :(

Also. Silver Serpents weren't copied over. :(

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Post by Red Squirrel »

Fields only work if you are red or if the other player is red. And not in guild/party. If they aggro you then they should work though.

And right now the test shard is exact replica of live, since when I did the migration I copied over the stuff from TC1.

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Dumples
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Post by Dumples »

Red Squirrel wrote:and in fel it should work on players if they are gray/red, or if you are red then the other's color wont matter.
I would think that the logic would be that you could reveal blue players in Fel, but it would make you grey as a result.

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Death
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Post by Death »

Dumples wrote:
Red Squirrel wrote:and in fel it should work on players if they are gray/red, or if you are red then the other's color wont matter.
I would think that the logic would be that you could reveal blue players in Fel, but it would make you grey as a result.
That's a good point. If you choose to reveal a blue, you should get flagged as criminal. However I'm also thinking if a red character and blue character decide to hide in the same area and you meant to reveal the red guy, but not the blue one :P.

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sliptongue69
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Post by sliptongue69 »

Red Squirrel wrote:Fields only work if you are red or if the other player is red. And not in guild/party. If they aggro you then they should work though.
Why make it red vs red? That doesn't make any sense.

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Post by Red Squirrel »

I changed reveil, it now reveils anything unless its a creature casting the spell. So reveil will work on blues too. The thing with reveil is that its an area spell.

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Dumples
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Post by Dumples »

Red Squirrel wrote:I changed reveil, it now reveils anything unless its a creature casting the spell. So reveil will work on blues too. The thing with reveil is that its an area spell.
The only thing reveal shouldn't reveal is yourself, but in theory you shouldn't be able to cast it hidden anyway. Maybe, cast it and use the actual hiding skill, but how do people use it like that? ALso, what is the radius of the reveal spell? I know that the detect hidden skill is supposed to have a radius that grows as your skill gets higher.

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Post by Red Squirrel »

Thats actually been disabled here. If someone invises you, you loose any pending target. It's an OSI thing actually.

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dprantl
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Post by dprantl »

Is reveal really an area spell? I mean when I'm trying to reveal something, if I don't hit the exact tile they are standing on it will not reveal them.

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sliptongue69
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Post by sliptongue69 »

Actually, Altar, that's the way it was originally done. Think it's an are of 3 maybe.

X X X
X T X
X X X

Where T is the target. You can target anywhere in that range and it's supposed to reveal. I know for sure that's the way the skill works, if high enough.


Suggestion: Is there anyway to make unlock/untrap work like poison? I mean in the sense that if you have skill in it, you can just cast the spell and it'll check the skill. :D

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Death
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Post by Death »

Didn't think anyone used magic untrap anymore. Telekineses seems to be the most popular flavor besides opening the chest and embracing that explosion with opened arms.

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sliptongue69
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Post by sliptongue69 »

Well...I don't use it either, but still. Would be kewl :P And why not just take an explosion hit? What'cha gonna lose? Some coinage and fame? pffft.

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Death
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Post by Death »

sliptongue69 wrote:Well...I don't use it either, but still. Would be kewl :P And why not just take an explosion hit? What'cha gonna lose? Some coinage and fame? pffft.
I personally love seeing some guy open the chest and get blown apart by forgetting that it's trapped (Many hillarious Level 6 treasure chests). For the unlock spell, I believe a formula actually does exist for those (For treasure maps. Mages can open the L1 and L2 ones with unlock dependant on their skill).

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