Reveal Spell
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Reveal Spell
Does not work at ALL. :-/
Archived topic from AOV, old topic ID:1338, old post ID:8315
Archived topic from AOV, old topic ID:1338, old post ID:8315
Stupid fucking idiot in red shirted ass...
- Red Squirrel
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Reveal Spell
What were you trying to reveil? Could be that it broke when it was modified to work with the notoriety system. It is considered a harmful attack, so it will only work on stuff that spells such as wither would work on. So in trammel, it should not work on players, but it should work on mobs, and in fel it should work on players if they are gray/red, or if you are red then the other's color wont matter.
Archived topic from AOV, old topic ID:1338, old post ID:8316
Archived topic from AOV, old topic ID:1338, old post ID:8316
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Reveal Spell
Why wouldn't it work EXACTLY like the detect hidden skill? Fields don't work when a person is hidden as well.
Both were mainly tested in felucca.
Archived topic from AOV, old topic ID:1338, old post ID:8319
Both were mainly tested in felucca.
Archived topic from AOV, old topic ID:1338, old post ID:8319
Stupid fucking idiot in red shirted ass...
- Red Squirrel
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Reveal Spell
I'll have to look into it then, they should both be working the same way. Reason they use the notoriety check is so mobs don't reveil each other unless they are enemies.
Archived topic from AOV, old topic ID:1338, old post ID:8321
Archived topic from AOV, old topic ID:1338, old post ID:8321
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- Red Squirrel
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Reveal Spell
Making it so players can reveil ANY hidden mob, rather then use the notoriety check, but mobs will use the notoriety check. So pets wont reveil their owners and so on.
Archived topic from AOV, old topic ID:1338, old post ID:8493
Archived topic from AOV, old topic ID:1338, old post ID:8493
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Reveal Spell
Very nice. I do have to admit, you guys are all over bug reports.
Archived topic from AOV, old topic ID:1338, old post ID:8494
Archived topic from AOV, old topic ID:1338, old post ID:8494
Stupid fucking idiot in red shirted ass...
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Reveal Spell
Fields still don't work on players.
Also. Silver Serpents weren't copied over.
Archived topic from AOV, old topic ID:1338, old post ID:8882
Also. Silver Serpents weren't copied over.
Archived topic from AOV, old topic ID:1338, old post ID:8882
Stupid fucking idiot in red shirted ass...
- Red Squirrel
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Reveal Spell
Fields only work if you are red or if the other player is red. And not in guild/party. If they aggro you then they should work though.
And right now the test shard is exact replica of live, since when I did the migration I copied over the stuff from TC1.
Archived topic from AOV, old topic ID:1338, old post ID:8884
And right now the test shard is exact replica of live, since when I did the migration I copied over the stuff from TC1.
Archived topic from AOV, old topic ID:1338, old post ID:8884
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Reveal Spell
I would think that the logic would be that you could reveal blue players in Fel, but it would make you grey as a result.Red Squirrel wrote:and in fel it should work on players if they are gray/red, or if you are red then the other's color wont matter.
Archived topic from AOV, old topic ID:1338, old post ID:8888
Reveal Spell
That's a good point. If you choose to reveal a blue, you should get flagged as criminal. However I'm also thinking if a red character and blue character decide to hide in the same area and you meant to reveal the red guy, but not the blue one .Dumples wrote:I would think that the logic would be that you could reveal blue players in Fel, but it would make you grey as a result.Red Squirrel wrote:and in fel it should work on players if they are gray/red, or if you are red then the other's color wont matter.
Archived topic from AOV, old topic ID:1338, old post ID:8891
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Reveal Spell
Why make it red vs red? That doesn't make any sense.Red Squirrel wrote:Fields only work if you are red or if the other player is red. And not in guild/party. If they aggro you then they should work though.
Archived topic from AOV, old topic ID:1338, old post ID:8895
Stupid fucking idiot in red shirted ass...
- Red Squirrel
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Reveal Spell
I changed reveil, it now reveils anything unless its a creature casting the spell. So reveil will work on blues too. The thing with reveil is that its an area spell.
Archived topic from AOV, old topic ID:1338, old post ID:8897
Archived topic from AOV, old topic ID:1338, old post ID:8897
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Reveal Spell
The only thing reveal shouldn't reveal is yourself, but in theory you shouldn't be able to cast it hidden anyway. Maybe, cast it and use the actual hiding skill, but how do people use it like that? ALso, what is the radius of the reveal spell? I know that the detect hidden skill is supposed to have a radius that grows as your skill gets higher.Red Squirrel wrote:I changed reveil, it now reveils anything unless its a creature casting the spell. So reveil will work on blues too. The thing with reveil is that its an area spell.
Archived topic from AOV, old topic ID:1338, old post ID:8901
- Red Squirrel
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Reveal Spell
Thats actually been disabled here. If someone invises you, you loose any pending target. It's an OSI thing actually.
Archived topic from AOV, old topic ID:1338, old post ID:8903
Archived topic from AOV, old topic ID:1338, old post ID:8903
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Reveal Spell
Is reveal really an area spell? I mean when I'm trying to reveal something, if I don't hit the exact tile they are standing on it will not reveal them.
Archived topic from AOV, old topic ID:1338, old post ID:8906
Archived topic from AOV, old topic ID:1338, old post ID:8906
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Reveal Spell
Actually, Altar, that's the way it was originally done. Think it's an are of 3 maybe.
X X X
X T X
X X X
Where T is the target. You can target anywhere in that range and it's supposed to reveal. I know for sure that's the way the skill works, if high enough.
Suggestion: Is there anyway to make unlock/untrap work like poison? I mean in the sense that if you have skill in it, you can just cast the spell and it'll check the skill.
Archived topic from AOV, old topic ID:1338, old post ID:8910
X X X
X T X
X X X
Where T is the target. You can target anywhere in that range and it's supposed to reveal. I know for sure that's the way the skill works, if high enough.
Suggestion: Is there anyway to make unlock/untrap work like poison? I mean in the sense that if you have skill in it, you can just cast the spell and it'll check the skill.
Archived topic from AOV, old topic ID:1338, old post ID:8910
Stupid fucking idiot in red shirted ass...
Reveal Spell
Didn't think anyone used magic untrap anymore. Telekineses seems to be the most popular flavor besides opening the chest and embracing that explosion with opened arms.
Archived topic from AOV, old topic ID:1338, old post ID:8913
Archived topic from AOV, old topic ID:1338, old post ID:8913
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Reveal Spell
Well...I don't use it either, but still. Would be kewl And why not just take an explosion hit? What'cha gonna lose? Some coinage and fame? pffft.
Archived topic from AOV, old topic ID:1338, old post ID:8915
Archived topic from AOV, old topic ID:1338, old post ID:8915
Stupid fucking idiot in red shirted ass...
Reveal Spell
I personally love seeing some guy open the chest and get blown apart by forgetting that it's trapped (Many hillarious Level 6 treasure chests). For the unlock spell, I believe a formula actually does exist for those (For treasure maps. Mages can open the L1 and L2 ones with unlock dependant on their skill).sliptongue69 wrote:Well...I don't use it either, but still. Would be kewl And why not just take an explosion hit? What'cha gonna lose? Some coinage and fame? pffft.
Archived topic from AOV, old topic ID:1338, old post ID:8917