
Seems you can't make deer or bear masks with runic properties.

Archived topic from AOV, old topic ID:2851, old post ID:21255
Shitty. Seems there's more to the mask types than meets the eye. Methinks red's going to have more craft system nightmares.jrhather wrote:Hmm. I'm distraught.![]()
Seems you can't make deer or bear masks with runic properties.
They likely needed incentive and motivation and ground up some herbs then sang a few rounds of "Painted Black" before realizing they were supposed to be coding.Red Squirrel wrote:I decided I'll just redo craft system, its just too much of a mess. RunUO people really fucked that one up. Booze/illegal drugs and programming DO NOT go together. When I redo the way AoS props work I'll most likely redo craft system too.
Well, we could but NPCs get pissy and threaten to report us for violating NPC workers' rights for working in a non-stationary environment.jrhather wrote:Okay.![]()
SO.... how about....making the luna vendors slower or better yet, stationary?
I'm sick of dropping shit on the ground for annoying asshats to scavenge when I'm trying to do a quest or turn in a BOD. I can't tell you how many times, when I release the item or stack of ingots etc, the damn vendor takes ONE step away and my shits on the ground.
Wandering healers I can understand...it's in their job description.
Ya, and I don't think they were rolling mandrake root with sprigs of nightshade either....Red Squirrel wrote:I almost got in trouble already for forcing herbalists to stop taking so many smoke breaks. something about "infringement of personal needs".
Probably not. Towns wouldn't seem as natural if they didn't walk around. Perhaps red can modify the code so that instead of dragging the bag, you talk to the NPC again and they take the bag.jrhather wrote:So... is that a...maybe?
30% chance to reflect spells.jrhather wrote:UM... wtf.
vampires... 100% chance to reflect or what?! I've NEVER gotten a spell off on them ffs.
Ya, could probably add those.jrhather wrote:ever thought of a coal elemental?
It'd prolly have an area attack...Seer Death wrote:Ya, could probably add those.jrhather wrote:ever thought of a coal elemental?
They reflect 50% of the damage you inflict with melee. They will always reflect it. If you hit for 60 damage, they will reflect 30 of damage back to you. The trick is not to hit them with your hardest weapon. If you're using elemental slayers like bows and weapons BADDDDDDD idea.jrhather wrote: Copper elems reflect damage WAAAY too much. 95% of my hits are fully reflected. Basically another goddamn bloodoath effect.
There is. There's a tabulation system that's generated every so often (I believe it's daily). Runs a tally of all server items and their % on the server. I don't think the link is available to players as it's more of a dev tool to see if some items are spawning too much (Like the 50000 bandage incident that red fixed). You'd have to ask red if he's willing to post that link or not.jrhather wrote:Fair enough.
Is there a way to see the current items and their amounts on the server? I'm curious as to how many Ruined Paintings exist, as well as a few other items.
The reason I ask is because it was posted at some point, I just can't remember which threadSeer Death wrote:There is. There's a tabulation system that's generated every so often (I believe it's daily). Runs a tally of all server items and their % on the server. I don't think the link is available to players as it's more of a dev tool to see if some items are spawning too much (Like the 50000 bandage incident that red fixed). You'd have to ask red if he's willing to post that link or not.jrhather wrote:Fair enough.
Is there a way to see the current items and their amounts on the server? I'm curious as to how many Ruined Paintings exist, as well as a few other items.
The reason I ask is because it was posted at some point, I just can't remember which threadjrhather wrote: There is. There's a tabulation system that's generated every so often (I believe it's daily). Runs a tally of all server items and their % on the server. I don't think the link is available to players as it's more of a dev tool to see if some items are spawning too much (Like the 50000 bandage incident that red fixed). You'd have to ask red if he's willing to post that link or not.
I had made em stackable on my dev environment but there's more to them than that. Unless you want your pile of water gems to all vanish when you go to recharge something, then they'll take awhilejrhather wrote:So... stackable water gems and moonstones... any ETA?![]()
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I'm waiting on the moonstones to get my treasure maps marked