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Hmm. I'm distraught.
Seems you can't make deer or bear masks with runic properties.
Archived topic from AOV, old topic ID:2851, old post ID:21255
Seems you can't make deer or bear masks with runic properties.
Archived topic from AOV, old topic ID:2851, old post ID:21255
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Shitty. Seems there's more to the mask types than meets the eye. Methinks red's going to have more craft system nightmares.jrhather wrote:Hmm. I'm distraught.
Seems you can't make deer or bear masks with runic properties.
Archived topic from AOV, old topic ID:2851, old post ID:21256
- Red Squirrel
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I decided I'll just redo craft system, its just too much of a mess. RunUO people really fucked that one up. Booze/illegal drugs and programming DO NOT go together. When I redo the way AoS props work I'll most likely redo craft system too. I have HUGE projects on my plate for the future of AoV
I want to get going with my web hosting before I touch any of that so we're talking a good couple months 1/2 year before I touch the big systems.
Eventually we'll have most of the major RunUO stuff totally rewritten and we'll probably be able to officially call it something else and release it to public even, though I have no plans at this moment to release all the source code, perhaps parts of it, like the peerless system, maybe. (Not that it works out of the box anyway, depends on lot of other custom systems too)
Archived topic from AOV, old topic ID:2851, old post ID:21258
I want to get going with my web hosting before I touch any of that so we're talking a good couple months 1/2 year before I touch the big systems.
Eventually we'll have most of the major RunUO stuff totally rewritten and we'll probably be able to officially call it something else and release it to public even, though I have no plans at this moment to release all the source code, perhaps parts of it, like the peerless system, maybe. (Not that it works out of the box anyway, depends on lot of other custom systems too)
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They likely needed incentive and motivation and ground up some herbs then sang a few rounds of "Painted Black" before realizing they were supposed to be coding.Red Squirrel wrote:I decided I'll just redo craft system, its just too much of a mess. RunUO people really fucked that one up. Booze/illegal drugs and programming DO NOT go together. When I redo the way AoS props work I'll most likely redo craft system too.
Either that or they have no excuse for the poor coding.
Archived topic from AOV, old topic ID:2851, old post ID:21259
- Red Squirrel
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haha asayre on drugs. "duuude, this so beats the stuff we had back in china, this is California dude, wayyyy better, ok, so line 242, I'll just declare this variable called CraftSystemReqSystemDude, it will house all the materials, but it won't really do anything but still be needed so this stuff even compiles, ok pass me the toke again dude this is getting too advanced, like class declaration? wow too much man."
Archived topic from AOV, old topic ID:2851, old post ID:21261
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Okay.
SO.... how about....making the luna vendors slower or better yet, stationary?
I'm sick of dropping shit on the ground for annoying asshats to scavenge when I'm trying to do a quest or turn in a BOD. I can't tell you how many times, when I release the item or stack of ingots etc, the damn vendor takes ONE step away and my shits on the ground.
Wandering healers I can understand...it's in their job description.
Archived topic from AOV, old topic ID:2851, old post ID:21269
SO.... how about....making the luna vendors slower or better yet, stationary?
I'm sick of dropping shit on the ground for annoying asshats to scavenge when I'm trying to do a quest or turn in a BOD. I can't tell you how many times, when I release the item or stack of ingots etc, the damn vendor takes ONE step away and my shits on the ground.
Wandering healers I can understand...it's in their job description.
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Well, we could but NPCs get pissy and threaten to report us for violating NPC workers' rights for working in a non-stationary environment.jrhather wrote:Okay.
SO.... how about....making the luna vendors slower or better yet, stationary?
I'm sick of dropping shit on the ground for annoying asshats to scavenge when I'm trying to do a quest or turn in a BOD. I can't tell you how many times, when I release the item or stack of ingots etc, the damn vendor takes ONE step away and my shits on the ground.
Wandering healers I can understand...it's in their job description.
They're still trying to sue us for taking away those little white hats.....
Archived topic from AOV, old topic ID:2851, old post ID:21289
- Red Squirrel
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I almost got in trouble already for forcing herbalists to stop taking so many smoke breaks. something about "infringement of personal needs".
Archived topic from AOV, old topic ID:2851, old post ID:21291
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Ya, and I don't think they were rolling mandrake root with sprigs of nightshade either....Red Squirrel wrote:I almost got in trouble already for forcing herbalists to stop taking so many smoke breaks. something about "infringement of personal needs".
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So... is that a...maybe?
Archived topic from AOV, old topic ID:2851, old post ID:21295
Archived topic from AOV, old topic ID:2851, old post ID:21295
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UM... wtf.
vampires... 100% chance to reflect or what?! I've NEVER gotten a spell off on them ffs.
Archived topic from AOV, old topic ID:2851, old post ID:21296
vampires... 100% chance to reflect or what?! I've NEVER gotten a spell off on them ffs.
Archived topic from AOV, old topic ID:2851, old post ID:21296
- Red Squirrel
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Most likely not. That would involve totally redesigning the internal movement AI system. Best bet is just drop it as soon as they did a move, as they always stop for a few seconds then move again.
Archived topic from AOV, old topic ID:2851, old post ID:21303
Archived topic from AOV, old topic ID:2851, old post ID:21303
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Probably not. Towns wouldn't seem as natural if they didn't walk around. Perhaps red can modify the code so that instead of dragging the bag, you talk to the NPC again and they take the bag.jrhather wrote:So... is that a...maybe?
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30% chance to reflect spells.jrhather wrote:UM... wtf.
vampires... 100% chance to reflect or what?! I've NEVER gotten a spell off on them ffs.
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ever thought of a coal elemental?
Archived topic from AOV, old topic ID:2851, old post ID:21380
Archived topic from AOV, old topic ID:2851, old post ID:21380
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Ya, could probably add those.jrhather wrote:ever thought of a coal elemental?
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It'd prolly have an area attack...Seer Death wrote:Ya, could probably add those.jrhather wrote:ever thought of a coal elemental?
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Alright...pretty pissed at this one.
My char seems to be bugged to shit. all I can dig up is bronze and copper. I've gone around the whole Honor shrine part in ilsh and wasted 3 garg axes on NOTHING but copper and bronze.
Which leads me to the next complaint...
Copper elems reflect damage WAAAY too much. 95% of my hits are fully reflected. Basically another goddamn bloodoath effect.
Archived topic from AOV, old topic ID:2851, old post ID:21389
My char seems to be bugged to shit. all I can dig up is bronze and copper. I've gone around the whole Honor shrine part in ilsh and wasted 3 garg axes on NOTHING but copper and bronze.
Which leads me to the next complaint...
Copper elems reflect damage WAAAY too much. 95% of my hits are fully reflected. Basically another goddamn bloodoath effect.
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They reflect 50% of the damage you inflict with melee. They will always reflect it. If you hit for 60 damage, they will reflect 30 of damage back to you. The trick is not to hit them with your hardest weapon. If you're using elemental slayers like bows and weapons BADDDDDDD idea.jrhather wrote: Copper elems reflect damage WAAAY too much. 95% of my hits are fully reflected. Basically another goddamn bloodoath effect.
Hit with smaller, less damaging weapons and concentrate on defense. Lethal poison is useful if you can inflict it as they will not reflect it and they have no immunity to level 5 poisons. Also, don't forget about using conflagaration potions, explosion potions and igniting coal to help damage them.
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Fair enough.
Is there a way to see the current items and their amounts on the server? I'm curious as to how many Ruined Paintings exist, as well as a few other items.
Archived topic from AOV, old topic ID:2851, old post ID:21493
Is there a way to see the current items and their amounts on the server? I'm curious as to how many Ruined Paintings exist, as well as a few other items.
Archived topic from AOV, old topic ID:2851, old post ID:21493
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There is. There's a tabulation system that's generated every so often (I believe it's daily). Runs a tally of all server items and their % on the server. I don't think the link is available to players as it's more of a dev tool to see if some items are spawning too much (Like the 50000 bandage incident that red fixed). You'd have to ask red if he's willing to post that link or not.jrhather wrote:Fair enough.
Is there a way to see the current items and their amounts on the server? I'm curious as to how many Ruined Paintings exist, as well as a few other items.
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The reason I ask is because it was posted at some point, I just can't remember which threadSeer Death wrote:There is. There's a tabulation system that's generated every so often (I believe it's daily). Runs a tally of all server items and their % on the server. I don't think the link is available to players as it's more of a dev tool to see if some items are spawning too much (Like the 50000 bandage incident that red fixed). You'd have to ask red if he's willing to post that link or not.jrhather wrote:Fair enough.
Is there a way to see the current items and their amounts on the server? I'm curious as to how many Ruined Paintings exist, as well as a few other items.
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The reason I ask is because it was posted at some point, I just can't remember which thread [/quote]jrhather wrote: There is. There's a tabulation system that's generated every so often (I believe it's daily). Runs a tally of all server items and their % on the server. I don't think the link is available to players as it's more of a dev tool to see if some items are spawning too much (Like the 50000 bandage incident that red fixed). You'd have to ask red if he's willing to post that link or not.
Ya, server stats were removed a while back. Forget the exact reason but I believe it was utilizing too much of the server.
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So... stackable water gems and moonstones... any ETA? I'm waiting on the moonstones to get my treasure maps marked
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I had made em stackable on my dev environment but there's more to them than that. Unless you want your pile of water gems to all vanish when you go to recharge something, then they'll take awhile . There's also a change to davy jone's key that will be made so that's something else to add.jrhather wrote:So... stackable water gems and moonstones... any ETA? I'm waiting on the moonstones to get my treasure maps marked
Moonstone's are a pain because of the trammel/felucca thing so those are more complex than they seem too.
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