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Anything regarding UO or Age of Valor
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jrhather
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Post by jrhather »

Hmm. I'm distraught. :P

Seems you can't make deer or bear masks with runic properties. :(

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Post by Death »

jrhather wrote:Hmm. I'm distraught. :P

Seems you can't make deer or bear masks with runic properties. :(
Shitty. Seems there's more to the mask types than meets the eye. Methinks red's going to have more craft system nightmares.

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Post by Red Squirrel »

I decided I'll just redo craft system, its just too much of a mess. RunUO people really fucked that one up. Booze/illegal drugs and programming DO NOT go together. When I redo the way AoS props work I'll most likely redo craft system too. I have HUGE projects on my plate for the future of AoV :P

I want to get going with my web hosting before I touch any of that so we're talking a good couple months 1/2 year before I touch the big systems.

Eventually we'll have most of the major RunUO stuff totally rewritten and we'll probably be able to officially call it something else and release it to public even, though I have no plans at this moment to release all the source code, perhaps parts of it, like the peerless system, maybe. (Not that it works out of the box anyway, depends on lot of other custom systems too)

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Post by Death »

Red Squirrel wrote:I decided I'll just redo craft system, its just too much of a mess. RunUO people really fucked that one up. Booze/illegal drugs and programming DO NOT go together. When I redo the way AoS props work I'll most likely redo craft system too.
They likely needed incentive and motivation and ground up some herbs then sang a few rounds of "Painted Black" before realizing they were supposed to be coding.

Either that or they have no excuse for the poor coding.

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Post by Red Squirrel »

haha asayre on drugs. "duuude, this so beats the stuff we had back in china, this is California dude, wayyyy better, ok, so line 242, I'll just declare this variable called CraftSystemReqSystemDude, it will house all the materials, but it won't really do anything but still be needed so this stuff even compiles, ok pass me the toke again dude this is getting too advanced, like class declaration? wow too much man."

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Post by jrhather »

Okay. :wink:

SO.... how about....making the luna vendors slower or better yet, stationary?

I'm sick of dropping shit on the ground for annoying asshats to scavenge when I'm trying to do a quest or turn in a BOD. I can't tell you how many times, when I release the item or stack of ingots etc, the damn vendor takes ONE step away and my shits on the ground.

Wandering healers I can understand...it's in their job description.

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Post by Death »

jrhather wrote:Okay. :wink:

SO.... how about....making the luna vendors slower or better yet, stationary?

I'm sick of dropping shit on the ground for annoying asshats to scavenge when I'm trying to do a quest or turn in a BOD. I can't tell you how many times, when I release the item or stack of ingots etc, the damn vendor takes ONE step away and my shits on the ground.

Wandering healers I can understand...it's in their job description.
Well, we could but NPCs get pissy and threaten to report us for violating NPC workers' rights for working in a non-stationary environment.

They're still trying to sue us for taking away those little white hats.....

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Post by Red Squirrel »

I almost got in trouble already for forcing herbalists to stop taking so many smoke breaks. something about "infringement of personal needs".

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Post by Death »

Red Squirrel wrote:I almost got in trouble already for forcing herbalists to stop taking so many smoke breaks. something about "infringement of personal needs".
Ya, and I don't think they were rolling mandrake root with sprigs of nightshade either....

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Post by jrhather »

So... is that a...maybe?

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Post by jrhather »

UM... wtf.

vampires... 100% chance to reflect or what?! I've NEVER gotten a spell off on them ffs.

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Post by Red Squirrel »

Most likely not. That would involve totally redesigning the internal movement AI system. Best bet is just drop it as soon as they did a move, as they always stop for a few seconds then move again.

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Post by Death »

jrhather wrote:So... is that a...maybe?
Probably not. Towns wouldn't seem as natural if they didn't walk around. Perhaps red can modify the code so that instead of dragging the bag, you talk to the NPC again and they take the bag.

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Post by Death »

jrhather wrote:UM... wtf.

vampires... 100% chance to reflect or what?! I've NEVER gotten a spell off on them ffs.
30% chance to reflect spells.

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Post by jrhather »

ever thought of a coal elemental?

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Post by Death »

jrhather wrote:ever thought of a coal elemental?
Ya, could probably add those.

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Post by jrhather »

Seer Death wrote:
jrhather wrote:ever thought of a coal elemental?
Ya, could probably add those.
It'd prolly have an area attack...

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Post by jrhather »

Alright...pretty pissed at this one.
My char seems to be bugged to shit. all I can dig up is bronze and copper. I've gone around the whole Honor shrine part in ilsh and wasted 3 garg axes on NOTHING but copper and bronze.

Which leads me to the next complaint...

Copper elems reflect damage WAAAY too much. 95% of my hits are fully reflected. Basically another goddamn bloodoath effect.

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Post by Death »

jrhather wrote: Copper elems reflect damage WAAAY too much. 95% of my hits are fully reflected. Basically another goddamn bloodoath effect.
They reflect 50% of the damage you inflict with melee. They will always reflect it. If you hit for 60 damage, they will reflect 30 of damage back to you. The trick is not to hit them with your hardest weapon. If you're using elemental slayers like bows and weapons BADDDDDDD idea.

Hit with smaller, less damaging weapons and concentrate on defense. Lethal poison is useful if you can inflict it as they will not reflect it and they have no immunity to level 5 poisons. Also, don't forget about using conflagaration potions, explosion potions and igniting coal to help damage them.

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Post by jrhather »

Fair enough.

Is there a way to see the current items and their amounts on the server? I'm curious as to how many Ruined Paintings exist, as well as a few other items.

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Post by Death »

jrhather wrote:Fair enough.

Is there a way to see the current items and their amounts on the server? I'm curious as to how many Ruined Paintings exist, as well as a few other items.
There is. There's a tabulation system that's generated every so often (I believe it's daily). Runs a tally of all server items and their % on the server. I don't think the link is available to players as it's more of a dev tool to see if some items are spawning too much (Like the 50000 bandage incident that red fixed). You'd have to ask red if he's willing to post that link or not.

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Post by jrhather »

Seer Death wrote:
jrhather wrote:Fair enough.

Is there a way to see the current items and their amounts on the server? I'm curious as to how many Ruined Paintings exist, as well as a few other items.
There is. There's a tabulation system that's generated every so often (I believe it's daily). Runs a tally of all server items and their % on the server. I don't think the link is available to players as it's more of a dev tool to see if some items are spawning too much (Like the 50000 bandage incident that red fixed). You'd have to ask red if he's willing to post that link or not.
The reason I ask is because it was posted at some point, I just can't remember which thread :)

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Post by Death »

jrhather wrote: There is. There's a tabulation system that's generated every so often (I believe it's daily). Runs a tally of all server items and their % on the server. I don't think the link is available to players as it's more of a dev tool to see if some items are spawning too much (Like the 50000 bandage incident that red fixed). You'd have to ask red if he's willing to post that link or not.
The reason I ask is because it was posted at some point, I just can't remember which thread :)[/quote]

Ya, server stats were removed a while back. Forget the exact reason but I believe it was utilizing too much of the server.

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Post by jrhather »

So... stackable water gems and moonstones... any ETA? :) :) :) :) I'm waiting on the moonstones to get my treasure maps marked :)

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Post by Death »

jrhather wrote:So... stackable water gems and moonstones... any ETA? :) :) :) :) I'm waiting on the moonstones to get my treasure maps marked :)
I had made em stackable on my dev environment but there's more to them than that. Unless you want your pile of water gems to all vanish when you go to recharge something, then they'll take awhile :P. There's also a change to davy jone's key that will be made so that's something else to add.

Moonstone's are a pain because of the trammel/felucca thing so those are more complex than they seem too.

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