Bug/Feature Progress view

Information on new updates to the shard as well as what's to come
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Red Squirrel
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Post by Red Squirrel »

This is a link where you can view real time status of bug/features being worked on:

***obsolete***

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Hypntick
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Post by Hypntick »

this is actually very neat, nice to now exactly what you're working on

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Nosferatu
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Post by Nosferatu »

pretty amazing, no more guessing whats next on the update list rofl

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Death
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Post by Death »

Nosferatu wrote:pretty amazing, no more guessing whats next on the update list rofl
Ya, we used to have so much stuff in the gm forum that we'd forget about them. This system is a lot more organized.

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Nexus Graveheart
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Post by Nexus Graveheart »

I love this thing. I wonder what Demise's looks like? Perhaps they have some sort of uber low priority category and then they lump everything in there.

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Death
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Post by Death »

Nexus Graveheart wrote:I love this thing. I wonder what Demise's looks like? Perhaps they have some sort of uber low priority category and then they lump everything in there.
...Demise's is probably 70 pages long with the dart bug being on the 70th page.

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Red Squirrel
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Post by Red Squirrel »

LOL actually they do have one for RunUO, funny thing is, most stuff gets assigned to asayre. That's like sending print jobs to /dev/null.

http://www.runuo.com/issues/

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sliptongue69
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Post by sliptongue69 »

Try ZoneAlarm? It's a sick ass firewall/anti-virus/anti-spam app.


Gaining over 120: Check ScriptsMainSkillCheck.cs

Code: Select all

Gain( Mobile from, Skill skill )
and change

Code: Select all

skill.Base <= 120.0
to

Code: Select all

skill.Base <= 119.0
or something. This is my guess on what your code looks like, because after that line there is a random 4+1 bit, which is why you can gain above 120.

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Red Squirrel
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Post by Red Squirrel »

Yeah tried ZA, two problems:

1: Its enabled by default upon install - will boot my off my remote session, and I'm screwed.

2: It has no IP/port level security, just application. I can't block IPs and ports, which is what I need.


For skill check, you'll notice code that makes the random go to 1 if the skill is at a certain point. I have yet to be able to reproduce this, just remember someone mentioning it.

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sliptongue69
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Post by sliptongue69 »

Red Squirrel wrote:2: It has no IP/port level security, just application. I can't block IPs and ports, which is what I need.
Actually you can. It's under Advanced under Firewall, I believe. I can't use it on x64 so I'm not sure where it's at, I just know it's possible.

When you get a chance, post the code in that Gain() function. I bet it will be noticed then.

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