Bug/Feature Progress view
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
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Bug/Feature Progress view
This is a link where you can view real time status of bug/features being worked on:
***obsolete***
Archived topic from AOV, old topic ID:1520, old post ID:9567
***obsolete***
Archived topic from AOV, old topic ID:1520, old post ID:9567
Honk if you love Jesus, text if you want to meet Him!
Bug/Feature Progress view
this is actually very neat, nice to now exactly what you're working on
Archived topic from AOV, old topic ID:1520, old post ID:9571
Archived topic from AOV, old topic ID:1520, old post ID:9571
Bug/Feature Progress view
pretty amazing, no more guessing whats next on the update list rofl
Archived topic from AOV, old topic ID:1520, old post ID:9575
Archived topic from AOV, old topic ID:1520, old post ID:9575
What?
Bug/Feature Progress view
Ya, we used to have so much stuff in the gm forum that we'd forget about them. This system is a lot more organized.Nosferatu wrote:pretty amazing, no more guessing whats next on the update list rofl
Archived topic from AOV, old topic ID:1520, old post ID:9576
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Bug/Feature Progress view
I love this thing. I wonder what Demise's looks like? Perhaps they have some sort of uber low priority category and then they lump everything in there.
Archived topic from AOV, old topic ID:1520, old post ID:10247
Archived topic from AOV, old topic ID:1520, old post ID:10247
Bug/Feature Progress view
...Demise's is probably 70 pages long with the dart bug being on the 70th page.Nexus Graveheart wrote:I love this thing. I wonder what Demise's looks like? Perhaps they have some sort of uber low priority category and then they lump everything in there.
Archived topic from AOV, old topic ID:1520, old post ID:10249
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
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Bug/Feature Progress view
LOL actually they do have one for RunUO, funny thing is, most stuff gets assigned to asayre. That's like sending print jobs to /dev/null.
http://www.runuo.com/issues/
Archived topic from AOV, old topic ID:1520, old post ID:10250
http://www.runuo.com/issues/
Archived topic from AOV, old topic ID:1520, old post ID:10250
Honk if you love Jesus, text if you want to meet Him!
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- Posts: 829
- Joined: Sat Aug 18, 2007 7:46 pm
Bug/Feature Progress view
Try ZoneAlarm? It's a sick ass firewall/anti-virus/anti-spam app.
Gaining over 120: Check ScriptsMainSkillCheck.cs
and change
to
or something. This is my guess on what your code looks like, because after that line there is a random 4+1 bit, which is why you can gain above 120.
Archived topic from AOV, old topic ID:1520, old post ID:10847
Gaining over 120: Check ScriptsMainSkillCheck.cs
Code: Select all
Gain( Mobile from, Skill skill )
Code: Select all
skill.Base <= 120.0
Code: Select all
skill.Base <= 119.0
Archived topic from AOV, old topic ID:1520, old post ID:10847
Stupid fucking idiot in red shirted ass...
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
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Bug/Feature Progress view
Yeah tried ZA, two problems:
1: Its enabled by default upon install - will boot my off my remote session, and I'm screwed.
2: It has no IP/port level security, just application. I can't block IPs and ports, which is what I need.
For skill check, you'll notice code that makes the random go to 1 if the skill is at a certain point. I have yet to be able to reproduce this, just remember someone mentioning it.
Archived topic from AOV, old topic ID:1520, old post ID:10849
1: Its enabled by default upon install - will boot my off my remote session, and I'm screwed.
2: It has no IP/port level security, just application. I can't block IPs and ports, which is what I need.
For skill check, you'll notice code that makes the random go to 1 if the skill is at a certain point. I have yet to be able to reproduce this, just remember someone mentioning it.
Archived topic from AOV, old topic ID:1520, old post ID:10849
Honk if you love Jesus, text if you want to meet Him!
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- Joined: Sat Aug 18, 2007 7:46 pm
Bug/Feature Progress view
Actually you can. It's under Advanced under Firewall, I believe. I can't use it on x64 so I'm not sure where it's at, I just know it's possible.Red Squirrel wrote:2: It has no IP/port level security, just application. I can't block IPs and ports, which is what I need.
When you get a chance, post the code in that Gain() function. I bet it will be noticed then.
Archived topic from AOV, old topic ID:1520, old post ID:10857
Stupid fucking idiot in red shirted ass...