PVP publish proposal
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
PVP publish proposal
Note this is still draft and is a proposal, as these are major changes I would have people test play on the test server before it goes live.
Feel free to offer constructive feedback (no flames)
Caps * Applied to test server *
hit points: 130 max
stamina: 170 max
mana: 200 max
Archery
-Distance based on 10 tiles alters hit chance by up to 10%. 10 tiles away from target = 10% less hit chance, 5 tiles away, 5% less hit chance. Note that HCI is already pushed by 10% over DCI, so the 10% penalty would make the hit chance match that of any other shard. It only makes sense that being farther has greater chance to miss.
-The time required to stop moving for a shot to take place will be increased (not sure what yet, need to experiment)
Weapon damage (ranged/non ranged) * Applied to test server - values still in debate *
Ranged weapon max damage: 12 (on 70 resist)
Melee weapon max damage: 18 (on 70 resists)
this damage can be intensified with specials such as crushing blow, AI, and other damage increasing special abilities.
This would only be done in pvp, not pvm.
Artifacts * Applied to test server (and new artys here)*
Some artifacts are too overpowered, they should be toned down, and the existing will remain as is for a limited time, then be changed to the new properties after a period of time. (maybe a few months) These include lesser aoas and some of the custom doom artifacts. They should be brought to compare with existing osi ones. Typicaly artifacts have a weakness, but most of the customs don't, and this is not good.
Also this will help make it ore worthwhile to get the new ML artys once they become available.
Archived topic from AOV, old topic ID:797, old post ID:5103
Feel free to offer constructive feedback (no flames)
Caps * Applied to test server *
hit points: 130 max
stamina: 170 max
mana: 200 max
Archery
-Distance based on 10 tiles alters hit chance by up to 10%. 10 tiles away from target = 10% less hit chance, 5 tiles away, 5% less hit chance. Note that HCI is already pushed by 10% over DCI, so the 10% penalty would make the hit chance match that of any other shard. It only makes sense that being farther has greater chance to miss.
-The time required to stop moving for a shot to take place will be increased (not sure what yet, need to experiment)
Weapon damage (ranged/non ranged) * Applied to test server - values still in debate *
Ranged weapon max damage: 12 (on 70 resist)
Melee weapon max damage: 18 (on 70 resists)
this damage can be intensified with specials such as crushing blow, AI, and other damage increasing special abilities.
This would only be done in pvp, not pvm.
Artifacts * Applied to test server (and new artys here)*
Some artifacts are too overpowered, they should be toned down, and the existing will remain as is for a limited time, then be changed to the new properties after a period of time. (maybe a few months) These include lesser aoas and some of the custom doom artifacts. They should be brought to compare with existing osi ones. Typicaly artifacts have a weakness, but most of the customs don't, and this is not good.
Also this will help make it ore worthwhile to get the new ML artys once they become available.
Archived topic from AOV, old topic ID:797, old post ID:5103
Honk if you love Jesus, text if you want to meet Him!
PVP publish proposal
archer idea sounds good but will it be the same for pvm? j/w
Archived topic from AOV, old topic ID:797, old post ID:5105
Archived topic from AOV, old topic ID:797, old post ID:5105
What?
PVP publish proposal
Squirrel, i most of the cases understand you totaly but not in this one.
I belive thats enough to make my point clear.
Archived topic from AOV, old topic ID:797, old post ID:5106
I belive thats enough to make my point clear.
Archived topic from AOV, old topic ID:797, old post ID:5106
┬hẸ ςhadoШlordς ╒ac┬ion
Vai missä se oli?
Vai missä se oli?
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
PVP publish proposal
Yeah would probably be the same, this could be abused too easily, ex: target a bird, hci cap goes to pvm mode then before it hits target a person. But considering hci is already pushed a notch by 10% since 120 skill and 45 hci only gives 50% hit chance by default, think this wont be a huge issue, but will mostly help with like longshot and such.
Archived topic from AOV, old topic ID:797, old post ID:5108
Archived topic from AOV, old topic ID:797, old post ID:5108
Honk if you love Jesus, text if you want to meet Him!
PVP publish proposal
In my oppinion, nothign should ever be nerfed, but when proven that something is clearly better (which has not happened here since atleast i can be beaten by a mage) The opposite site should be boosten instead.
Archived topic from AOV, old topic ID:797, old post ID:5110
Archived topic from AOV, old topic ID:797, old post ID:5110
┬hẸ ςhadoШlordς ╒ac┬ion
Vai missä se oli?
Vai missä se oli?
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
PVP publish proposal
mages were over powered, so I boosted dexxers, but I boosted them too much, and as well too many powerful arties got introduced, it would be better to correct this rather then go and boost mages. A good mage here still can deal lot of damage and have a chance... if I balance dexxers. mostly lower damage/speed/hits required to kill. Though the hp thing would be an issue with any template. Imagine a tamer with 180 hp sending a cu sidhe on you while running next to it. Even a well equipped tamer can be overpowered at the moment.
Archived topic from AOV, old topic ID:797, old post ID:5113
Archived topic from AOV, old topic ID:797, old post ID:5113
Honk if you love Jesus, text if you want to meet Him!
- DOCTOR THUNDER
- Posts: 1611
- Joined: Sat Jan 06, 2007 8:34 am
PVP publish proposal
Hector, I am going to umm... get on your nipple and agree with you there. Your archer and my mage are an EVEN match right now. What can be more even than us not being able to kill each other?Finlander wrote:In my oppinion, nothign should ever be nerfed, but when proven that something is clearly better (which has not happened here since atleast i can be beaten by a mage) The opposite site should be boosten instead.
What seems to be the real problem is people with inferior gear not being able to kill you 1vs1. Add to that when we team up and it gets ugly.
Archived topic from AOV, old topic ID:797, old post ID:5115
The polite PK.
PVP publish proposal
I dont understand your point, how does every class have change to be overpowered?Red Squirrel wrote:mages were over powered, so I boosted dexxers, but I boosted them too much, and as well too many powerful arties got introduced, it would be better to correct this rather then go and boost mages. A good mage here still can deal lot of damage and have a chance... if I balance dexxers. mostly lower damage/speed/hits required to kill. Though the hp thing would be an issue with any template. Imagine a tamer with 180 hp sending a cu sidhe on you while running next to it. Even a well equipped tamer can be overpowered at the moment.
Cause the hp wont save your life, it only keeps you alive longer. If tamer would run next to me, i'd kill him first, or atleast make him run. After that lure the cu sidhe away, kill it and go finish the tamer.
And if you get 180hp with items, you deserve it.
Archived topic from AOV, old topic ID:797, old post ID:5116
┬hẸ ςhadoШlordς ╒ac┬ion
Vai missä se oli?
Vai missä se oli?
- Gaiava Arkkaza
- Posts: 834
- Joined: Tue Dec 12, 2006 10:19 pm
PVP publish proposal
Previous boosting is exactly what made we think about nerfing stuff now.
I'd say cap HP at 130, mana seems ok, and stamina I'd say 160.
Archived topic from AOV, old topic ID:797, old post ID:5117
I'd say cap HP at 130, mana seems ok, and stamina I'd say 160.
Archived topic from AOV, old topic ID:797, old post ID:5117
Brunus
PVP publish proposal
So you're nerfing everything about dexxers? Even the PvM ones? I never PvP on Of the Vorpals and now i'm suffering because whiners think dexxers of overpowered? Nice. Gonna have to reshuffle my equip now to get more mana, plus if you're nerfing dexxers this much make mana cap 125, and 15 MR, just so dexxers don't hit someone spamming heal with 100%LRC 20MR 120Medit and 150 mana until we're bored silly.
Archived topic from AOV, old topic ID:797, old post ID:5118
Archived topic from AOV, old topic ID:797, old post ID:5118
PVP publish proposal
Yeah and its not like we cant kill each other, its always damm near, like at bucs, it goes pretty much 50/50 when we have run off not to die and get more hps.DOCTOR THUNDER wrote:Hector, I am going to umm... get on your nipple and agree with you there. Your archer and my mage are an EVEN match right now. What can be more even than us not being able to kill each other?Finlander wrote:In my oppinion, nothign should ever be nerfed, but when proven that something is clearly better (which has not happened here since atleast i can be beaten by a mage) The opposite site should be boosten instead.
What seems to be the real problem is people with inferior gear not being able to kill you 1vs1. Add to that when we team up and it gets ugly.
About archers doing too much dmg, you do more dmg than i do with your spellcombo+deathspell
Archived topic from AOV, old topic ID:797, old post ID:5119
┬hẸ ςhadoШlordς ╒ac┬ion
Vai missä se oli?
Vai missä se oli?
PVP publish proposal
So what exactly is left of that boosting if i may askGaiava Arkkaza wrote:Previous boosting is exactly what made we think about nerfing stuff now.
I'd say cap HP at 130, mana seems ok, and stamina I'd say 160.
Archived topic from AOV, old topic ID:797, old post ID:5122
┬hẸ ςhadoШlordς ╒ac┬ion
Vai missä se oli?
Vai missä se oli?
PVP publish proposal
125hp cap sounds good.
But just lowering it would make the owners of the uber hp items sad. Just a suggestion, but it'd prolly make em feel better if:
After 100hp, every +1 hp on item only actually means 0.5hp, after 110 0.25 etc etc. I don't even know if it's possible or even worth it to go after the last 25 hit points, but at least the uber sets would matter after the capping.
Archived topic from AOV, old topic ID:797, old post ID:5123
But just lowering it would make the owners of the uber hp items sad. Just a suggestion, but it'd prolly make em feel better if:
After 100hp, every +1 hp on item only actually means 0.5hp, after 110 0.25 etc etc. I don't even know if it's possible or even worth it to go after the last 25 hit points, but at least the uber sets would matter after the capping.
Archived topic from AOV, old topic ID:797, old post ID:5123
boogie woogie feng shui
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
PVP publish proposal
Probably will hardly affect pvm, other then tanks (which is my main char btw). in terms of damage, pvmers will often hit way above the 300di cap. a slayer gives you 200 right off the bat, double slayer is 400 (since it doubles your existing slayer DI)
Archived topic from AOV, old topic ID:797, old post ID:5127
Archived topic from AOV, old topic ID:797, old post ID:5127
Honk if you love Jesus, text if you want to meet Him!
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
PVP publish proposal
That would be possible but be confusing, specially for new people. But one way to look at it, just lower str, make stam or mana higher. Or put other items like regen/lrc/lmc etc.indust wrote:125hp cap sounds good.
But just lowering it would make the owners of the uber hp items sad. Just a suggestion, but it'd prolly make em feel better if:
After 100hp, every +1 hp on item only actually means 0.5hp, after 110 0.25 etc etc. I don't even know if it's possible or even worth it to go after the last 25 hit points, but at least the uber sets would matter after the capping.
Archived topic from AOV, old topic ID:797, old post ID:5128
Honk if you love Jesus, text if you want to meet Him!
PVP publish proposal
Thats exactlly whats going on..indust wrote:125hp cap sounds good.
But just lowering it would make the owners of the uber hp items sad. Just a suggestion, but it'd prolly make em feel better if:
After 100hp, every +1 hp on item only actually means 0.5hp, after 110 0.25 etc etc. I don't even know if it's possible or even worth it to go after the last 25 hit points, but at least the uber sets would matter after the capping.
the 125 hp which they dont realize affects the whole entire shard meaning we will also have it meaning we will be easier to kill. It just takes a cows brain to do the math...
Archived topic from AOV, old topic ID:797, old post ID:5130
What?
PVP publish proposal
i say it one last time that there is really no need for this, people like doc/reco/ratboy/eby/nose
Have proven numerous times that equaly armed mage can and will kill a dexxer.
TOo bad they are not here to talk about that now, other than nose, who i managed to piss off.
And squirrel, even you noticed that the hp wont save you in khaldun and so did i.
I dont know exaclty who this craig is on demise but to me it seems that if one can do that much with a single post what basicaly says that he cant kill a dexxer with his mage what has crappier items, heck he must be a president of somesort.
Archived topic from AOV, old topic ID:797, old post ID:5131
Have proven numerous times that equaly armed mage can and will kill a dexxer.
TOo bad they are not here to talk about that now, other than nose, who i managed to piss off.
And squirrel, even you noticed that the hp wont save you in khaldun and so did i.
I dont know exaclty who this craig is on demise but to me it seems that if one can do that much with a single post what basicaly says that he cant kill a dexxer with his mage what has crappier items, heck he must be a president of somesort.
Archived topic from AOV, old topic ID:797, old post ID:5131
┬hẸ ςhadoШlordς ╒ac┬ion
Vai missä se oli?
Vai missä se oli?
- Gaiava Arkkaza
- Posts: 834
- Joined: Tue Dec 12, 2006 10:19 pm
PVP publish proposal
Your whole gear. Same applies for my suit. And Craig has my old suit, unique thing thats missing on it is a holy knights.Finlander wrote:So what exactly is left of that boosting if i may askGaiava Arkkaza wrote:Previous boosting is exactly what made we think about nerfing stuff now.
I'd say cap HP at 130, mana seems ok, and stamina I'd say 160.
Archived topic from AOV, old topic ID:797, old post ID:5132
Brunus
- Gaiava Arkkaza
- Posts: 834
- Joined: Tue Dec 12, 2006 10:19 pm
PVP publish proposal
Ah, and about Ratboy, I'm sure he'd agree with me:
When he was here, no one had over 110 hp. Got it? It was a fair fight except for the uber HCI part, was hard, but was fun.
Archived topic from AOV, old topic ID:797, old post ID:5133
When he was here, no one had over 110 hp. Got it? It was a fair fight except for the uber HCI part, was hard, but was fun.
Archived topic from AOV, old topic ID:797, old post ID:5133
Brunus
PVP publish proposal
more hp only means longer fights, nothing more.
Archived topic from AOV, old topic ID:797, old post ID:5134
Archived topic from AOV, old topic ID:797, old post ID:5134
┬hẸ ςhadoШlordς ╒ac┬ion
Vai missä se oli?
Vai missä se oli?
- Gaiava Arkkaza
- Posts: 834
- Joined: Tue Dec 12, 2006 10:19 pm
PVP publish proposal
Hm, not just that. But obviously the stuff I say is going right thru your head, so I wont bother anymore.Finlander wrote:more hp only means longer fights, nothing more.
Archived topic from AOV, old topic ID:797, old post ID:5135
Brunus
PVP publish proposal
Maybe it does but so deas the stuff i say to you.Gaiava Arkkaza wrote:Hm, not just that. But obviously the stuff I say is going right thru your head, so I wont bother anymore.Finlander wrote:more hp only means longer fights, nothing more.
Archived topic from AOV, old topic ID:797, old post ID:5136
┬hẸ ςhadoШlordς ╒ac┬ion
Vai missä se oli?
Vai missä se oli?
- Gaiava Arkkaza
- Posts: 834
- Joined: Tue Dec 12, 2006 10:19 pm
PVP publish proposal
I understand your point. But you are looking just into your side, thats the main difference bewteen we two atm.Finlander wrote:Maybe it does but so deas the stuff i say to you.Gaiava Arkkaza wrote:Hm, not just that. But obviously the stuff I say is going right thru your head, so I wont bother anymore.Finlander wrote:more hp only means longer fights, nothing more.
Archived topic from AOV, old topic ID:797, old post ID:5137
Brunus
PVP publish proposal
Weren't stats capped at 150 anyways? 125 natural and 150 with items. Also, on demise forums an interesting post came out about mana caps and OSI:
Prohunter:
"actually the cap on OSI is 18 mana regen and 18 hp regen on OSI on your SUIT. You can get much higher then that in items but its caped like sdi or fc.
On osi with out the cap you can get
HoM - 4mr
PoM - 3mr
RBC - 3mr
gloves -2mr
Sleeves- 2mr
legging - 2mr
2different one handed items give 3mr
Event item Sash gives - 2mr
Event item shield gives -3mr
Ml ring gives -3mr
Dark Sapphire bracelet- 2mr
As you can see they had to cap it for a reason, it was possible to reach 29 mr in items alone."
Not sure the accuracy of this but it is worth investigating if you are thinking of capping/reducing something.
Archived topic from AOV, old topic ID:797, old post ID:5138
Prohunter:
"actually the cap on OSI is 18 mana regen and 18 hp regen on OSI on your SUIT. You can get much higher then that in items but its caped like sdi or fc.
On osi with out the cap you can get
HoM - 4mr
PoM - 3mr
RBC - 3mr
gloves -2mr
Sleeves- 2mr
legging - 2mr
2different one handed items give 3mr
Event item Sash gives - 2mr
Event item shield gives -3mr
Ml ring gives -3mr
Dark Sapphire bracelet- 2mr
As you can see they had to cap it for a reason, it was possible to reach 29 mr in items alone."
Not sure the accuracy of this but it is worth investigating if you are thinking of capping/reducing something.
Archived topic from AOV, old topic ID:797, old post ID:5138
PVP publish proposal
look hector i agree with having high hp and making fights last longer the problem is man like when u 3 ganked me in despise man even with 160 hp how can i possibly kill 1 person? 3 of the most prominant pvpers in their class Doc on his mage, you archer, eby mage all 3 fighting me? how does it last longer its actually almost impossible, if we all had 160 hp theres no way as a mage i could do enough damage to kill one of you even get oyu half way but do i try? yes i try everytime and u guys know it. the fact is its the whole SL and TB cuz of doc vs the shard and thats fucking downright impossible with such high hp and u guys know it
Archived topic from AOV, old topic ID:797, old post ID:5142
Archived topic from AOV, old topic ID:797, old post ID:5142
What?