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Should be weakest to physical resist and may be succeptible to fey on aov (doesnt normally have a slayer). Maybe try that out. I'll have to QC that peerless at some point as the stats and abilities prob need an update. It's been like 7 years since that was looked at.
Archived topic from AOV, old topic ID:6623, old post ID:38658
tried it with two archers both pretty beefy, i personally have rage set and whatnot, got annhilated lmao. will check on fey slayer though thanks for the tip.
Archived topic from AOV, old topic ID:6623, old post ID:38659
Ixxie wrote:yeah we got absolutely obliterated, like 2 hits
Ya that does not seen right o_O. I'll have to take a look. Mobs tend to like to mana dump on people but can control the intensity setting. It might need an adjustment
Archived topic from AOV, old topic ID:6623, old post ID:38661
A lot of the mobs here were also designed to be very hard and require team work... which is problematic when there's only 2 people online in average. I do want to look into making more solo friendly mobs/bosses at some point. I'd like to keep the hard stuff hard, but just make more easy/average stuff that is worth doing.
For peerless specifically we may also look at a system that alter the mobs difficulty based on party size.
Archived topic from AOV, old topic ID:6623, old post ID:38662
Honk if you love Jesus, text if you want to meet Him!
Okay, so just took a look at the Dread Horn script and it appears as though his abilities are off. His 'Gaze of Despair' ability is supposed to reduce your STR/DEX/INT by 20 (reduced with resist skill). However, this acts as a resist reduction, which will also results in the player taking more damage (akin to rune beetles). This would cause Dread Horn to be a lot more overpowered than it normally would be.
I had planned to QC the ML dungeons at some point later on, as ML content has not been re-evaluated for a good 7 years. I can expedite that change and revise Dread Horn to what it should be. For now, hold on to your keys if you can, or you can try the current Dread Horn as a challenge.
Archived topic from AOV, old topic ID:6623, old post ID:38664
It's also confirmed to be vulnerable to fey slayer on AOV....because it's a freaking unicorn, and that's the way it should be! (normally doesn't have a slayer).
Archived topic from AOV, old topic ID:6623, old post ID:38665
Shanks wrote:Awesome, I already blew my
Keys will have to get another set, it would be cool to expedite that lmao. Will probably make it solo able afterwards
Ya lol that resist render would be brutal! Rune beetles alone are nasty with that, I can only imagine it on Dread Horn.
Archived topic from AOV, old topic ID:6623, old post ID:38667
Red Squirrel wrote:A lot of the mobs here were also designed to be very hard and require team work... which is problematic when there's only 2 people online in average. I do want to look into making more solo friendly mobs/bosses at some point. I'd like to keep the hard stuff hard, but just make more easy/average stuff that is worth doing.
For peerless specifically we may also look at a system that alter the mobs difficulty based on party size.
I have soloed Dread Horn on here 2 or 3 times, though don't take that as claiming it is too easy. And I was using 2 chars.
Archived topic from AOV, old topic ID:6623, old post ID:38740
I didn't choose the Fel life, the Fel life chose me.
Does 2 hours and over ~100 deaths qualify as easy? Even with the best char and gear, you never know when that thing feels like dropping you in an instant. Also, it used to be easier some time in the past, then got an insane bump.
Archived topic from AOV, old topic ID:6623, old post ID:38741
Think that ability was always coded incorrectly, back in the day when ml was brand new and information was scarce. The way it is coded now would be like fighting a supreme rune beetle on a small island. Definitely not the way it was intended to be.
Archived topic from AOV, old topic ID:6623, old post ID:38742
There's a lot in the wild that needs that final test. It's on the todo list but time is limited atm and a bunch of stuff happening irl. Hopefully get to finalize in september
Archived topic from AOV, old topic ID:6623, old post ID:39074