Dread Horn

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Shanks
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Dread Horn

Post by Shanks »

Any tips/tactics, Usually on other servers i complete this with 1 tamer 1 sampire, however that doesn't seem to be the case with the advanced AI. :)

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Death
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Dread Horn

Post by Death »

Should be weakest to physical resist and may be succeptible to fey on aov (doesnt normally have a slayer). Maybe try that out. I'll have to QC that peerless at some point as the stats and abilities prob need an update. It's been like 7 years since that was looked at.

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Shanks
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Dread Horn

Post by Shanks »

tried it with two archers both pretty beefy, i personally have rage set and whatnot, got annhilated lmao. will check on fey slayer though thanks for the tip.

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Ixxie
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Dread Horn

Post by Ixxie »

yeah we got absolutely obliterated, like 2 hits ;)

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Death
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Dread Horn

Post by Death »

Ixxie wrote:yeah we got absolutely obliterated, like 2 hits ;)


Ya that does not seen right o_O. I'll have to take a look. Mobs tend to like to mana dump on people but can control the intensity setting. It might need an adjustment

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Red Squirrel
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Dread Horn

Post by Red Squirrel »

A lot of the mobs here were also designed to be very hard and require team work... which is problematic when there's only 2 people online in average. :P I do want to look into making more solo friendly mobs/bosses at some point. I'd like to keep the hard stuff hard, but just make more easy/average stuff that is worth doing.

For peerless specifically we may also look at a system that alter the mobs difficulty based on party size.

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Shanks
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Dread Horn

Post by Shanks »

Yeah, just trying to figure out best combo to solo this, most likely going to need tamer/disco archer & see if slayers work.

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Death
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Dread Horn

Post by Death »

Okay, so just took a look at the Dread Horn script and it appears as though his abilities are off. His 'Gaze of Despair' ability is supposed to reduce your STR/DEX/INT by 20 (reduced with resist skill). However, this acts as a resist reduction, which will also results in the player taking more damage (akin to rune beetles). This would cause Dread Horn to be a lot more overpowered than it normally would be.

I had planned to QC the ML dungeons at some point later on, as ML content has not been re-evaluated for a good 7 years. I can expedite that change and revise Dread Horn to what it should be. For now, hold on to your keys if you can, or you can try the current Dread Horn as a challenge.

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Death
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Post by Death »

It's also confirmed to be vulnerable to fey slayer on AOV....because it's a freaking unicorn, and that's the way it should be! (normally doesn't have a slayer).

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Shanks
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Dread Horn

Post by Shanks »

Awesome, I already blew my
Keys will have to get another set, it would be cool to expedite that lmao. Will probably make it solo able afterwards

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Death
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Post by Death »

Shanks wrote:Awesome, I already blew my
Keys will have to get another set, it would be cool to expedite that lmao. Will probably make it solo able afterwards
Ya lol that resist render would be brutal! Rune beetles alone are nasty with that, I can only imagine it on Dread Horn.

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Shanks
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Post by Shanks »

Man lol it's literal 2-3 hits maybe if I don't get explo fsd

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ggkthx
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Post by ggkthx »

Red Squirrel wrote:A lot of the mobs here were also designed to be very hard and require team work... which is problematic when there's only 2 people online in average. :P I do want to look into making more solo friendly mobs/bosses at some point. I'd like to keep the hard stuff hard, but just make more easy/average stuff that is worth doing.

For peerless specifically we may also look at a system that alter the mobs difficulty based on party size.
I have soloed Dread Horn on here 2 or 3 times, though don't take that as claiming it is too easy. And I was using 2 chars.

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dprantl
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Dread Horn

Post by dprantl »

Does 2 hours and over ~100 deaths qualify as easy? Even with the best char and gear, you never know when that thing feels like dropping you in an instant. Also, it used to be easier some time in the past, then got an insane bump.

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Death
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Post by Death »

Think that ability was always coded incorrectly, back in the day when ml was brand new and information was scarce. The way it is coded now would be like fighting a supreme rune beetle on a small island. Definitely not the way it was intended to be.

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Red Squirrel
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Post by Red Squirrel »

lol that combined with the advanced AI is definitely going to ruin your day.

But yeah most of the ML mobs probably need to be revised at some point.

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Shanks
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Dread Horn

Post by Shanks »

Bump, was this ever revised/patched? I'm getting that uo itch 😂😂

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Shanks
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Post by Shanks »

Bump, was this ever revised/patched? I'm getting that uo itch 😂😂

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Ixxie
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Post by Ixxie »

does it burn when you wii?

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Death
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Post by Death »

Shanks wrote:Bump, was this ever revised/patched? I'm getting that uo itch 😂😂
It's in the pending update, I just dread testing all that crap.

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Ixxie
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Post by Ixxie »

I WILL TEST ALL THE THINGS :D

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Shanks
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Post by Shanks »

I second Ixx however that's still good news :P I will check back for more updates!

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Post by ggkthx »

Have pending updates been pended? :D

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Death
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Dread Horn

Post by Death »

ggkthx wrote:Have pending updates been pended? :D
There's a lot in the wild that needs that final test. It's on the todo list but time is limited atm and a bunch of stuff happening irl. Hopefully get to finalize in september

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