the custom creatures

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keltrick
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the custom creatures

Post by keltrick »

could please make the odds a little more fair? there are a TON of lp monsters
witch give you a huge disadvantage if you are in the 3rd level of a dungeon

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Death
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the custom creatures

Post by Death »

keltrick wrote:could please make the odds a little more fair? there are a TON of lp monsters
witch give you a huge disadvantage if you are in the 3rd level of a dungeon
Which custom creatures are you referring to?

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Ixxie
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the custom creatures

Post by Ixxie »

Yes, yes, this should be priority one. You two really need to get onto the task of coding the entire server so that it appeals to the least common denominator.

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ggkthx
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the custom creatures

Post by ggkthx »

Hahaha. Also, he lost me at "witch".

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Ixxie
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the custom creatures

Post by Ixxie »

He called me a witch once. That's when he lost me.

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Death
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the custom creatures

Post by Death »

I'm thinking along the lines of phantom asps or something. Need a bit more clarification so that I can see what monsters are causing issues. The way dungeons are designed you should be able to start easy then work your way down to the harder monsters.

A few exceptions exist however. UOML dungeons are designed to be challenging regardless of location

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ggkthx
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the custom creatures

Post by ggkthx »

Phantom Asps really are annoying lol.
Yesterday I killed a supreme dragon and also killed some giant serpents when I was in there, and a Phantom Asp that wandered over. The stupid asp was more annoying than the supreme dragon. No, seriously.
That just didn't seem right. :)

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Death
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the custom creatures

Post by Death »

ggkthx wrote:Phantom Asps really are annoying lol.
Yesterday I killed a supreme dragon and also killed some giant serpents when I was in there, and a Phantom Asp that wandered over. The stupid asp was more annoying than the supreme dragon. No, seriously.
That just didn't seem right. :)
Ya the phatom asps can be removed. That custom monster hangs out in different spots. It's worse than a ninja and bloody annoying. We'll have to find them a permanent home in a contained area.

Supremes we will need to give more consideration to as they can quickly turn an area into a completely different difficulty which isn't always favorable. For now, you can use the sacrifice virtue on your paperdoll to remove one.

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keltrick
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Post by keltrick »

the poison ivy's are rather difficult they CAST lp when you attack them giving us a disadvantage

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dprantl
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Post by dprantl »

Don't worry about them. Just find a large group of them and cast earthquake, that should take care of 'em.

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keltrick
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the custom creatures

Post by keltrick »

thanks :D

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Death
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Post by Death »

I would advise not to use a long range mass area spell as that's quite possibly the worse thing you could do (If you want to know why, go right ahead and try it but don't say I didn't warn you!).

A bit of trivia on the poison ivy:

Poison ivy is based on ivy creepers, hence its growing ability. When it was first created, it was given 100% cold resistance and a spike ball attack to shoot at ranged players.

The 100% cold resist and spike ball attack was added as a joke to play against Brunus (an old AOV coder). Whenever there was a large group of monsters, he would always use wither so when we spawned a large group of ivy during a beta test, he did exactly that, with amusing results. We all had a good laugh that day.

Since then, the poison ivy has gone through a few changes, most notably its different resistances and reduction of max spawns.

I do plan to remake ivy creepers in time into something truly unique with a time based growth rate and a more sophisticated growing system (Climbing up walls). They won't be nearly as powerful as they are right now and will have their own isolated area. In addition to being a hostile creature, it will also be part of the scenery.

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Nexus Graveheart
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Post by Nexus Graveheart »

Whenever I ran across a group of them I would use Enemy of One and fire a bolt into one of them. If only one of them became tagged as orange, then I had the "mother" vine. Otherwise, I'd attack the only grey one left. They only fire poison at you when you hit them (if I recall correctly), so it is an easy battle, just cure when necessary.

I'll only ever kill them when I find a paragon one though, since the loot on them never really appealed to me.

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dprantl
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Post by dprantl »

Man, you've spoiled the fun :P

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