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Drucilia wrote:was just making a point that if they are gunna nerf existing arties existing items should be nerfed also
Hmmm okay but that's kind of comparing an apple to an orange. Numerous OSI items have reasonable intensity limits, not to mention they were probably reduced already (quiver of rage and talon bite come to mind).
Custom artifacts were created by the devs and they reserve the right to scale them if they prove to not match an appropriate scale or limit, just as OSI does. Not everything requires a change, only those items which have flaws or over-intensities.
It is also important to note that this is not "nerfing". Nerfing an item would be reducing it to a point where it cripples the item or renders it useless. Even with a proper scaling, the items won't be "nerfed" and will still be very powerful items. The difference is not 1 single item will be the "ultimate-omega" item that has all your stats and bonuses on it, such as a few custom spellbooks. The items will be comparable to OSI items with unique bonuses that are different from OSI items to create a wider variety of artifacts.
Archived topic from AOV, old topic ID:4840, old post ID:32408
Drucilia wrote:
OSI is bust and bogus why the hell do we care what they are doing? make a unique shard people will play in over playing in OSI dude.
Players expect OSI familiarity. Why do you think there's always "when will we have ML/SA" threads out there? If people didn't want it, they wouldn't ask. In order to attract a wider audience, this is necessary.
Simply put, we are going the OSI route to standardize the shard in terms of loot, craft, items, mobiles etc etc. All systems tie into each other so if you do something to mess up one system, it can have an effect on all the others and it becomes difficult to control.
The shard WILL be unique. OSI does not have a lot of implementations, fixes and customs that we have and will continue to have. If you picture "like OSI, cept better" that's essentially the route the shard is going in.
I dont want OSI, if i wanted OSI i would go play one of their shards.
Archived topic from AOV, old topic ID:4840, old post ID:32415
newguy wrote:
I dont want OSI, if i wanted OSI i would go play one of their shards.
Obviously, we aren't going to be 100% vanilla OSI, that's way too boring and does not leave much to offer. My point was that OSI implementations will be put on the shard to bring the shard everything OSI has to offer as well as the fully custom content that aov has to offer. You can think of it along the lines of the best of both worlds.
OSI have added a lot of useful features as well as some really good content we would not want to deprive our players of. Likewise, we have a lot of really good customs systems we wouldn't want to axe (such as the event system).
Archived topic from AOV, old topic ID:4840, old post ID:32418
You may want to use something like orny to determine whether a custom artifact has too many properties. And since there are caps on pretty much everything in UO, no combination of items can really make a character "overpowered" unless it allows them to adopt too many templates at one time.
Archived topic from AOV, old topic ID:4840, old post ID:32419
dprantl wrote:You may want to use something like orny to determine whether a custom artifact has too many properties. And since there are caps on pretty much everything in UO, no combination of items can really make a character "overpowered" unless it allows them to adopt too many templates at one time.
But keep in mind that some properties are higher valued than others. The 2fc on orny is highly sought after. 40lrc and 15dci on AoF also makes it a valuable item. But on this server we have hats w/ 3fcr, shoes w/ 1fc, one handed weapons w/ 1fc, crafted shields that are sc AND 1fc, 1/3 books, 1/3 earrings, there are just too many ways to get 2/6. And thats ONLY one of the caps. Think of all the ways to get 100lrc, 45hci/dci, insane regens, or INSANE stat bonuses.
People don't even use orny or AoF on here. That should be an indicator to people about how superpowerful these much easier obtained items are.
Archived topic from AOV, old topic ID:4840, old post ID:32420
dprantl wrote:You may want to use something like orny to determine whether a custom artifact has too many properties. And since there are caps on pretty much everything in UO, no combination of items can really make a character "overpowered" unless it allows them to adopt too many templates at one time.
That's actually similar to how it's going to be scaled. We will take all the artifacts within a certain system (such as the gauntlet artifacts) and calculate the total property intensity of each artifact to get the min, max and avg total intensities. This will allow us to create a range guideline for each system and find out how our custom artifacts compare.
Archived topic from AOV, old topic ID:4840, old post ID:32421
dprantl wrote:You may want to use something like orny to determine whether a custom artifact has too many properties. And since there are caps on pretty much everything in UO, no combination of items can really make a character "overpowered" unless it allows them to adopt too many templates at one time.
This. Caps stop everything from getting to overpowerd.
Archived topic from AOV, old topic ID:4840, old post ID:32422
I agree. I wouldn't much care if there was an item/items doubly as 'powerful' as anything there is now.
All I want out of items is to be able to try to hit my caps in things I need to for given templates. Even that can be tricky.
The basics are easy but truly ridiculous suits take a lot more time and effort and will always exist in some form no matter what.
I play on AoV in part because it's easier to gear up, etc here.
Some items should at least be harder to acquire I suppose given how good they are, and some others should maybe be easier to acquire.
While I'm all for revamping the system to remove/change glaring inconsistencies and have certain things 'make more sense' I just hope it isn't over done and end up making AoV less fun & unique etc.
Archived topic from AOV, old topic ID:4840, old post ID:32424
I didn't choose the Fel life, the Fel life chose me.
ggkthx wrote:I agree. I wouldn't much care if there was an item/items doubly as 'powerful' as anything there is now.
All I want out of items is to be able to try to hit my caps in things I need to for given templates. Even that can be tricky.
The basics are easy but truly ridiculous suits take a lot more time and effort and will always exist in some form no matter what.
I play on AoV in part because it's easier to gear up, etc here.
Some items should at least be harder to acquire I suppose given how good they are, and some others should maybe be easier to acquire.
While I'm all for revamping the system to remove/change glaring inconsistencies and have certain things 'make more sense' I just hope it isn't over done and end up making AoV less fun & unique etc.
It will not make AOV less unique, and there are plenty of items in the never ending list of features we have growing. As we've said before, a lot of custom stuff is not going to be touched or removed while others will change or get improved. Many other systems will get added in the future. We can even get player votes on each proposed system once there's enough numbers.
One thing we would like to do is put more emphasis on improving crafting and loot so that we can see a lot more unique suits out there instead of the same suits made from decked out artifacts. Basic runic gear and enhanced looted items should give you the power you need to compete in pvm and pvp without needing an excessive amount of artifacts. Artifacts will help you achieve specialized bonuses in your professions or give you an added boost as well as something to strive for.
We have a wide variety of artifacts and we will be adding missing artifacts from OSI so there will always be something you can set your eyes on in terms of goodies to try and obtain. Some will be easier to obtain while others will not only be powerful items, but rewards for besting challenges. Some artifact might even be awarded by testing your mental ability as opposed to your brawn. We would also like to see loot items that are comparable to artifacts but would be unique in material and style.
Archived topic from AOV, old topic ID:4840, old post ID:32425
dprantl wrote:You may want to use something like orny to determine whether a custom artifact has too many properties. And since there are caps on pretty much everything in UO, no combination of items can really make a character "overpowered" unless it allows them to adopt too many templates at one time.
This. Caps stop everything from getting to overpowerd.
Not true.
Caps prevent certain singular stats from being overpowered, such as pre-patch suits that made it so you have 200+ hp as doc suggested (pretty lame for pvp, easy to stay alive).
You aren't supposed to be able to hit EVERY cap. Sure, if you work hard to get every good arty and farm for gear you can get a nice suit, but when you have every cap maxed out the game is silly.
Archived topic from AOV, old topic ID:4840, old post ID:32426
i LOL about how many people here really are saying the orny is overpowered... so im guessing they must have never played OSI?!
the orny is the most expensive and probably best caster item that was a part of OSI for a reason? thats why it has such major stats when ur talking about paying 50-60mill for an item a long time ago that was a shit ton of money, vs arties like the bone crusher going for 50k.
The orny needs no nerf it was made to be what it is, an ungodly caster item, 1 of a kind.
When i gave Red all that list of arties i made for my server a long time ago , (champ spawn items , wheel of fortune, etc etc ) the items were way overpowered because i made a server for people who wanted to log on, do some easy killing and just rape each other, it didnt matter about how u got the caps its that you got it. Red tried to scale the items down as much as need be... thats why video games are constantly evolving and changing to create balance because players do not want to take the time to test items for all potential bugs and mishaps, thus when they go live they still sometimes need to be re-worked. It's part of the game and always will be and in my opinion as i said what feels like years ago this server really needed a shard wipe and re-work because the staff here is too good not to be able to put together a ungodly shard with correct player input and support but it is so long and drug out now that UO is a dieing game and has been for a long time that the only players who really are interested anymore are those of the new age freeshard breed which in reality are not even UO players to begin with. Just leftovers of a once great game.
To be honest im surprised at how long this server has lasted and or has been around i should say mainly due to the dedication of its staff also to a few players who have nothing better to do.
In my opinion i would scrap the UO project and move to a better game.
Uo = Burnt Out.
You really cant compare this game anymore to that of what World of Warcraft, Warhammer Online, and many other revolutionized 3d games have been outputting as far as player database and attraction.
The newer uo gets the less the players play.
Edit: I have a 80 paladin on WoW and fully leveled chr on Warhammer and i still dont even like those games, its just fancy to watch on the screen. If there was a UO shard similar to the old school Valor i would probably scrap those games just for the balance that UO offered as a video game and the structure is so much more simplistic although now UO is trying too hard to become a WoW where it has no buisness doing so with this gargoyle patch that came out.
Archived topic from AOV, old topic ID:4840, old post ID:32429
As long as there is a free shard i will play uo over any other shit mmorpg. When i say shit i speak of every other mmorpg out there. YES they are all shit in comparison why? Because they base there play on leveling which ruins the game uo's in depth systems make it the best game ever to be released, in WOW all you have to do is get to a high level such as 80 than you can strip naked and kill anyone lower level than you np. It's the same as every other cut and paste Aeria and Akklaim game out there just with more players....
Edit: Blizzard should have stuck to fucking RTS which they where good at anyway, look at warcraft 2 a game that had such simplistic graphics yet was well beyond its time! Me and Filth played it well beyond its prime and still enjoy it to this day.
Archived topic from AOV, old topic ID:4840, old post ID:32430
Most other games have or will die out while UO continues on. Look at WoW, it's super popular now, but do you think it will last 10+ years? I can almost guarantee it will die down over time.
Archived topic from AOV, old topic ID:4840, old post ID:32435
Honk if you love Jesus, text if you want to meet Him!
Red Squirrel wrote:Most other games have or will die out while UO continues on. Look at WoW, it's super popular now, but do you think it will last 10+ years? I can almost guarantee it will die down over time.
Nah, they'll keep adding a new expansion and an extra +5 levels to keep everyone spending. UO has been going on for many years and although EA isn't doing too great right now, even if they DID go under, free shards would probably still exist so there would be a lot of players either looking for the "retro" style UO or they'll find a shard that was similar to the newest OSI.
Archived topic from AOV, old topic ID:4840, old post ID:32436
newguy wrote:I hate levels on online game. Levels=Shit
Agreed, that's one of the nice things about UO. There's a lot of different skills you can pick up or drop at any time. It's nice being able to have full control over any skill and choosing how far you wish to level it, whether you only need half the skill, gm or legendary.
Archived topic from AOV, old topic ID:4840, old post ID:32439
hey, just for the record I was not saying orny was overpowered. quite the contrary, I was trying to say that the items on valor were so overpowered that I prefer them to orny. I have at least 2 ornys and dont even know where they are.
Archived topic from AOV, old topic ID:4840, old post ID:32441
newguy wrote:Do you mean orny of the magician and it would actually be good if osi went under, more people for free shard
yes, and I honestly have no idea where they are. I think I have one on my dedicated scribe, but I haven't even logged him in since last summer. The other one is probably stashed away in a bag somewhere, part of 2/6 lrc mage training suit.
So yeah, orny is one of the most powerful arties on OSI. On here its meh compared to the custom and easier gotten items.
Archived topic from AOV, old topic ID:4840, old post ID:32527
The only reason why orny is not so powerful here and is usually replaced with caster's bracelet is not because the latter is so much better, it's because it's too easy to get 2/6 casting due to the endless combinations of earrings (same with Inquisitor's Resolution btw). IIRC on OSI there are no earrings with mods... I also think it's kinda stupid that eye glasses do not occupy the earring slot on OSI.
There are also OSI artifacts we don't even have here that are very comparable to some of the customs, i.e. Crystalline Ring, Lieutenant of The Britannian Royal Guard, Djinni's Ring, Gladiator's Collar, etc.
Archived topic from AOV, old topic ID:4840, old post ID:32530