Here's the scoop on what has been going on, some may already be aware.
1: shard revamp started - plan to totally redo the shard's content and some back end changes. The biggest back end change being the SQL. While there is still lot of quircks I say it's a success.
2: OSI research. There has been lot of background research done using various resources and there are some plans to change certain things to be more like OSI.
With the SQL project alone, we've grown far behind schedule as while it is working, it was not easy and took much longer then expected.
I've also run into a major barrier with it, given the way things are coded are not really meant for real time saves. The issues are mostly null checks that are missing in areas where it would never be an issue with snap shot saves.
I've come to the conclusion that even though the SQL saving itself pretty much all works, there will be TONS of figuring out to do as there are lot of very nasty weird issues.
I decided to take a break and start working on another of my projects for a bit, then come back to the shard later (not really sure when tbh).
So that said, and thinking of all the other issues with RunUO (the craft system... OMG code nightmare) I am toying with the idea of making an emulator from scratch. Sadly, if I do go this route it means we start at 0 and all the work we did is null. We could port lot of the logic but the code itself not quite. I am not dead set on this yet, though as it is a HUGE project. It would take at least a year to get the engine going to the point of making a pre-AOS shard.
However if all the systems are done properly and cleanly, stuff like adding all the mobs should be rather simple and fast, just long and tedious.
Now lets say I do go this route, we would become the official beta shard for the system, and it would be released to the public. RunUO competition, if you will.

But that's just a thought that came to mind, there is a lot involved in making an emulator, and I might just end up getting back to the grind and trying to figure out the RunUO issues.
I just want everyone to know we did not forget about the shard, and we did not just leave it. It will just be a while before we do another update due to the state. I can't push out anything new until SQL is 100% stable for production.
Archived topic from AOV, old topic ID:4840, old post ID:31313