*Added in the new AI I've been working on. Ran into various issues such as it spamming spells too fast resulting in lot of them not actually fully casting, and other such issues. I think I cleared most of them, and I have switched the following creatures to use this AI, please report any issues:
- Elite Ninja (uses ninjitsu spells)
- Ronin (uses bushido spells)
- holy squirrels (uses chiv + magery)
- Vorpal chicken
- Lich
- DF
- Storm trooper
- Hell scout
- changeling (these will be even more fun now)
- more that I might have missed listing here
*Holy squirrels now heal their owners with chivalry spells: clense by fire, close wounds and noble sacrifice. It will also do the same to positive karma people who come near. They now take 3 slots as their special ability is much more effective towards its owner.
*Barracoon now has a teleport ability, and small chance to summon rats even with spells. His name will also be that of a ratman when he polymorphs himself near his death
*rikktor now has 100 wrestling, magery, and eval int
*Gaunt now has a guaranteed arty system. Every time you kill a gauntlet boss, your chance to get an artifact increases by 0.1% up to a maximum of 10%. When you get an artifact it resets.
*Swing speed penalties (faint, essence of wind, disco, etc) are now added after the swing speed cap is applied. This will give more use to the specials which are meant to reduce swing speed, as they will reduce it no matter how much SSI/stamina the victim has.
*Played around with loot related scripts. Loot *should* be better now, with luck.
*Moonstones now work anywhere within tram or fel (depending on type), exept for in dungeons
*Moonstone moongates enable anyone to enter, however, murderers cannot invoke a gate
*Champions on any facet now have a small chance to drop champion specific artifacts. See this thread for more details:
http://www.uovalor.com/forum/viewtopic.php?t=783
Note that these artifacts go in the loot, not in your backpack. This is intentional to make it harder as you can't just "run and hide" but have to go check the loot before ninjas do.
*Spellweaving scrolls are now white and easier to spot in monster loot (only way to get certain scrolls)
*Magic arrow and explosion "Anti spam" code is now fixed. However its been fixed a little differently. It is now global to the target, so lets say 2 people cast MA or explosion on the same target, one of them will cancel out. They will continue canceling out until the target did not receive that spell for a certain amount of time in seconds. (1 sec for MA, 3 sec for explosion)
*Serado now does a lightning area attack similar to the poison
*Cu Sidhes now actually use the healing skill, rather then the fake lazy healing code it had. (which was not dependent on anything - just random hp increase). They will also try to rez you, and if their anatomy and healing is high enough, they will succeed. (I've heard various stories on if they should or not, I'll just make it possible, because its cool to have a pet that rezes you

*chaos steed now does 50% chaos damage and 100% chaos breath
*[artychance on/off value is now retained after a server reboot
*AoAs now use a guaranteed artifact system similar to gaunt. You get up to 5 credits per kill depending on the fame. Each total credit adds 0.001 to the modifyer value, which the base chance is timed by to calculate the final chance
*Under skills menu in animal lore, there is now a button that will bring up the "Admin skill gump" which will allow you to view all skills of a mobile (but not change). If you are the owner, you will be able to lock skills or point them down as well. This is the only way to view certain skills such as necro and chiv.
*There is a whole new set of leviathan artifacts to replace the common martys. They can be viewed here:
http://www.uovalor.com/forum/viewtopic.php?t=782
Archived topic from AOV, old topic ID:781, old post ID:4854