Short Spear:
100% Damage Increase
100% Harm
60% Hit Lower Defense
25% Speed Swing Increase
55 Weapon Speed
100% Physical Damage
10-13 Weapon Damage
I know, most of you guys who know this arty (I have one of the few on this shard) are going to say, "WTF?! It has 1/1 Durability!"
However, I'll be trading this away with 101/101 durability on it.
I expect something decent for this. PS's I need include 120 Mage, Eval, and Resist. Gold will be accepted to complement bids, but not solely gold.
Archived topic from AOV, old topic ID:780, old post ID:4835
Crystaline Bone Piece for Trade
Crystaline Bone Piece for Trade
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Crystaline Bone Piece for Trade
Pretty sure that's supposed to have 100% cold damage, but was changed during that global edit.
Archived topic from AOV, old topic ID:780, old post ID:4841
Archived topic from AOV, old topic ID:780, old post ID:4841
Crystaline Bone Piece for Trade
It's physical. I checked.dprantl wrote:Pretty sure that's supposed to have 100% cold damage, but was changed during that global edit.
Archived topic from AOV, old topic ID:780, old post ID:4842
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Crystaline Bone Piece for Trade
Checked? I have no doubt that your piece has 100% physical damage. However, at one point, every weapon on AoV was changed to have 100% phys damage. It was a global edit. All weapons (i.e. Apocalyptica, etc) were changed. GM's can fix it if you page them.Lymus wrote:It's physical. I checked.dprantl wrote:Pretty sure that's supposed to have 100% cold damage, but was changed during that global edit.
Archived topic from AOV, old topic ID:780, old post ID:4844
- Gaiava Arkkaza
- Posts: 834
- Joined: Tue Dec 12, 2006 10:19 pm
Crystaline Bone Piece for Trade
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
{
cold = 100;
pois = fire = phys = nrgy = 0;
}
Archived topic from AOV, old topic ID:780, old post ID:4847
{
cold = 100;
pois = fire = phys = nrgy = 0;
}
Archived topic from AOV, old topic ID:780, old post ID:4847
Brunus
Crystaline Bone Piece for Trade
Gaiava Arkkaza wrote:public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
{
cold = 100;
pois = fire = phys = nrgy = 0;
}
That type of coding was removed to incorporate the introduction of chaos damage. Now it's:
AosElementDamages.Physical=0;
AosElementDamages.Fire=0;
AosElementDamages.Cold=100;
AosElementDamages.Poison=0;
AosElementDamages.Energy=0;
AosElementDamages.Chaos=0;
A bunch of scripts had to be changed to incorporate this (Including a few of the new leviathan marties). The new system is cleaner anyways. According to the original script it should be 100% cold damage though like you said.
Archived topic from AOV, old topic ID:780, old post ID:4849
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
Crystaline Bone Piece for Trade
Yeah new ones will get cold damage, its the older ones from before the change that got reverted to 100% phsysical.
Archived topic from AOV, old topic ID:780, old post ID:4852
Archived topic from AOV, old topic ID:780, old post ID:4852
Honk if you love Jesus, text if you want to meet Him!
- Gaiava Arkkaza
- Posts: 834
- Joined: Tue Dec 12, 2006 10:19 pm
Crystaline Bone Piece for Trade
Ya, I know. Was just too lazy to type "It has cold damage."
Archived topic from AOV, old topic ID:780, old post ID:4853
Archived topic from AOV, old topic ID:780, old post ID:4853
Brunus
Crystaline Bone Piece for Trade
Beyond the point. Still a trade thread, this particular one has 100% Physical. If you want 100% Cold, a GM can change it for you.
Archived topic from AOV, old topic ID:780, old post ID:4881
Archived topic from AOV, old topic ID:780, old post ID:4881
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.