Dungeon Underworld

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Death
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Dungeon Underworld

Post by Death »

Underworld is now accessible to players. Underworld is one of 2 dungeons released from the Stygian Abyss expansion. Underworld is home to goblins, rotworms and other unusual critters.

You can quickly locate the Underworld by using the rune library. You can either use the quick access orange gate or you can recall off the rune in the runebook in the new "Stygian Abyss" shelf.
Image

In this initial release, players can experience the following:
- 14 new monsters from the Stygian Abyss expansion. All their special abilities and stats have been coded.
- Lucky coins can sometimes be found on corpses in the Underworld. Toss them into the fountain of fortune in the Underworld
- All underworld decorative stealable artifacts
- The experimental gem puzzle

Please provide feedback and comments on your experience in the Underworld. Please note that the Underworld will continue to be tweaked and adjusted.

For the time being, the Underworld has been designed to OSI. A few modifications have been made to improve on an existing design (such as the experimental room) or to correct flaws (such as teleporters).

There will be customizations unique to AOV but will remain loyal to the original OSI design.

Archived topic from AOV, old topic ID:6559, old post ID:38254
dprantl
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Dungeon Underworld

Post by dprantl »

I looked for Mystic's Guard, but it wasn't there :(. Also, the second maze puzzle I got in the puzzle room was unsolvable (the north and west tiles adjacent to the red gem tile both caused an electric shock. Also, there were no acid slugs around so no acid sacs to use on the vines (and they were not magic vines) to get to the hidden room. The iron beetles did not show name or hp when their stat bar was dragged out. Otherwise, looks great.

Archived topic from AOV, old topic ID:6559, old post ID:38255
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Death
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Dungeon Underworld

Post by Death »

dprantl wrote:I looked for Mystic's Guard, but it wasn't there :(. Also, the second maze puzzle I got in the puzzle room was unsolvable (the north and west tiles adjacent to the red gem tile both caused an electric shock. Also, there were no acid slugs around so no acid sacs to use on the vines (and they were not magic vines) to get to the hidden room. The iron beetles did not show name or hp when their stat bar was dragged out. Otherwise, looks great.
Mystic's Guard: This is the only stealable that was purposely left out for 2 reasons:
1) It is a gargoyle shield that can only be equipped by players of the gargoyle race. This is not yet implemented
2) Soul charge is a new property that is not yet implemented. We can add a human/elven shield variety when soul charge is coded but that will take a bit longer to add.

Acid Slugs: I had to remove those for the time being because their retarget on movement was a bit overkill. Also, they are only supposed to remain in the pit and were following me around in the underworld so I replaced em with slimes until I fix em up. They do drop the acid sacs but I still need to code the vine walls.

Iron Beetles: We noticed that and fixed the names. We had a patch ready for yesterday but we didn't apply it to live yet. Also, these are not yet tameable as we are refining their mining abilities once they've been tamed.

Puzzle Room: Not sure how that would cause an electric shock, unless you still had a puzzle board on you from the other rooms. If you're around the next couple of days I can have a look to see.

Thanks for the feedback!

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dprantl
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Joined: Wed Feb 07, 2007 11:41 pm

Dungeon Underworld

Post by dprantl »

That puzzle is still in my backpack and unremoveable...

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Red Squirrel
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Dungeon Underworld

Post by Red Squirrel »

Does it show an expiry time on it?

Archived topic from AOV, old topic ID:6559, old post ID:38258
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Death
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Dungeon Underworld

Post by Death »

Red Squirrel wrote:Does it show an expiry time on it?
Expire timer's missing on them.

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Red Squirrel
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Dungeon Underworld

Post by Red Squirrel »

The puzzleboards should now be fixed.

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Death
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Dungeon Underworld

Post by Death »

Red Squirrel wrote:The puzzleboards should now be fixed.
Small patch went in last night to fix a few issues:

- 10 min timer on puzzle boards added
- cannot get a puzzle board from the same chest once completed
- fixed iron beetle overhead name (was missing)

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