Updates so people can play on later patchs

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Anonymous

Updates so people can play on later patchs

Post by Anonymous »

just a Few patchs would bring this shard up to some decent point so people could use the same install to play on this shard and others.

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Anonymous

Updates so people can play on later patchs

Post by Anonymous »

i dont see why you cant just copy the uo folder then paste it to a diff location on your hardrive then put that one to the right patch thats whst i did

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Red Squirrel
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Updates so people can play on later patchs

Post by Red Squirrel »

At this point we cannot do this update as it would involve also putting code that is not considered stable for production. We are working our best to try to get the code at a point that is stable, so we can do a potential "pre revamp" update rollup. Mostly bug fixes and also switching to the new save-less system. I have no ETA for any of this though, still a ton more work to do.

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dprantl
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Updates so people can play on later patchs

Post by dprantl »

Can you please explain why you can't just update part of the code on the live server? You can be very specific, I have over 10 years of experience in building, coding and testing software.

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Red Squirrel
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Updates so people can play on later patchs

Post by Red Squirrel »

Everything is very tightly integrated into each other, it's more then just adding a few lines of code to a certain file. Some of the files that are modified may also be modified elsewhere for part of a system that is not yet production worthy, and to release that file would require to release any dependency files. TC1 is basically a "pre mirror" of live as far as code goes. Following proper ITIL process development is only done in dev, then tested on test, then published to live.

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Anonymous

Updates so people can play on later patchs

Post by Anonymous »

it seems to me that you should start the whole thing from scratch then you will know what your doing

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Red Squirrel
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Updates so people can play on later patchs

Post by Red Squirrel »

newguy wrote:it seems to me that you should start the whole thing from scratch then you will know what your doing
I've actually thought of doing that. RunUO is a real mess and we spend more time cleaning things up then actual content coding. Now is too late to be starting from scratch though. Maybe in the far future, I can look at making an emulator from scratch in C++ that runs on Linux. Would be overall more efficient and more expandable. The issue with RunUO is everything was coded for the UO era at the time, then new eras were just patched on top, again and again. The craft system for example shows this a lot, it's a pure disaster working in that code. So much redundant and obsolete code, it's hard to tell what's what.

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Anonymous

Updates so people can play on later patchs

Post by Anonymous »

sooooo TC1 is cool i can log into that haha.put that stuff live bruz get it up get it up

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Red Squirrel
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Updates so people can play on later patchs

Post by Red Squirrel »

Did you see how often TC1 crashes? You don't want that live, trust me. :P

Ok, so when it crashes there's like hardly no revert, if any, but still!

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Anonymous

Updates so people can play on later patchs

Post by Anonymous »

So what can I test on TC1 till you get some time to waste updateing everything?
Is there a list some where. I am a prick for finding bugs and errors.
I can also back engineer any thing code wise. :D

Archived topic from AOV, old topic ID:5041, old post ID:32629
Anonymous

Updates so people can play on later patchs

Post by Anonymous »

If you would like to report a bug, drop a house on tc1, then take 1 item out of a container from the house you dropped (to drop a house type in [props target the house sign go the second page and change movable to true instead of false) and look what happens to the countainer that the item was in :wink:

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