Auto event system

Information on new updates to the shard as well as what's to come
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Red Squirrel
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Auto event system

Post by Red Squirrel »

Started on the auto event system.

See ticket for updates as progress is made:

http://www.iceteks.net/devel/index.php? ... ask_id=184

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d.
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Auto event system

Post by d. »

sounds awesome!

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Red Squirrel
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Auto event system

Post by Red Squirrel »

There was a delay because I was sick, but I'm back on this now. Working on the team balance system atm. Basically this will auto set teams based on parameters such as team amount or amount of chars per team and balance it out.

This is still core stuff, did not touch any specific event yet. I'm sure I'll end up making core changes (of the system) while working on events as well.

Really ctf will be made rather easy to do with this system while pvp tourney may be a little trickier.

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Auto event system

Post by Red Squirrel »

Been working on the CTF and so far so good. I may be ready to do some live testing as early as tonight! Theres lot of aspects missing but the base of it is there.

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Red Squirrel
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Auto event system

Post by Red Squirrel »

CTF is done, next event on the agenda will most likely be pvp tournement system.

Theres also some changes to the system itself that I'll be doing over this process.

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Auto event system

Post by Red Squirrel »

I took a little break from coding, now I'm back at it and fixing up a few CTF things, then from there I'll start on the pvp tournement system. This one will be harder, as theres more stuff to keep track of, and more calculations to do and stuff.

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Auto event system

Post by Red Squirrel »

Had to turn off CTF for emergency reason. It seems if people log out they can "capture" the flag forever, halting the game. These bugs and others have been fixed, and tomorrow we will test them on TC1 before releasing and reopening CTF again.

Hopefully this will be the last of CTF bugs.

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