Im sorry but this is a bunch of pompus bullshite.

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theindigothief
Posts: 241
Joined: Thu Nov 22, 2007 5:42 pm

Im sorry but this is a bunch of pompus bullshite.

Post by theindigothief »

"All UODemise Code has to be completely checked, re-checked, and verified by the RunUO Core Programmers (Ryan, Zippy, Mark, krrios, Asayre) before it goes live on Demise because it *WILL* be used in future RunUO releases. This means that, unlike other shards, we actually have to code it correctly (Both in terms of what the players see and what the code actually *IS*)

This means it takes a *LOT* longer to code stuff that "matches" the criteria.

If this is too long, well, sorry. This is just How It Is and How It Will Remain. Once the code passes the RunUO Dev's requirements, you'll see it here."



So the RunUO dev's feel that nature's fury and fukiya darts are coded properly? I mean it did take them . . . . uh how many months to code it?

Archived topic from AOV, old topic ID:1919, old post ID:12472
theindigothief
Posts: 241
Joined: Thu Nov 22, 2007 5:42 pm

Im sorry but this is a bunch of pompus bullshite.

Post by theindigothief »

The gems keep rolling, omgooses the LL room is amazing:

woodycook
Forum Expert Join Date: Jan 2006
Posts: 408



Re: Far behind?

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So far I have yet to see a single bug in demise! Id rather wait for a nice version of Ml rather than a shady version thats always buggin up everywhere. The only thing I could ask more from the team would be official updates of information on what they had done and what is complete, knowing what they have done makes it 10x more exciting!

Archived topic from AOV, old topic ID:1919, old post ID:12473
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Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Im sorry but this is a bunch of pompus bullshite.

Post by Death »

I can run a list of several bugs that exist on demise as well as a list of numerous things that are missing and not coded.

I know demise is trying to hold their reputations but don't try to cover it up. If there are bugs on the server, admit it. If a player were to point out a bug, I would fix it and say thanks, not try to cover it up and say "There are no bugs".

Archived topic from AOV, old topic ID:1919, old post ID:12474
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Red Squirrel
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Im sorry but this is a bunch of pompus bullshite.

Post by Red Squirrel »

Yeah I almost choked myself laughing at that statement. I mean come on, theres TONS of bugs in RunUO. First off, the spellweaving was a copy and paste job, I KNOW this. They hardly checked it, what they did is disable the spells that did not work properly at all, rather then fix them.

SW was released a day after it was released on Demise, we both used the code from same source, I fixed all the bugs, demise let them through. Thats why we were a day late. When mine was released, it actually worked, and we continued to tweak it over time if we felt something was off. At this point even, I doubt its OSI accurate, but it sure as hell is better then default RunUO version.

I checked the latest SVN's natures fury... yup, still bugged.

Code: Select all

SetDamageType( ResistanceType.Poison, 100 );
AoV version of that line:

Code: Select all

SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Poison, 100 );

Thats the difference between them doing 2X too much damage, and doing normal damage.

Thats why people complain on demise that they're overpowered. They're probably hitting for like 20 damage.

Archived topic from AOV, old topic ID:1919, old post ID:12475
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dprantl
Posts: 1048
Joined: Wed Feb 07, 2007 11:41 pm

Im sorry but this is a bunch of pompus bullshite.

Post by dprantl »

theindigothief wrote:"All UODemise Code has to be completely checked, re-checked, and verified by the RunUO Core Programmers (Ryan, Zippy, Mark, krrios, Asayre) before it goes live on Demise because it *WILL* be used in future RunUO releases. This means that, unlike other shards, we actually have to code it correctly (Both in terms of what the players see and what the code actually *IS*)
Do some people still not get what this means? This is another way of saying, "We are lazy asses and will code stuff when we feel like it."

Oh, and the reason this is funny is because a good portion of the code in the current RunUO release is redundant and makes no sense at all, if it even works the way it was intended. Doing things like:

Code: Select all

X = (((Y + 10) - 2) + 8) - 5
when it could just be written as:

Code: Select all

X = Y + 11
is the funniest and stupidest stuff I've seen in a long time.

Archived topic from AOV, old topic ID:1919, old post ID:12479
sliptongue69
Posts: 829
Joined: Sat Aug 18, 2007 7:46 pm

Im sorry but this is a bunch of pompus bullshite.

Post by sliptongue69 »

I understand that's an example, but you are obviously not a mathematician.

The parenthesis means that whatever is inside, gets executed before the next set. So in your example Y+10 gets executed, then whatever that equaled gets 2 taken away, then the result of that adds 8, and the result of that gets 5 taken away.

Archived topic from AOV, old topic ID:1919, old post ID:12480
Stupid fucking idiot in red shirted ass...
dprantl
Posts: 1048
Joined: Wed Feb 07, 2007 11:41 pm

Im sorry but this is a bunch of pompus bullshite.

Post by dprantl »

sliptongue69 wrote:I understand that's an example, but you are obviously not a mathematician.

The parenthesis means that whatever is inside, gets executed before the next set. So in your example Y+10 gets executed, then whatever that equaled gets 2 taken away, then the result of that adds 8, and the result of that gets 5 taken away.
Yes, and with addition and subtraction it makes absolutely no difference if there are 50 parentheses or none, hence my point.

Archived topic from AOV, old topic ID:1919, old post ID:12481
sliptongue69
Posts: 829
Joined: Sat Aug 18, 2007 7:46 pm

Im sorry but this is a bunch of pompus bullshite.

Post by sliptongue69 »

okay...so i need to get better at math...i was coming up with x=21 (with parenthesis) and x=22 (without)

Archived topic from AOV, old topic ID:1919, old post ID:12482
Stupid fucking idiot in red shirted ass...
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