"All UODemise Code has to be completely checked, re-checked, and verified by the RunUO Core Programmers (Ryan, Zippy, Mark, krrios, Asayre) before it goes live on Demise because it *WILL* be used in future RunUO releases. This means that, unlike other shards, we actually have to code it correctly (Both in terms of what the players see and what the code actually *IS*)
This means it takes a *LOT* longer to code stuff that "matches" the criteria.
If this is too long, well, sorry. This is just How It Is and How It Will Remain. Once the code passes the RunUO Dev's requirements, you'll see it here."
So the RunUO dev's feel that nature's fury and fukiya darts are coded properly? I mean it did take them . . . . uh how many months to code it?
Archived topic from AOV, old topic ID:1919, old post ID:12472
Im sorry but this is a bunch of pompus bullshite.
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Im sorry but this is a bunch of pompus bullshite.
The gems keep rolling, omgooses the LL room is amazing:
woodycook
Forum Expert Join Date: Jan 2006
Posts: 408
Re: Far behind?
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So far I have yet to see a single bug in demise! Id rather wait for a nice version of Ml rather than a shady version thats always buggin up everywhere. The only thing I could ask more from the team would be official updates of information on what they had done and what is complete, knowing what they have done makes it 10x more exciting!
Archived topic from AOV, old topic ID:1919, old post ID:12473
woodycook
Forum Expert Join Date: Jan 2006
Posts: 408
Re: Far behind?
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So far I have yet to see a single bug in demise! Id rather wait for a nice version of Ml rather than a shady version thats always buggin up everywhere. The only thing I could ask more from the team would be official updates of information on what they had done and what is complete, knowing what they have done makes it 10x more exciting!
Archived topic from AOV, old topic ID:1919, old post ID:12473
Im sorry but this is a bunch of pompus bullshite.
I can run a list of several bugs that exist on demise as well as a list of numerous things that are missing and not coded.
I know demise is trying to hold their reputations but don't try to cover it up. If there are bugs on the server, admit it. If a player were to point out a bug, I would fix it and say thanks, not try to cover it up and say "There are no bugs".
Archived topic from AOV, old topic ID:1919, old post ID:12474
I know demise is trying to hold their reputations but don't try to cover it up. If there are bugs on the server, admit it. If a player were to point out a bug, I would fix it and say thanks, not try to cover it up and say "There are no bugs".
Archived topic from AOV, old topic ID:1919, old post ID:12474
- Red Squirrel
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Im sorry but this is a bunch of pompus bullshite.
Yeah I almost choked myself laughing at that statement. I mean come on, theres TONS of bugs in RunUO. First off, the spellweaving was a copy and paste job, I KNOW this. They hardly checked it, what they did is disable the spells that did not work properly at all, rather then fix them.
SW was released a day after it was released on Demise, we both used the code from same source, I fixed all the bugs, demise let them through. Thats why we were a day late. When mine was released, it actually worked, and we continued to tweak it over time if we felt something was off. At this point even, I doubt its OSI accurate, but it sure as hell is better then default RunUO version.
I checked the latest SVN's natures fury... yup, still bugged.
AoV version of that line:
Thats the difference between them doing 2X too much damage, and doing normal damage.
Thats why people complain on demise that they're overpowered. They're probably hitting for like 20 damage.
Archived topic from AOV, old topic ID:1919, old post ID:12475
SW was released a day after it was released on Demise, we both used the code from same source, I fixed all the bugs, demise let them through. Thats why we were a day late. When mine was released, it actually worked, and we continued to tweak it over time if we felt something was off. At this point even, I doubt its OSI accurate, but it sure as hell is better then default RunUO version.
I checked the latest SVN's natures fury... yup, still bugged.
Code: Select all
SetDamageType( ResistanceType.Poison, 100 );
Code: Select all
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Poison, 100 );
Thats the difference between them doing 2X too much damage, and doing normal damage.
Thats why people complain on demise that they're overpowered. They're probably hitting for like 20 damage.
Archived topic from AOV, old topic ID:1919, old post ID:12475
Honk if you love Jesus, text if you want to meet Him!
Im sorry but this is a bunch of pompus bullshite.
Do some people still not get what this means? This is another way of saying, "We are lazy asses and will code stuff when we feel like it."theindigothief wrote:"All UODemise Code has to be completely checked, re-checked, and verified by the RunUO Core Programmers (Ryan, Zippy, Mark, krrios, Asayre) before it goes live on Demise because it *WILL* be used in future RunUO releases. This means that, unlike other shards, we actually have to code it correctly (Both in terms of what the players see and what the code actually *IS*)
Oh, and the reason this is funny is because a good portion of the code in the current RunUO release is redundant and makes no sense at all, if it even works the way it was intended. Doing things like:
Code: Select all
X = (((Y + 10) - 2) + 8) - 5
Code: Select all
X = Y + 11
Archived topic from AOV, old topic ID:1919, old post ID:12479
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Im sorry but this is a bunch of pompus bullshite.
I understand that's an example, but you are obviously not a mathematician.
The parenthesis means that whatever is inside, gets executed before the next set. So in your example Y+10 gets executed, then whatever that equaled gets 2 taken away, then the result of that adds 8, and the result of that gets 5 taken away.
Archived topic from AOV, old topic ID:1919, old post ID:12480
The parenthesis means that whatever is inside, gets executed before the next set. So in your example Y+10 gets executed, then whatever that equaled gets 2 taken away, then the result of that adds 8, and the result of that gets 5 taken away.
Archived topic from AOV, old topic ID:1919, old post ID:12480
Stupid fucking idiot in red shirted ass...
Im sorry but this is a bunch of pompus bullshite.
Yes, and with addition and subtraction it makes absolutely no difference if there are 50 parentheses or none, hence my point.sliptongue69 wrote:I understand that's an example, but you are obviously not a mathematician.
The parenthesis means that whatever is inside, gets executed before the next set. So in your example Y+10 gets executed, then whatever that equaled gets 2 taken away, then the result of that adds 8, and the result of that gets 5 taken away.
Archived topic from AOV, old topic ID:1919, old post ID:12481
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Im sorry but this is a bunch of pompus bullshite.
okay...so i need to get better at math...i was coming up with x=21 (with parenthesis) and x=22 (without)
Archived topic from AOV, old topic ID:1919, old post ID:12482
Archived topic from AOV, old topic ID:1919, old post ID:12482
Stupid fucking idiot in red shirted ass...