Update [Dec 07 07] - mob/ai tweak + misc stuff

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Red Squirrel
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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by Red Squirrel »

* mobile "on think" now runs for an extra minute when nobody is around. This means a few things will happen that did not before (when nobody is around):
- any onthink special abilities will continue to take affect (ex: abilities that are set to onthink)
- mobs will continue fighting
- Mobs will continue to move around - this will also fix the familiar issue where a familiar gets stuck at a teleporter or moongate if you run too fast.
- Mobs will continue casting spells such as heal/cure. etc

This change was to add a bit more realisticness to things. Mobs wont just totally freeze when nobody is around, well they will, but only after a minute, giving them time to walk around instead of being in exact same position as they were left.

* Talisman craft bonus now applies to recipes too

* Revenants casted by creatures can now be dispelled with chivalry and magery.

* Fixed drag/drop exploit which allowed to move unlimited amount of stones/items from one place to the other using 2 characters - the stuff will now end up at your feet instead of bouncing back to original container. This bug actually exists on OSI.

* Fixed crash issue with runes going to non existant houses

* Added wood boards in the event stockings to compensate for the loss of wood during the time it was bugged.

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sliptongue69
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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by sliptongue69 »

Red Squirrel wrote:* mobile "on think" now runs for an extra minute when nobody is around. This means a few things will happen that did not before (when nobody is around):
- any onthink special abilities will continue to take affect (ex: abilities that are set to onthink)
- mobs will continue fighting
- Mobs will continue to move around - this will also fix the familiar issue where a familiar gets stuck at a teleporter or moongate if you run too fast.
- Mobs will continue casting spells such as heal/cure. etc

This change was to add a bit more realisticness to things. Mobs wont just totally freeze when nobody is around, well they will, but only after a minute, giving them time to walk around instead of being in exact same position as they were left.
I'm guessin' this is either the problem, or the solution to pets running off into a corner after they were done killing something. (with the All Kill/Attack command)
Red Squirrel wrote:* Revenants casted by creatures can now be dispelled with chivalry and magery.
They could be before, but man were they a bitch.

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Death
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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by Death »

sliptongue69 wrote: They could be before, but man were they a bitch.
Chivalry version was broken I believe (Actually for fun, somebody test that one on demise!).

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Red Squirrel
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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by Red Squirrel »

Just a heads up, avoid dragging items on NPCs if theres people around, there seems to be an issue with the exploit fix which causes the item to go on the ground instead of in your backpack. I'm looking into this right now and will issue an emergency fix, as this could be very major.

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sliptongue69
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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by sliptongue69 »

Seer Death wrote:
sliptongue69 wrote: They could be before, but man were they a bitch.
Chivalry version was broken I believe (Actually for fun, somebody test that one on demise!).
I have, it dispells. O.o At least from player to player, as NPCs don't cast necro spells on demise...do they? They are hard, but doable.

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Logan
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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by Logan »

Mobs in demise doesn't have necro AI. *Sigh*

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Death
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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by Death »

Logan wrote:Mobs in demise doesn't have necro AI. *Sigh*
I meant revenants casted against players on demise by other players.

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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by Logan »

Yup, I know. I was just commenting how backward that shard has become.

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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by Death »

Logan wrote:Yup, I know. I was just commenting how backward that shard has become.
but they got a new website template....that's progress right? :P *sarcasm*

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Logan
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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by Logan »

Yeah. Quite cool, but how long did it take them to put a new one up? More than half a year. :( If they're gonna read my post, I know what they'll say. They're volunteers. They do it for free. Blah! Blah! Yeah right! Anyway, back to the factory! :D

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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by Red Squirrel »

Haha yeah, well we do it for free too, and we're 2 coders. Now that they did the website (or more like downloaded and installed a vb template) they might fix darts in a couple months. :P

Funny though, thats like at least the 4th time they change their website this year.

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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by Death »

Red Squirrel wrote:Haha yeah, well we do it for free too, and we're 2 coders. Now that they did the website (or more like downloaded and installed a vb template) they might fix darts in a couple months. :P

Funny though, thats like at least the 4th time they change their website this year.
Technically 1 coder right now as I am swamped with less fun and excrutiating work.

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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by Logan »

I doubt if they'll be able to fix the darts in a couple of months; probably in a year or two. :lol: Pardon messieurs, I haven't seen any significant change for months. :x That's why I'm in AoV now. :wink:

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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by Finlander »

Something keeps crashing the server every 2minutes.

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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by Finlander »

its still crashing every 2minutes or less, what this has done is noone bothers loggin in anymore as you cant do anything.

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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by DOCTOR THUNDER »

Red Squirrel wrote:Just a heads up, avoid dragging items on NPCs if theres people around, there seems to be an issue with the exploit fix which causes the item to go on the ground instead of in your backpack. I'm looking into this right now and will issue an emergency fix, as this could be very major.
watch out, it works with gold and your bank box. IE: you go to pull out 6000gp but accidentally hit 60000, then try to put it back. If your cursor is over another stack of gold, a spellbook, or anything else that causes stuff to bounce back the gold will go to your feet.

also, bank checks are not blessed anymore. Not sure when this was changed but I always thought they were supposed to be blessed.

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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by DOCTOR THUNDER »

nvm on the bank checks. I tested it and they are blessed, they just dont have the blessed tag on them.

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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by Finlander »

about that bug... avoid disarm mages....

When your wep gets disarmed and you try re-arm it, if your char is still under the effect of disarm your weapon goes to ground.

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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by DOCTOR THUNDER »

Finlander wrote:about that bug... avoid disarm mages....

When your wep gets disarmed and you try re-arm it, if your char is still under the effect of disarm your weapon goes to ground.
WOW, ouch. I hope whoever you were fighting was cool enough to not take your bow.

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Post by Finlander »

yeah, he was. But that can be kinda nasty.

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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by Red Squirrel »

OMG so much for the weekend... I'll get on this asap.

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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by DOCTOR THUNDER »

maybe the exploit wasnt as bad as the consequences of the fix. I hate to put it that way, but someone moving around 60000 leather isnt nearly as bad as hector losing some of his bows.

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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by Red Squirrel »

well that was not suppose to happen. What pisses me off is I test these things like crazy, and theres ALWAYS something, or what works in test wont work in live... happens all the time.

I'm more concerned about the server crashing every 2 minutes right now... The HDD is pretty much full from the crash logs.

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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by Death »

Red Squirrel wrote:well that was not suppose to happen. What pisses me off is I test these things like crazy, and theres ALWAYS something, or what works in test wont work in live... happens all the time.

I'm more concerned about the server crashing every 2 minutes right now... The HDD is pretty much full from the crash logs.
There's always exceptions which makes the testing difficult to think of every possible scenario.

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Update [Dec 07 07] - mob/ai tweak + misc stuff

Post by DOCTOR THUNDER »

yeah, dont get upset cause you didn't think of the 1000000 different circumstances where the code will be used. believe me, I work in a job where you have to remember about 100 exceptions to every rule. Shit happens, you are only human.

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