*Vorpal chickens can now spawn with wrestling. This is random. So some might stand back but they wont all do that.
*Archery damage cap in pvp has been set to the same as melee (70 now)
*Rewrote big part of the IDOC timer system. The code that comes with RunUO is horrendous and caused issues with the multi house fixes I made earlier. Just keep an eye on your house sign to ensure its properly refreshing. I did plenty of testing so it should be fine, but you know how these things always break once they go production. The statuses are now as follows:
Like New 1 hour
Slightly Worn 1-2 days
Somewhat Worn 1-2 days
Fairly Worn 1-2 days
Greatly Worn 1-2 days
In Danger of Collapsing 12-24 hours
Note that the idoc system requires you to actually be active. If you don't play and log in once a month just to refresh this will NOT work. You don't need to be active on the char that owns the house, just any char on that account.
*Reptalons that had less then 20 spellweaving (prepatch) were now given a random amount between 65.3 and 100.0 (what they spawn with)
Archived topic from AOV, old topic ID:1635, old post ID:10422
Update [Nov 11 07] - misc fixes
- Red Squirrel
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Update [Nov 11 07] - misc fixes
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Update [Nov 11 07] - misc fixes
Red Squirrel wrote:
*Archery damage cap in pvp has been set to the same as melee (70 now)
thank you
Archived topic from AOV, old topic ID:1635, old post ID:10432
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