Update [Nov 08 07] - misc fixes
- Red Squirrel
- Posts: 29209
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- Location: Northern Ontario
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Update [Nov 08 07] - misc fixes
* Windsong is now a shortbow, not composite. To avoid having to global delete them I just changed the ID and special moves, but this should make no difference from a player perspective.
* Fixed humus minion fire collumns - they used to make pets attack the owner or other pets
* Monster AI intensity level has been modified globally, mobs will cast within longer internvals now, exept for most bosses. Monsters should now be very easy like requested.
* Tree resource banks now hold more logs - that means you get more from each tree
* Elves now have better chance of getting colored resources while harvesting. (mining or lumberjacking)
Archived topic from AOV, old topic ID:1621, old post ID:10298
* Fixed humus minion fire collumns - they used to make pets attack the owner or other pets
* Monster AI intensity level has been modified globally, mobs will cast within longer internvals now, exept for most bosses. Monsters should now be very easy like requested.
* Tree resource banks now hold more logs - that means you get more from each tree
* Elves now have better chance of getting colored resources while harvesting. (mining or lumberjacking)
Archived topic from AOV, old topic ID:1621, old post ID:10298
Honk if you love Jesus, text if you want to meet Him!
Update [Nov 08 07] - misc fixes
I dont know how you always find something to add
nice
Archived topic from AOV, old topic ID:1621, old post ID:10310
nice
Archived topic from AOV, old topic ID:1621, old post ID:10310
┬hẸ ςhadoШlordς ╒ac┬ion
Vai missä se oli?
Vai missä se oli?
Update [Nov 08 07] - misc fixes
just a bit off topic, but is the human to elf quest active/working? cause my lumberjack is human (curses!)
Archived topic from AOV, old topic ID:1621, old post ID:10312
Archived topic from AOV, old topic ID:1621, old post ID:10312
t('_'t) -Kekkek
Update [Nov 08 07] - misc fixes
Nope, bod quest took priority. There's also a few other things on the agenda. The human/elf quest is not as simple to put in compared to a skill/kill quest due to the hair/skin gumps (Gumps are a PIA to work with).Tugex wrote:just a bit off topic, but is the human to elf quest active/working? cause my lumberjack is human (curses!)
Archived topic from AOV, old topic ID:1621, old post ID:10315
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- Posts: 829
- Joined: Sat Aug 18, 2007 7:46 pm
Update [Nov 08 07] - misc fixes
This is actually funny. Instead of giving the whiney players the advice they needed (making a better template), you crippled something that was actually rather fun. Sucks hard core for new players, but wah. I got over it and so should everyone else.Red Squirrel wrote:* Monster AI intensity level has been modified globally, mobs will cast within longer internvals now, exept for most bosses. Monsters should now be very easy like requested.
Archived topic from AOV, old topic ID:1621, old post ID:10362
Stupid fucking idiot in red shirted ass...
- DOCTOR THUNDER
- Posts: 1611
- Joined: Sat Jan 06, 2007 8:34 am
Update [Nov 08 07] - misc fixes
Red did the right thing with the monster nerf. We need a server that appeals to everyone, not just the uber mages like yourself. Red and staff have good ideas, like making stuff more challenging. But with the monster AI, it was more frustration than challenge. If you want challenging monsters, fight bosses or peerless.
Newer players didn't stand a chance against the old AI. They log in, see us in our all arty suits, and try to go get some of the cool custom stuff. 10 seconds later they die to monsters that are pushovers on most other servers.
We need a way to get people hooked on Valor. Not just log in, not like it, and log off. Bring back the fun stuff. Make some stuff easy, some moderate, and other stuff hard. Red realized what needed to be done, even though you and him don't like it.
Archived topic from AOV, old topic ID:1621, old post ID:10367
Newer players didn't stand a chance against the old AI. They log in, see us in our all arty suits, and try to go get some of the cool custom stuff. 10 seconds later they die to monsters that are pushovers on most other servers.
We need a way to get people hooked on Valor. Not just log in, not like it, and log off. Bring back the fun stuff. Make some stuff easy, some moderate, and other stuff hard. Red realized what needed to be done, even though you and him don't like it.
Archived topic from AOV, old topic ID:1621, old post ID:10367
The polite PK.
Update [Nov 08 07] - misc fixes
This change mostly applies to smaller monsters like pixies, imps and rat mages. Things that will walk up in a group and mana dump on you worst than a group of reds from a house made completely out of waterfalls. Bigger things that were famous for raping souls (Peerless bosses, virulent, etc) will still very much be able to make you face plant.sliptongue69 wrote:This is actually funny. Instead of giving the whiney players the advice they needed (making a better template), you crippled something that was actually rather fun. Sucks hard core for new players, but wah. I got over it and so should everyone else.Red Squirrel wrote:* Monster AI intensity level has been modified globally, mobs will cast within longer internvals now, exept for most bosses. Monsters should now be very easy like requested.
Archived topic from AOV, old topic ID:1621, old post ID:10369
- DOCTOR THUNDER
- Posts: 1611
- Joined: Sat Jan 06, 2007 8:34 am
Update [Nov 08 07] - misc fixes
I popped a semidar last week at hoppers bog. It spawned 2 seconds after I valored the idol. I got 1 wither off and died. In less than 10 seconds. From imps. So yeah, maybe Enkel thinks thats fun. But the rest of us are thankful for the monster nerf.
Archived topic from AOV, old topic ID:1621, old post ID:10374
Archived topic from AOV, old topic ID:1621, old post ID:10374
The polite PK.
Update [Nov 08 07] - misc fixes
I'm glad this was changed. A group of pixies or imps should not be able to gank a very good suited player in 2 seconds... If you think about it, you know it's true.
Archived topic from AOV, old topic ID:1621, old post ID:10376
Archived topic from AOV, old topic ID:1621, old post ID:10376
Update [Nov 08 07] - misc fixes
Agreed, although I did like some of the comboes they did (Rather Sneaky). The AI on a whole is rather sweet but the intensity was way too high, I agree.dprantl wrote:I'm glad this was changed. A group of pixies or imps should not be able to gank a very good suited player in 2 seconds... If you think about it, you know it's true.
Archived topic from AOV, old topic ID:1621, old post ID:10378
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
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Update [Nov 08 07] - misc fixes
The AI is meant to be "player like". if you gave 2/6 and the exact same stats of a pixie to a group of players, they'd kick ass as well. Then same with bigger mobs like dragons. The key with how the AI works is its all based on mana % as well as mana cost for each possible spell it can cast. All those go through some simple binary calculations to determine whats the best abilities to use and when.
It will still work that way, but there will be a delay between each ability.
Archived topic from AOV, old topic ID:1621, old post ID:10380
It will still work that way, but there will be a delay between each ability.
Archived topic from AOV, old topic ID:1621, old post ID:10380
Honk if you love Jesus, text if you want to meet Him!
Update [Nov 08 07] - misc fixes
Yes I agree. The scaling back on intensity was very helpful. I think the overall rework of the AI was ingenius though, and cool that it is scalable.
Archived topic from AOV, old topic ID:1621, old post ID:10388
Archived topic from AOV, old topic ID:1621, old post ID:10388