Official Gaunt Petition

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sliptongue69
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Post by sliptongue69 »

I, and many others, feel that gauntlet should be changed. As it is now, Gaunt artis aren't even worth the hassle, as they drop so rarely.

I feel they aught to at least consider luck into the equasion. I liked the way it was before, but now it's just garbage and a waste of time. It takes most of a whole round for a single 1% increase. That's basically all you get with regular beasts in Tokuno, with NO luck!

How is that fair considering the difficulty of the Doom Bosses??

Yeah, Gaunt always was and will be boring because you're just a mouse running circles in the wheel...but at least it was rewarding before. Now, it might as well be a part time job pickin' fruit in the desert.

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*GrapE ApE*
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Post by *GrapE ApE* »

i agree

i think that it should be switch back to the way it was.
i dont like that it takes me 100 kills to get an arty. thats bs.

just like he said, there is no reason to go in there anymore.
i would like to go back to guant and get some of the artys that drop there but what is the point if it takes a whole day just to get one.

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Red Squirrel
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Post by Red Squirrel »

The way it was before was that you had a static 0.1% chance or w/e like Demise. Also, only 1 person out of the group could get an arty, and the luck of the top damager counted, not your own luck. I don't see how it was better then.

Now YOUR luck counts (not top damager's), multiple people can get an artifact off the same boss, and to top it off the % chance slowly goes up over time, up to a cap. I think this greatly increases the chances of artifact, specially if you get a good group of 5+ people to go.


This is the code thats called each time a doom boss dies:

Code: Select all

		//main arty stuff ---------------------------------------
		public static void GiveArtifact(Mobile boss)
		{
			ArrayList toGive = new ArrayList();
			List<DamageStore> rights = BaseCreature.GetLootingRights( boss.DamageEntries, boss.HitsMax );

			for ( int i = rights.Count - 1; i >= 0; --i )
			{
				DamageStore ds = rights[i];
				if ( ds.m_HasRight )	toGive.Add( ds.m_Mobile );
			}
			if ( rights.Count == 0 )return;			
			
			for(int i=0;i<rights.Count;i++)
			{
			Mobile m = rights[i].m_Mobile;			
			PlayerMobile pm = m as PlayerMobile;
			
			int luck=m.Luck;
			if(luck>1500)luck=1500;			
			
			int chance=0;
			
			if ( boss is DemonKnight )
				chance = 3500 + (luck / 5); 
			else
				chance = 750 + (luck / 10);
				
				pm.GauntKills++;
				
				chance+=(pm.GauntKills*25);
				
				if(chance>10000)chance=10000;
			
     			if(pm.showartychance)pm.SendMessage(52,"Gaunt artifact chance: {0}% ({1} kills since last arty)" ,Math.Round((double)((double)chance/1000),2),pm.GauntKills); 
						
				if(chance>Utility.Random(100000)) 
				{
				Item artifact =  CreateRandomArtifact();			
				m.SendMessage(200,"For your valor in combating the fallen beast, a special artifact has been bestowed on you.");
				pm.GauntKills=0;
				Container pack = m.Backpack;
				if ( pack == null || !pack.TryDropItem( m, artifact, false ) )
				m.BankBox.DropItem( artifact );			
				}
			}
			
		}//end main arty stuff------------------------------------------		
		
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Hrnac
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Post by Hrnac »

I voted to add luck to the equation because I don't know what it was like before whatever recent changes took place.

I view the gauntlet as serving 2 purposes. The first being the place to get artifacts and the second being a place to get good loot items from the boss mobs.

An ideal system would be one that makes you 'work' for your artifacts, but doesn't make you spend a bazillion hours in there.

-Hrnac

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dprantl
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Post by dprantl »

I don't think you're wording this correctly. The current system does include luck in the calculation. The more luck you have, the faster your artie chance rises.

What I think you mean is that before with a 1500 luck suit, you would have ~7% chance per boss at a gaunt artie, and ~12% from the DF. That means that on average, you would get an artie every two full rounds in the gauntlet. Now it takes much longer on average to get an artie with that same 1500 luck suit. I'm not talking Demise before, I'm talking about what it used to be like here before it was changed to an incremental system like ToTs.

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Nosferatu
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Post by Nosferatu »

dealing with ignorance is hard... with the new system i notified no one that i got 6 arties a week putting minimal hours into the gaunt...

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Red Squirrel
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Post by Red Squirrel »

dprantl wrote:I don't think you're wording this correctly. The current system does include luck in the calculation. The more luck you have, the faster your artie chance rises.

What I think you mean is that before with a 1500 luck suit, you would have ~7% chance per boss at a gaunt artie, and ~12% from the DF. That means that on average, you would get an artie every two full rounds in the gauntlet. Now it takes much longer on average to get an artie with that same 1500 luck suit. I'm not talking Demise before, I'm talking about what it used to be like here before it was changed to an incremental system like ToTs.
On demise its like 0.8% with 0 luck and 0.9% with 2000 luck (or something like that). I don't have the old code anymore but I know it was ridiculously low, luck only did a fraction of a difference. Every time I go to gaunt here I get at least one arty per round.

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sliptongue69
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Post by sliptongue69 »

This bit of code right here destroys the use of luck:

Code: Select all

chance+=(pm.GauntKills*25);
I like how it was before the above bit of code was put in. I was getting an artifact every couple rounds, but now that there is only a slight increase in chance, there's rarely an arti drop.

Damage-: Piss off. You are the ignorant one. When was the last time you went to gaunt? When was the lats time you did anything but bank sit? Stay out of my threads if you have nothing worth reading.

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dprantl
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Post by dprantl »

Red Squirrel wrote:On demise its like 0.8% with 0 luck and 0.9% with 2000 luck (or something like that). I don't have the old code anymore but I know it was ridiculously low, luck only did a fraction of a difference. Every time I go to gaunt here I get at least one arty per round.
I have to admit I haven't been to gaunt in ages. However, if people are getting an artie per round on average, I would say that's more than good enough and nothing should be changed.

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Death
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Post by Death »

Hrnac wrote: An ideal system would be one that makes you 'work' for your artifacts, but doesn't make you spend a bazillion hours in there.
-Hrnac
Other artifact systems exist and all have their ups and downs:

-Minor artifacts: Easy -> Hard kills affected by irl luck so sometimes you get something nice, sometimes you get crap
-Tots: Very easy to get and decent. Not to mention it's permanent on AOV as opposed to promotions on other shards
-Leviathan marties: PIA to summon one but can drop some decent stuff (Especially the new stuff)
-Gauntlet: Can take a long time to get something but most of the artifacts are worth it.
-Demitel: Some of the champions are hard as rocks but when they drop goods it's worth it.
-Peerless: Takes awhile to do the quest and the peerless boss but they always drop something worth mentioning. Even though you don't get an artifact off every peerless boss, the loot pack is legendary and split between a group of people usually wealds a decent haul.

I somewhat agree about the gauntlet thing. It's boring and you have to run a X number of rounds before getting something decent. Of course it could be worse and NOT work on the kill gain system like demise does.

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sliptongue69
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Post by sliptongue69 »

I disagree Death. If that increase was taken out I bet the chances will increase (not incremental) because it will use luck as a factor instead of only being taken into affect on the first chance of calculation (after getting an artifact).

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Red Squirrel
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Post by Red Squirrel »

actually if I remove that line, your chance will be maybe like 5%, and always be 5%. Right now your chance will eventually hit 10% after so many kills. Run through the formula and put in the values on an excel spreadsheet with and without that line then graph it.

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Death
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Post by Death »

sliptongue69 wrote:I disagree Death. If that increase was taken out I bet the chances will increase (not incremental) because it will use luck as a factor instead of only being taken into affect on the first chance of calculation (after getting an artifact).
I suppose the chances could go up a bit more per kill in order to cut back some timing. Red will have to vouch for that though.

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Red Squirrel
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Post by Red Squirrel »

I was thinking of that, but really its not needed. If you get a good group, gaunt bosses go down super fast. We were like 3 once and rounds were going faster then they go on Demise with like 30 people. So think it's good as it is tbh.

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Nosferatu
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Post by Nosferatu »

Again.. its all about ignorance to the idea.

The system was made so that you are eventually GARUNTEED an artifact. the demise system is the old OSI system you r tard.

The system you want is exactlly like the one that is in place now your just too r tarted to even realize it. The system now the chances of an artifact INCREASE as you kill MORE. While the system your asking for from demise.. theres is always a SINGLE base meaning the more you kill the SAME that base will stay.... which is about 1.8 percent on every mini boss, and 3.2 per dark father.

Which means you could be needing to kill a TON more as it was on OSI as it is on DEMISE in order to get a SINGLE artifact.

While the code we have NOW.. is the exact SAME as the one on OSI TODAY where they changed it to a Tokuno style to where the more you kill the higher your chances.

So if your going to ;[ ;[ ;[ ;[ ;[ ;[ ;[ ;[ ;[. About how the staff here has actually given you a better chance at an artifact than go to a shard that gives you a worse and stfu.

And if your referring to the last time i was in the gauntlet was when the system was put into place that you are working from now. Squirrel recentlly changed it because the percentages were going up by .10 per kill making it about 50 monsters per artifact. While now its about 100 .. and yes ive been in there sence than too and have a ring of the vile on my tamer from it.

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Nosferatu
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Post by Nosferatu »

And your basing it off the fact that your just not getting lucky... ive gotten artifacts on a 2% drop only going around twice.. while others have reached up to 7-8 percent up to 60 kills one took me 78 kills. Yet others in 20-30 kills. Go do the gauntlet on OSI and tell me how many arties you get a week.. with being in there all day.

*edit* And on OSI its calculated that 1500 luck brings the percentage up from about 1.8 to 2.1

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Death
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Post by Death »

Let's not get this thread out of hand. I see this becomming parox thread material shortly. State your facts/opinions without the hostility.

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Nosferatu
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Post by Nosferatu »

Seer Death wrote:Let's not get this thread out of hand. I see this becomming parox thread material shortly. State your facts/opinions without the hostility.
watch who you quote your words to... considering i stated an opinion calling no one out but the general public as being ignorant while i was called out directlly and told not to post in a thread.. than i state my opinion again calling no one out and a post such as yours comes out.. you should have posted this when it was deserved.

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sliptongue69
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Post by sliptongue69 »

Nosferatu wrote:
Seer Death wrote:Let's not get this thread out of hand. I see this becomming parox thread material shortly. State your facts/opinions without the hostility.
watch who you quote your words to... considering i stated an opinion calling no one out but the general public as being ignorant while i was called out directlly and told not to post in a thread.. than i state my opinion again calling no one out and a post such as yours comes out.. you should have posted this when it was deserved.
I'd kind of like to see your whiney ass get banned...you've been so hostile since I found out you couldn't take a joke while you wanted me to pull something on Cho and her friend...

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Red Squirrel
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Post by Red Squirrel »

Nosferatu wrote: you r tard.

... now your just too r tarted to even realize it.
No need of language like this, and your general rudeness. let this be a warning. This is not limited to just forums.

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Death
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Post by Death »

Nos, first off, I didn't quote you. I was referring to the context of the thread. The hostile remark you made in one of your posts is surely going to egg somebody on to fire back a retort. Calling somebody an r tard is not exactly constructive and is not needed to state your point. Your attitude in general is not needed to state a point. Second of all, telling a staff member to watch his words when he's trying to direct the thread from becomming out of hand is also not appreciated.

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Cho
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Post by Cho »

ugh i wish ppl could just get along.

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Nosferatu
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Post by Nosferatu »

lol i dont care i rarely log in anymore in the first place this shard isnt anything of what it used to be i only play demise and osi on the regular, i even left the event after about 2 minutes of killing the peerless cuz it was just boring, no one was dieing and it was just a matter of walking around with a spam macro on ma,fireball.

all the good pvpers left.

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rizzen
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Post by rizzen »

there is more to the game than pvp :o: either way im more bored on demise than i am here even with no1 else online im at the point in demise where its all about brsk made items and spending years and years in doom to get...nothing that being said i still log in once every now n then, mostly to bring players over to valor haha

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Nosferatu
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Post by Nosferatu »

rizzen wrote:there is more to the game than pvp :o: either way im more bored on demise than i am here even with no1 else online im at the point in demise where its all about brsk made items and spending years and years in doom to get...nothing that being said i still log in once every now n then, mostly to bring players over to valor haha
thanks for that.

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