*AWs now loose 25% of their resists on tame and 25% of their stats. Existing ones have been automaticly scaled appropriately.
*Shadow wyrms also loose .25 of their stats on tame now but not resists
*Tombstone AoA no longer drops as its too similar to a ML arty. Existing ones will remain as rares.
*Hydras are now tamable, but drop drasticly in stats upon tame
*Treasure chests such as the ones in dungeons as well as paragon ones will now have slighly better loot
*Yamandons and serado area poison now work when stuff is provoked on them
Archived topic from AOV, old topic ID:1176, old post ID:7533
Update [Aug 26 07] - mob fixes
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Update [Aug 26 07] - mob fixes
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Update [Aug 26 07] - mob fixes
Dungeon chests idea.
It would be cool if there were a lot more locked chests than there currently are in dungeons. Also, along the lines of Pirates for fishing, and the MOBs for treasure chests, it would be cool if there was a small random chance to get Bandits to jump out from opening a locked dungeon chest. They wouldn't need to drop any super weapon arties, but maybe some of the Fel and Trammel stealeables we don't see as much like the dried flowers, forged metal, wire coils etc. (things that the Bandits might have looted themselves from somewhere).
Archived topic from AOV, old topic ID:1176, old post ID:7543
It would be cool if there were a lot more locked chests than there currently are in dungeons. Also, along the lines of Pirates for fishing, and the MOBs for treasure chests, it would be cool if there was a small random chance to get Bandits to jump out from opening a locked dungeon chest. They wouldn't need to drop any super weapon arties, but maybe some of the Fel and Trammel stealeables we don't see as much like the dried flowers, forged metal, wire coils etc. (things that the Bandits might have looted themselves from somewhere).
Archived topic from AOV, old topic ID:1176, old post ID:7543