Update [August 14 07] - Named monsters and champ spawn range

Stay up to date with shard happenings
Locked
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Update [August 14 07] - Named monsters and champ spawn range

Post by Death »

*Missing named creatures have been created and will be popping into dungeons shortly. Due to some dungeons getting packed, some of these named creatures will be on a random spawner. Therefore you might need to kill other things in order to get them to spawn.

*Minotaur's hp and stats have been fixed to be more accurate. Minotaurs now have paralyzing blow and hit harder, but have less hp. They also speed up when ranged attackers hit them

*The damwin champ spawn in felucca that had a really high range of spawn has been fixed

*Some of the existing named creatures have had their stats and skills updated to be more accurate. Some have also new abilities (Swoop reduces your physical resist for a short time for example).

Archived topic from AOV, old topic ID:1130, old post ID:7346
Locked