cybervillage - fixed steal function
- Red Squirrel
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cybervillage - fixed steal function
I did not realize but the steal function was not working properly. When you attack someone and succeed, the item's HP has to be reduced by how much the defence of the victim was. So let's say you attack someone with 15 HP and he defends with 5 your item will then have 10 HP left.
So that's fixed now.
Archived topic from Iceteks, old topic ID:3828, old post ID:31055
So that's fixed now.
Archived topic from Iceteks, old topic ID:3828, old post ID:31055
Honk if you love Jesus, text if you want to meet Him!
cybervillage - fixed steal function
Ya, if I use a 0 attack item on somebody with 0 defense and I win, the item doesn't get destroyed. Not sure if it's intentional or not, but I've been robbing the same guy with the same item at least 6 times
Archived topic from Iceteks, old topic ID:3828, old post ID:31062
Archived topic from Iceteks, old topic ID:3828, old post ID:31062
cybervillage - fixed steal function
Furball wrote: Not sure if it's intentional or not, but I've been robbing the same guy with the same item at least 6 times
Archived topic from Iceteks, old topic ID:3828, old post ID:31064
- Red Squirrel
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cybervillage - fixed steal function
well it will work if the guy has like no defence, or if your item has enough to take him out every time. But if you fail, you should loose your item.
Archived topic from Iceteks, old topic ID:3828, old post ID:31066
Archived topic from Iceteks, old topic ID:3828, old post ID:31066
Honk if you love Jesus, text if you want to meet Him!
cybervillage - fixed steal function
I never fail. bwahahaha. I've gotten more out of that one blank bomb than out of a WMD 210000000000 HP damage
Archived topic from Iceteks, old topic ID:3828, old post ID:31068
Archived topic from Iceteks, old topic ID:3828, old post ID:31068
- Red Squirrel
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cybervillage - fixed steal function
haha
Archived topic from Iceteks, old topic ID:3828, old post ID:31069
Archived topic from Iceteks, old topic ID:3828, old post ID:31069
Honk if you love Jesus, text if you want to meet Him!
cybervillage - fixed steal function
My negative numbers still pwnzors yer 0 hp bombFurball wrote: I never fail. bwahahaha. I've gotten more out of that one blank bomb than out of a WMD 210000000000 HP damage
Archived topic from Iceteks, old topic ID:3828, old post ID:31070
cybervillage - fixed steal function
lol how did you manage that?sintekk wrote:My negative numbers still pwnzors yer 0 hp bombFurball wrote: I never fail. bwahahaha. I've gotten more out of that one blank bomb than out of a WMD 210000000000 HP damage
Archived topic from Iceteks, old topic ID:3828, old post ID:31072
- Red Squirrel
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cybervillage - fixed steal function
Do you have an item with a negative hp number? Since that should not happen, they should decay with time. (wenever items are manufactured)
Archived topic from Iceteks, old topic ID:3828, old post ID:31075
Archived topic from Iceteks, old topic ID:3828, old post ID:31075
Honk if you love Jesus, text if you want to meet Him!
cybervillage - fixed steal function
Nah, I was just talking about the negative number exploit I used to get my monies. I'm not much for the itemsRed Squirrel wrote: Do you have an item with a negative hp number? Since that should not happen, they should decay with time. (wenever items are manufactured)
Archived topic from Iceteks, old topic ID:3828, old post ID:31076
- Red Squirrel
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cybervillage - fixed steal function
Oh ok, the one I fixed.
Archived topic from Iceteks, old topic ID:3828, old post ID:31077
Archived topic from Iceteks, old topic ID:3828, old post ID:31077
Honk if you love Jesus, text if you want to meet Him!
cybervillage - fixed steal function
ExactlyRed Squirrel wrote: Oh ok, the one I fixed.
Archived topic from Iceteks, old topic ID:3828, old post ID:31078