cybervillage - fixed steal function

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Red Squirrel
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cybervillage - fixed steal function

Post by Red Squirrel »

I did not realize but the steal function was not working properly. When you attack someone and succeed, the item's HP has to be reduced by how much the defence of the victim was. So let's say you attack someone with 15 HP and he defends with 5 your item will then have 10 HP left.

So that's fixed now.

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Death
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cybervillage - fixed steal function

Post by Death »

Ya, if I use a 0 attack item on somebody with 0 defense and I win, the item doesn't get destroyed. Not sure if it's intentional or not, but I've been robbing the same guy with the same item at least 6 times :evilsmile:

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sintekk
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cybervillage - fixed steal function

Post by sintekk »

Furball wrote: Not sure if it's intentional or not, but I've been robbing the same guy with the same item at least 6 times :evilsmile:
:lol:

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Red Squirrel
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cybervillage - fixed steal function

Post by Red Squirrel »

well it will work if the guy has like no defence, or if your item has enough to take him out every time. But if you fail, you should loose your item.

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Death
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cybervillage - fixed steal function

Post by Death »

I never fail. bwahahaha. I've gotten more out of that one blank bomb than out of a WMD 210000000000 HP damage :roflmao2:

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Red Squirrel
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cybervillage - fixed steal function

Post by Red Squirrel »

haha

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sintekk
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cybervillage - fixed steal function

Post by sintekk »

Furball wrote: I never fail. bwahahaha. I've gotten more out of that one blank bomb than out of a WMD 210000000000 HP damage :roflmao2:
My negative numbers still pwnzors yer 0 hp bomb :P

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Death
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cybervillage - fixed steal function

Post by Death »

sintekk wrote:
Furball wrote: I never fail. bwahahaha. I've gotten more out of that one blank bomb than out of a WMD 210000000000 HP damage  :roflmao2:
My negative numbers still pwnzors yer 0 hp bomb :P
lol how did you manage that?

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Red Squirrel
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cybervillage - fixed steal function

Post by Red Squirrel »

Do you have an item with a negative hp number? Since that should not happen, they should decay with time. (wenever items are manufactured)

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sintekk
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cybervillage - fixed steal function

Post by sintekk »

Red Squirrel wrote: Do you have an item with a negative hp number? Since that should not happen, they should decay with time. (wenever items are manufactured)
Nah, I was just talking about the negative number exploit I used to get my monies. I'm not much for the items :lol:

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Red Squirrel
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cybervillage - fixed steal function

Post by Red Squirrel »

Oh ok, the one I fixed. :P

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cybervillage - fixed steal function

Post by sintekk »

Red Squirrel wrote: Oh ok, the one I fixed. :P
Exactly :lol:

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