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Computer builds, hardware and software discussion or troubleshooting, including peripherals. Essentially a general place to talk about desktop computers.
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Assignment

Post by Anonymous »

:( Hi
I'm really having trouble with my assignment which is due in a week. I have to create a tic tac toe game in which players are allowed to take a turn only if they answer the questions correctly. There are 50 questions in total and they should be generated randomly and are not allowed to appear more than once. All I have done so far is a procedure for getting all the 50 questions and the answers and I put them in a file. I opened a new file and opened the file where my questions and answers are stored but how do I randomize it? and I havent specified which is the correct answer(they are all multiple choice) in the first program. Do I specify the correct answer in the file where I input the questions and answers?
How do I make my "X" and "O" appear in the box that the mouse clicks on in the tic tac toe board? please help ... I'm really desperate.. i will fail if i do not get this program done

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Red Squirrel
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Post by Red Squirrel »

What programming language? If it's php I may be able to help you, but if it's C++ or some other language I don't know much about custom GUI programming to be able to help. I've done boxes with basic buttons and other windows elements but not sure how to make customones (such as X and Os)

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Anonymous

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Post by Anonymous »

This is turing programming language... its for school and i have to stick with turing...even if u have any ideas of how to make the game, cud u please let me no? i need an idea...

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Red Squirrel
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Post by Red Squirrel »

I never did turing, but I assume they must of showed you how? It looks like an easy enough language to learn, just hard to find resources since it's anciant.

Sorry I can't help. Hopefully you'll figure it out or someone else can help you. :banana:

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Post by Anonymous »

*sigh*
the thing is... this teacher does not teach... we had an assistant teacher through the school year and he is gone now.. this real teacher has no time for us, so doesnt help us much... we are not allowed to talk in class these days because its a final project and we'll get marks off if we do. the only graphics she taught us is to draw a line, a box, a maple leaf and an arc... nothing else.. so, i dont even no wat to do. like how do you make the "X" and "O" in that particular box? i have no idea how.

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Red Squirrel
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Post by Red Squirrel »

to draw a line do you have to go by X and Y? If yes just use a formula like:

y = 1x to make a diagnal line then use y= -1x to make one that goes the other way then you have an X. You'd have to do a bit more math to make it stop (otherwise it goes to infinity and you'll end up with a hell of a big X lol)

I seen some turing code and it seems to work that way so I assume if you just use a bit of basic math you could do it using lines, then set a width of like 3 or something to get a decent thickness. For a O it's a bit more complicated.... but there is a formula I remember learning in math, I just don't know what it is.

Scarry... I just realized some of the stuff I learn in math can be used in a real-life application.. ok I just about freaked myself out here.... *pops 2 advils*

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Post by Anonymous »

lols... neways.. i no how to draw the "x" and "y".. i just dunno how to put it in the position i want it to..
i think its easier to just ask the user to specify which box they want but then it'll be better for my marks if i let the user click on the boxes... bt either way... how do i get them in that box? when i click.. the "x" or "y" appears on the screen but not even inside the boxes

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Post by Red Squirrel »

That part I'm not sure, it's more of a GUI issue, you have to detect what position the cursor is pressing on and get this data and go from there.

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Post by C-well »

Got me on this one, I'll ask my brother for help.

For others who are curious here is a start.
Turing Basics

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C-well
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Post by C-well »

This will Help

Search for TIC-TAC-TOE

I'd make it for you but it costs 75 bucs for a compiler

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Post by C-well »

OK so I had to try, besides red handles the newer stuff so I'll try the older stuff.
Here goes:

var takenx : array 1 .. 9 of boolean
var takeny : array 1 .. 9 of int
var boxx, boxy : array 1 .. 9 of int
var turn, who_won_game : string := "nobody"
var x, y, b : int := 0
var answer : string
var u, c : array 1 .. 5 of int

%process playstuff
% loop
% Music.PlayFile ("Whatever you want.mp3")
% end loop

%end playstuff

%fork playstuff

procedure Initialize (var c, u : array 1 .. 5 of int)
for initial : 1 .. 5
u (initial) := -999
c (initial) := -999
end for
end Initialize

for i : 1 .. 9
takenx (i) := false
takeny (i) := 0
turn := "player 1"
end for

boxx (1) := 60
boxx (2) := 160
boxx (3) := 260
boxy (1) := 60
boxy (2) := 60
boxy (3) := 60
boxx (4) := 60
boxx (5) := 160
boxx (6) := 260
boxy (4) := 160
boxy (5) := 160
boxy (6) := 160
boxx (7) := 60
boxx (8) := 160
boxx (9) := 260
boxy (7) := 260
boxy (8) := 260
boxy (9) := 260

procedure Draw_Screen
for i : 1 .. 9
Draw.Box (boxx (i) - 50, boxy (i) - 50, boxx (i) + 50, boxy (i) + 50, 255)
end for
end Draw_Screen

function Get_Users_Move:int
for i : 1 .. 9
if (turn = "player 1") and (x > boxx (i) - 50 and x < boxx (i) + 50) and (y > boxy (i) - 50 and y < boxy (i) + 50) and (b = 1) then
takenx (i) := true
takeny (i) := 1
turn := "computer"
end if
end for
end Get_Users_Move

procedure Plot_Move
for i : 1 .. 9
if (takenx (i) = true) and (takeny (i) = 1) then
Draw.Line (boxx (i) - 50, boxy (i) + 50, boxx (i) + 50, boxy (i) - 50, 12)
Draw.Line (boxx (i) - 50, boxy (i) - 50, boxx (i) + 50, boxy (i) + 50, 12)
elsif (takenx (i) = true) and (takeny (i) = 2) then
Draw.Oval (boxx (i), boxy (i), 45, 45, 2)
end if
end for
end Plot_Move
%!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
function Block_User :int
if (takenx (2) = true and takenx (3) = true) and (takeny (2) = 1 and takeny (3) = 1) then
Draw.Oval (boxx (1), boxy (1), 45, 45, 2)
elsif (takenx (1) = true and takenx (3) = true) and (takeny (1) = 1 and takeny (3) = 1) then
Draw.Oval (boxx (4), boxy (2), 45, 45, 2)
elsif (takenx (1) = true and takenx (2) = true) and (takeny (1) = 1 and takeny (2) = 1) then
Draw.Oval (boxx (7), boxy (3), 45, 45, 2)
elsif (takenx (5) = true and takenx (6) = true) and (takeny (5) = 1 and takeny (6) = 1) then
Draw.Oval (boxx (2), boxy (4), 45, 45, 2)
elsif (takenx (4) = true and takenx (6) = true) and (takeny (4) = 1 and takeny (6) = 1) then
Draw.Oval (boxx (5), boxy (5), 45, 45, 2)
elsif (takenx (4) = true and takenx (5) = true) and (takeny (4) = 1 and takeny (5) = 1) then
Draw.Oval (boxx (8), boxy (6), 45, 45, 2)
elsif (takenx (8) = true and takenx (9) = true) and (takeny (8) = 1 and takeny (9) = 1) then
Draw.Oval (boxx (3), boxy (7), 45, 45, 2)
elsif (takenx (7) = true and takenx (9) = true) and (takeny (7) = 1 and takeny (9) = 1) then
Draw.Oval (boxx (6), boxy (8), 45, 45, 2)
elsif (takenx (7) = true and takenx (8) = true) and (takeny (7) = 1 and takeny (8) = 1) then
Draw.Oval (boxx (9), boxy (9), 45, 45, 2)
elsif (takenx (5) = true and takenx (9) = true) and (takeny (5) = 1 and takeny (9) = 1) then
Draw.Oval (boxx (1), boxy (1), 45, 45, 2)
elsif (takenx (1) = true and takenx (9) = true) and (takeny (1) = 1 and takeny (9) = 1) then
Draw.Oval (boxx (5), boxy (5), 45, 45, 2)
elsif (takenx (1) = true and takenx (5) = true) and (takeny (1) = 1 and takeny (5) = 1) then
Draw.Oval (boxx (9), boxy (9), 45, 45, 2)
elsif (takenx (5) = true and takenx (3) = true) and (takeny (5) = 1 and takeny (3) = 1) then
Draw.Oval (boxx (3), boxy (7), 45, 45, 2)
elsif (takenx (7) = true and takenx (3) = true) and (takeny (7) = 1 and takeny (3) = 1) then
Draw.Oval (boxx (5), boxy (5), 45, 45, 2)
elsif (takenx (7) = true and takenx (5) = true) and (takeny (7) = 1 and takeny (5) = 1) then
Draw.Oval (boxx (7), boxy (3), 45, 45, 2)
elsif (takenx (4) = true and takenx (7) = true) and (takeny (4) = 1 and takeny (7) = 1) then
Draw.Oval (boxx (1), boxy (1), 45, 45, 2)
elsif (takenx (1) = true and takenx (7) = true) and (takeny (1) = 1 and takeny (7) = 1) then
Draw.Oval (boxx (2), boxy (4), 45, 45, 2)
elsif (takenx (1) = true and takenx (4) = true) and (takeny (1) = 1 and takeny (4) = 1) then
Draw.Oval (boxx (3), boxy (7), 45, 45, 2)
elsif (takenx (5) = true and takenx (8) = true) and (takeny (5) = 1 and takeny (8) = 1) then
Draw.Oval (boxx (2), boxy (4), 45, 45, 2)
elsif (takenx (2) = true and takenx (8) = true) and (takeny (2) = 1 and takeny (8) = 1) then
Draw.Oval (boxx (5), boxy (5), 45, 45, 2)
elsif (takenx (2) = true and takenx (5) = true) and (takeny (2) = 1 and takeny (5) = 1) then
Draw.Oval (boxx (6), boxy (8), 45, 45, 2)
elsif (takenx (6) = true and takenx (9) = true) and (takeny (6) = 1 and takeny (9) = 1) then
Draw.Oval (boxx (7), boxy (3), 45, 45, 2)
elsif (takenx (3) = true and takenx (9) = true) and (takeny (3) = 1 and takeny (9) = 1) then
Draw.Oval (boxx (8), boxy (6), 45, 45, 2)
elsif (takenx (3) = true and takenx (6) = true) and (takeny (3) = 1 and takeny (6) = 1) then
Draw.Oval (boxx (9), boxy (9), 45, 45, 2)
end if
end Block_User

%!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

function Get_Computers_Move :int
for i : 1 .. 5
if u (i) not= -999 and u (i) = 5 then
Draw.Oval (boxx (i), boxy (i), 45, 45, 2)
turn := "player 1"
end if
end for
end Get_Computers_Move

function User_Won : boolean
if (takenx (1) = true and takenx (2) = true and takenx (3) = true) and (takeny (1) = 1 and takeny (2) = 1 and takeny (3) = 1)
or (takenx (4) = true and takenx (5) = true and takenx (6) = true) and (takeny (4) = 1 and takeny (5) = 1 and takeny (6) = 1)
or (takenx (7) = true and takenx (8) = true and takenx (9) = true) and (takeny (7) = 1 and takeny (8) = 1 and takeny (9) = 1)
or (takenx (1) = true and takenx (5) = true and takenx (9) = true) and (takeny (1) = 1 and takeny (5) = 1 and takeny (9) = 1)
or (takenx (7) = true and takenx (5) = true and takenx (3) = true) and (takeny (7) = 1 and takeny (5) = 1 and takeny (3) = 1)
or (takenx (1) = true and takenx (4) = true and takenx (7) = true) and (takeny (1) = 1 and takeny (4) = 1 and takeny (7) = 1)
or (takenx (2) = true and takenx (5) = true and takenx (8) = true) and (takeny (2) = 1 and takeny (5) = 1 and takeny (8) = 1)
or (takenx (3) = true and takenx (6) = true and takenx (9) = true) and (takeny (3) = 1 and takeny (6) = 1 and takeny (9) = 1) then
who_won_game := "player 1"
end if
end User_Won

function Computer_Won : boolean
if (takenx (1) = true and takenx (2) = true and takenx (3) = true) and (takeny (1) = 2 and takeny (2) = 2 and takeny (3) = 2)
or (takenx (4) = true and takenx (5) = true and takenx (6) = true) and (takeny (4) = 2 and takeny (5) = 2 and takeny (6) = 2)
or (takenx (7) = true and takenx (8) = true and takenx (9) = true) and (takeny (7) = 2 and takeny (8) = 2 and takeny (9) = 2)
or (takenx (1) = true and takenx (5) = true and takenx (9) = true) and (takeny (1) = 2 and takeny (5) = 2 and takeny (9) = 2)
or (takenx (7) = true and takenx (5) = true and takenx (3) = true) and (takeny (7) = 2 and takeny (5) = 2 and takeny (3) = 2)
or (takenx (1) = true and takenx (4) = true and takenx (7) = true) and (takeny (1) = 2 and takeny (4) = 2 and takeny (7) = 2)
or (takenx (2) = true and takenx (5) = true and takenx (8) = true) and (takeny (2) = 2 and takeny (5) = 2 and takeny (8) = 2)
or (takenx (3) = true and takenx (6) = true and takenx (9) = true) and (takeny (3) = 2 and takeny (6) = 2 and takeny (9) = 2) then
who_won_game := "computer"
end if
end Computer_Won

%-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
%-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


loop
setscreen ("offscreenonly")
mousewhere (x, y, B)
Draw_Screen
Initialize (c, u)
Plot_Move
exit when who_won_game not= "nobody"
end loop
locate (3, 1)
if who_won_game = "player 1" then
put "You Won!!!"
elsif who_won_game = "computer" then
put "The computer won... Oh well. Try again next time"
end if


:biglaugh:
I still haven't eaten today, lol

The very last loop needs changed but I'm not sure what version you are using.
If you are using pre-4.0.5 then take out where it says "setscreen ("offscreenonly")"
Choose your MP3 in the begining and I recommend changing The last statement to
"The Computer wins... Oh well. one day you won't be such a looser" LOL

OK now I'm going to get some Food. :lol:

Archived topic from Iceteks, old topic ID:2355, old post ID:19934
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Anonymous

Assignment

Post by Anonymous »

hi
m using turing for windows 4.0.4c.. i tried ur program bt then i havent modified them yet... so all that shows up is the box.. i just dont get how to put the x and o in the boxes..neways. thanks for all those who replied

Archived topic from Iceteks, old topic ID:2355, old post ID:19945
Anonymous

Assignment

Post by Anonymous »

this is wat i have so far.....
var player1, player2 : string
var n : int
var choice : array 1 .. 50 of string
procedure x
drawline (20, 200, 70, 260, 0)
drawline (22, 202, 72, 262, 0)
drawline (24, 204, 74, 264, 0)
drawline (26, 206, 76, 266, 0)
drawline (20, 260, 70, 200, 0)
drawline (21, 261, 71, 201, 0)
drawline (22, 262, 72, 202, 0)
drawline (23, 263, 73, 203, 0)
end x

procedure o
drawoval (200, 233, 35, 35, 0)
end o

put "Who wants to go first? X or O?"
get player1
drawfill (maxx, maxy, 1, 2)
if player1 = "x" or player1 = "X" then
player2 := "O"
%x
elsif
player1 = "o" or player1 = "O" then
player2 := "X"
%o
else
loop
put "Try again. Please enter X or O."
get player1
exit when player1 = "x" or player1 = "X" or player1 = "o" or player1 = "O"
end loop
if player1 = "x" or player1 = "X" then
player2 := "O"
%x
elsif
player1 = "o" or player1 = "O" then
player2 := "X"
%o
end if
end if
var file : int
/*
open : file, "questions and answers.txt", get
assert file not = o
for i : 1 .. 50
get : file, choice (i)
end for

put "Enter the question you want to answer (1 to 50). " ..
get n
if choice (n) not= "xxx" then
put choice (n)
choice (n) := "xxx"
else
put "The question was already answered. Choose another one. " ..
loop
get n
exit when choice (n) not= "xxx"
end loop
end if*/
%drawfill (maxx, maxy, 13, 2)
drawbox (100, 200, 150, 250, 10) %last row, first box
drawbox (150, 200, 200, 250, 10) %last row, middle box
drawbox (200, 200, 250, 250, 10) %last row,last box
drawbox (100, 250, 150, 300, 10) %second row, first box
drawbox (150, 250, 200, 300, 10) %second row, middle box
drawbox (200, 250, 250, 300, 10) %second row, last box
drawbox (100, 300, 150, 350, 10) %first row, first box
drawbox (150, 300, 200, 350, 10) %first row, second box
drawbox (200, 300, 250, 350, 10) %first row, last box


var test : array 1 .. 3, 1 .. 3 of string
var over : boolean := true
var whowon : string := "noone"
procedure check1
var z : string
for i : 1 .. 3
if test (i, 1) = "x" or test (i, 1) = "X" or
test (1, i) = "X" or test (1, i) = "x" then
z := "X"
else
z := "Y"
end if
end for
if test (1, 1) = "X" or test (1, 1) = "x" then
z := "X"
else
z := "Y"
end if
if test (1, 3) = "x" or test (1, 3) = "X" then
z := "X"
else
z := "Y"
end if
end check1

procedure check (z : string)
for i : 1 .. 3
if test (i, 1) = z and test (i, 2) = z and test (i, 3) = z or
test (1, i) = z and test (2, i) = z and test (3, i) = z then
over := false
whowon := z
end if
end for
if test (1, 1) = z and test (2, 2) = z and test (3, 3) = z then
over := false
whowon := z

end if
if test (1, 3) = z and test (2, 2) = z and test (3, 1) = z then
over := false
whowon := z

end if
end check
var turn : string
if player1 = "X" or player1 = "x"then
turn := "X"
else
turn := "O"
end if
procedure playing (turn : string)
var a, y, buttonnumber, buttonupdown, buttons : int
loop
buttonwait ("down", a, y, buttonnumber, buttonupdown)
colour (black)
if turn = "X" then
x
else
o
end if
end loop
end playing
playing (turn)
check1
var z : string
check (z)



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