ml woods [complete]

Information on new updates to the shard as well as what's to come
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Red Squirrel
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ml woods [complete]

Post by Red Squirrel »

I'm currently in the process of coding the ML woods, which are Oak, Ash, Yew, Bloodwood, Heartwood and frostwood.

These new woods will be gotten with lumberjacking in the same way as mining, exept from trees. The woods themselves I did today, and the basic properties like resists are added, now I just have to make them work properly with crafting menus, as well as make them add the extended properties like DI and such which will be added upon a successful enhance or craft.

From that point on I'll code the runic kits which will be obtainable eventually once I decide how (bods, quests, or maybe some other custom method).


I'm basing it off this page here:
http://www.uostuff.com/index.php?title=Wood

Only exeption will be that shield resists will be treated like armor. Seems this goes for metals too, its the way RunUO has it coded. They should have made a BaseShield class but just made shields under BaseArmor, but no biggie as this will simply mean shields will have better overall resists when enhanced/crafted.

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Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
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ml woods [complete]

Post by Red Squirrel »

Just an update on this progress. Things are looking pretty good, I'm getting the misc properties to show up upon crafting. Not 100% the way I wanted to code it, but to do it the way stuff like luck is added would of required a huge revamp of the way stuff works, since it was horribly coded from the start, but the way it is now is not too too bad, and seemless to players.

From that point I'll do the same thing for enhancing, then modify lumberjacking to drop the woods, and it will just be the thing of doing final testing. I also want to look into making statues turn into the wood color, but that may require some more serious modification of the deed system.

And of course, coding everyone's favorite, runic fletching and carpentry kits.

Archived topic from AOV, old topic ID:825, old post ID:5337
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Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
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ml woods [complete]

Post by Red Squirrel »

Ran into a lumberjacking issue, its more of an anoyance then a problem, but trying to fix it. This anoyance would indirectly make it impossible to afk it, but not in the way I want, its just an overall anoyance even while not afk. So I'll try to fix that, do a bit more testing and tweaking such as odds of getting each log type, and its ready. Theres other things I might look into as well such as making furniture and statues based on wood color, but that might be something I'll add another time. Would probably require a revamp of crafting system and addon deed system.

So I estimate in the next week or so this should go in.

Archived topic from AOV, old topic ID:825, old post ID:5345
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