WTF is up with the crappy loot [fixed]

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DOCTOR THUNDER
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WTF is up with the crappy loot [fixed]

Post by DOCTOR THUNDER »

its been this way for a few weeks it seems. I decided to keep track tonite. With a >1500 luck suit in gauntlet. So far I have killed 4 gauntlet bosses and NOT ONE ITEM HAS A MOD OVER 50% INTENSITY! Usually I would get 1 titem per boss that was marginally worth keeping, now its all crap.

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Red Squirrel
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WTF is up with the crappy loot [fixed]

Post by Red Squirrel »

I'm working on it. The way loot works is way screwed up. You should see the stuff you can get in chest of hearlooms. Ring with 8 mods... all 1s LOL

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DOCTOR THUNDER
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WTF is up with the crappy loot [fixed]

Post by DOCTOR THUNDER »

i just got a 71 luck ring... thats the highest intensity mod so far...

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Nosferatu
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WTF is up with the crappy loot [fixed]

Post by Nosferatu »

turn aoas back up to normal percent =[[[[[[[[[[ :evil: :evil:

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Red Squirrel
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WTF is up with the crappy loot [fixed]

Post by Red Squirrel »

Ask altar, I'm sure he'll sell you any one you want. ;)

There's plenty floating around on the server atm. I'm just trying to reduce the number of new ones that show up, in preperation for the craftable ML artifacts.

But before anyone worries, AoAs are NEVER going away, I'm not doing what OSI did with tots. Chances may be altered, maybe the method to get them will be altered, but they are never going to be removed completely.

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Nosferatu
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WTF is up with the crappy loot [fixed]

Post by Nosferatu »

yeah but he has them cause he just saves them.. i roulette mine and i normally get at least 1 a day that means i have about a 1/10000 chance of getting a greater per week....

now i havnt gotten 1 the past 4 days and ive done the same routine every time that normall gets me at least 1... the point of the roulette was to get rid of them but if we cant get them than why have the roulette? the odds of getting one with a minor aoa are already pretty slim i liked it the old way, ML arifacts are crap theres only about 3 on osi that people even bother with and only some of the craftables are worth the ingredients

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Death
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WTF is up with the crappy loot [fixed]

Post by Death »

I've heard a rumor that over 1000 luck it rolls back to zero so that at 1500 luck you would really have 500. Not sure if it's true but I remember people complaining talking about that on demise. Worth checking into.

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dprantl
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WTF is up with the crappy loot [fixed]

Post by dprantl »

Yeah, I'm getting lame loot with a 1500 suit. In fact, I don't remember getting *anything* good in over a month.

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Gaiava Arkkaza
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WTF is up with the crappy loot [fixed]

Post by Gaiava Arkkaza »

That rumour is false. The luck cap used to be 1200, but I debated with Squrrel about that and we raised it to 1500.

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Red Squirrel
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WTF is up with the crappy loot [fixed]

Post by Red Squirrel »

Chances are I'll have to redesign the loot table system, it does not even seem to follow ranges AT ALL. I generate loot with set properties, and it ignores the settings I put. As far as I can tell, luck does not even work in Runuo for loot, until I fix this so it works here. People on demise are wasting their time with luck suits.

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Gaiava Arkkaza
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WTF is up with the crappy loot [fixed]

Post by Gaiava Arkkaza »

Red Squirrel wrote:Chances are I'll have to redesign the loot table system, it does not even seem to follow ranges AT ALL. I generate loot with set properties, and it ignores the settings I put. As far as I can tell, luck does not even work in Runuo for loot, until I fix this so it works here. People on demise are wasting their time with luck suits.
Lol yeah. I've gotten better items without luck then with it. Hell, the best looted item I've got was on my spawner. (1/3 11 hci brace)

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DOCTOR THUNDER
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WTF is up with the crappy loot [fixed]

Post by DOCTOR THUNDER »

here is a link to the loot table I used back when I played on OSI.

http://www.ianstorm.com/Ultima/Tome/def ... ors&id=997

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