* When using protection at a champion spawn, the power scrolls are now duplicated to the protector.
* Solen zoogi drop has been slighly bumped.
* When in vamp form, garlic will only burn you if regs are being consumed. So lrc will reduce the chance of burns. 100% lrc and it will never burn.
* Darth vader has been bumped in difficulty in various ways (stats, force pull distance, etc) and drops bag of sending as loot instead of PSes. (it still gives stat PSes though)
* Stuck menu no longer treats custom buildings as houses
* Lightning strike now does an animation (I actually put that in during a crash so its been in for a few days, but thought I'd post it now)
* Chest of hearlooms is actually locked when you get it now. (whoops)
* Hiryus now have a 1% chance to spawn as a pigment color. (paragon gold, violet, dryad etc)
* Potions are now stackable. Thank OSI for this, since this is a client thing. There was a few bugs I had to work out though:
- when throwing explosion pots, it would throw the whole stack, but treating it as 1 potion, wasting many pots.
- when tending plants, it would use an entire stack, treating as 1 potion
- when drag droping to a keg, again, would treat a stack as 1 potion.
There may be other situations that I've missed, but pretty sure I got all possible bugs covered. If not, post in bug forum. You will also need to update your client for this update to be effective.
* Spellweaving is now implimented. See the NPC in heartwood trammel titled "the arcanist". Yes, the book and scrolls are pricy, but on OSI you actually have to go through lot of quests to get these items, I decided to do it different, later on I may code the quests, but quests are not my priority atm. About half the spells can only be found on mobs that normally drop high level scrolls, such as DF, and probably other monsters outside of gaunt as well. I will not be adding these scrolls into inscription, as it will give them a certain rarity and value. This will add a better sense of adventure to discovering the new scrolls a bit at a time, and trying the new spells.
One non osi change I did do right away is adding a cooldown to gift of renewal, there was one already, but I changed how it works. If you recently received the spell, you may cast right away on other people, but nobody or you can cast on you for the duration of the cool down.
I will not take full credit for this, I'd say a bit more than half the work was done by Kenko who is a member at RunUO forums. The work I did was doing all the distro edits (quite a few), testing to make sure these edits did not break anything, code a few things from scratch, and revamp a few spells that were not quite working properly.
Note that spellweaving is considered experimental, and there may be issues that pop up, inconsistencies or possibly abusive spells (but none that I can think of) so things may get changed at a point or the other if issues are found. Spellweaving is capped at 4/6, and if you have 70 or more magery, it is capped at 2/6, just like chiv.
Archived topic from AOV, old topic ID:688, old post ID:4079
Update [May 25 07] - Spellweaving and stuff
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
Update [May 25 07] - Spellweaving and stuff
Honk if you love Jesus, text if you want to meet Him!
- Gaiava Arkkaza
- Posts: 834
- Joined: Tue Dec 12, 2006 10:19 pm
Update [May 25 07] - Spellweaving and stuff
Viva le Kenko e Red Squirrel! (and myself, obviously. )
Archived topic from AOV, old topic ID:688, old post ID:4081
Archived topic from AOV, old topic ID:688, old post ID:4081
Brunus
Update [May 25 07] - Spellweaving and stuff
You also added the 6.0.0 client requirement. Could you change that to 5.0.6e? That is the last patch where 3D worked properly. I'm still clinging to it like Indiana Jones grabbing on to that root in the temple right before the giant boulder rolls towards him...
Archived topic from AOV, old topic ID:688, old post ID:4096
Archived topic from AOV, old topic ID:688, old post ID:4096
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
Update [May 25 07] - Spellweaving and stuff
Oh my bad, I forgot, that was experimental, did not want to push that right away. But it will come eventually because of all the map changes and stuff. But yes I can change it back for now.
Archived topic from AOV, old topic ID:688, old post ID:4098
Archived topic from AOV, old topic ID:688, old post ID:4098
Honk if you love Jesus, text if you want to meet Him!
Update [May 25 07] - Spellweaving and stuff
It's ok, I've worked around it for now... had to have two checks, one for version and one for UO:TD eh? Lame though that I don't get 3D particle effects; it must be an if statement on the server side, just like the client identification.Red Squirrel wrote:Oh my bad, I forgot, that was experimental, did not want to push that right away. But it will come eventually because of all the map changes and stuff. But yes I can change it back for now.
Archived topic from AOV, old topic ID:688, old post ID:4100
- Gaiava Arkkaza
- Posts: 834
- Joined: Tue Dec 12, 2006 10:19 pm
Update [May 25 07] - Spellweaving and stuff
Just a few additions:
- Regarding the legendary steeds (Chaos Steeds, Black Unicorns, War Hounds, Holy War Horses and Mech Horse) -The last one is an event prize.-
- I nerfed some of them. The resists on some of them were outregously high. I have no idea what I was thinking when I made the steeds like that. However, the ones that were tamed before this change will not be effected stat-wise.
- Added a few new monsters (which will be used for the Dark Palace and such) and the Ranger's Ring is now in the main server. However, this ring will ONLY come on Demitel, and will not be given away as prizes or anything.
- I've added an item that allows you to get more resources when using on a corpse. This is being tested, and you need at least 90.0 forensic evaluation to use it.
Archived topic from AOV, old topic ID:688, old post ID:4104
- Regarding the legendary steeds (Chaos Steeds, Black Unicorns, War Hounds, Holy War Horses and Mech Horse) -The last one is an event prize.-
- I nerfed some of them. The resists on some of them were outregously high. I have no idea what I was thinking when I made the steeds like that. However, the ones that were tamed before this change will not be effected stat-wise.
- Added a few new monsters (which will be used for the Dark Palace and such) and the Ranger's Ring is now in the main server. However, this ring will ONLY come on Demitel, and will not be given away as prizes or anything.
- I've added an item that allows you to get more resources when using on a corpse. This is being tested, and you need at least 90.0 forensic evaluation to use it.
Archived topic from AOV, old topic ID:688, old post ID:4104
Brunus