Chest of Heirlooms

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LordWolfX
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Chest of Heirlooms

Post by LordWolfX »

Chest of Heirlooms should get a loot bump, or maybe give it a small % chance to drop ingenious t-maps or a G-tot, The loot they normally have is so disappointing ><

Archived topic from AOV, old topic ID:6634, old post ID:38716
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Death
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Chest of Heirlooms

Post by Death »

LordWolfX wrote:Chest of Heirlooms should get a loot bump, or maybe give it a small % chance to drop ingenious t-maps or a G-tot, The loot they normally have is so disappointing ><
I do agree that the loot is likely crumby. The problem with loot is the formula is way too generic. There's not really a good way to reliably bump up intensity. We can add more loot to the pile but it tends to result in more junk.

I'll see if there's a way to bump that quality up or add in some extra goodies. Chest of Heirlooms has always kind of been not worth opening :/. It should be a gamble where you might get a good haul or you might end up with a dud (not constant duds!).

Archived topic from AOV, old topic ID:6634, old post ID:38718
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Red Squirrel
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Chest of Heirlooms

Post by Red Squirrel »

Yeah I think the chest itself is probably worth more than what's in it. Kinda like a barrel of oil right now. :P

The loot algorithm is something we need to look into at some point. It ties into tons of stuff, even crafting, so it's a big one. But something to look into that's for sure.

Archived topic from AOV, old topic ID:6634, old post ID:38721
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LordWolfX
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Chest of Heirlooms

Post by LordWolfX »

Is there a way to seperate the tables? Having to manage the intensity of so many different all things tied into one sounds like a headache. I assumed you could make your own lists for them or w/e.

Maybe do something like this... you can use an item that opens the chest for you (and only works on the chest) and you also get a coupon/ticket with it, that ticket can be used to gamble at the casino for a ??% chance of getting a goodie which is only associated with that specific item. Does this make it easier or would that have to be tied in the same way?

Archived topic from AOV, old topic ID:6634, old post ID:38722
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Death
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Chest of Heirlooms

Post by Death »

LordWolfX wrote:Is there a way to seperate the tables? Having to manage the intensity of so many different all things tied into one sounds like a headache. I assumed you could make your own lists for them or w/e.

Maybe do something like this... you can use an item that opens the chest for you (and only works on the chest) and you also get a coupon/ticket with it, that ticket can be used to gamble at the casino for a ??% chance of getting a goodie which is only associated with that specific item. Does this make it easier or would that have to be tied in the same way?
At some point I am hoping to create a new loot distribution system that is based off property weight and budget, then slowly start porting this over to monsters and other loot.

Essentially this:
http://uo.com/wiki/ultima-online-wiki/i ... generator/
http://www.uoguide.com/Random_Magic_Ite ... ion_System

It should not be too hard to create a loot system to use that logic, just need to finalize other things before I can start on it.

Archived topic from AOV, old topic ID:6634, old post ID:38724
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