
i'll make more cupcakes?

Archived topic from AOV, old topic ID:6568, old post ID:38330
Exactly. 1000 is too much and no cap is just obscene. Even if the soft cap stays the same but you can pack on the gear bonuses i'd be happy.ggkthx wrote:I HATE no skill cap or 1000 skill cap shards but I think I could definitely get behind a smaller increase like that. I look forward to tinkering with it if you decide to implement it.
This is true, except where you've arbitrarily decided that real skill is needed and item bonuses don't count, unless this changed at some point and I don't remember that. Taming and Necromancy come to mind, not sure if there was any others.Death wrote:Raising the skill cap isn't necessarily needed as you can get skill bonuses on equipment and jewels. Right now it is a challenge to get some bonuses but with imbuing it will be easier to slap on 45 skill points to a ring or bracelet. You make a few sacrifices but gear revisions in the future will allow more flexibility.
Keep in mind we have not yet seen a significant impact to loot on the shard yet, such as imbuing, reforging, inherent armor bonuses and the random magical property system of loot. These systems allow you to get more skill points and run 800 skill templates with a bit of planning. We can investigate raising the cap at some point but we may not have to as the problem may be solved with other additions to loot and crafting.
I've always frowned about this as it is primarily an osi implementation where skill bonus doesnt work with everything. An example is the tactics bonus on arms of tactical excellence. Unless you have over 90 tactics the arms are useless as you cannot use the skill bonus with primary and secondary abilities, which is kind of bogus.ggkthx wrote:This is true, except where you've arbitrarily decided that real skill is needed and item bonuses don't count, unless this changed at some point and I don't remember that. Taming and Necromancy come to mind, not sure if there was any others.Death wrote:Raising the skill cap isn't necessarily needed as you can get skill bonuses on equipment and jewels. Right now it is a challenge to get some bonuses but with imbuing it will be easier to slap on 45 skill points to a ring or bracelet. You make a few sacrifices but gear revisions in the future will allow more flexibility.
Keep in mind we have not yet seen a significant impact to loot on the shard yet, such as imbuing, reforging, inherent armor bonuses and the random magical property system of loot. These systems allow you to get more skill points and run 800 skill templates with a bit of planning. We can investigate raising the cap at some point but we may not have to as the problem may be solved with other additions to loot and crafting.
The complexity comes mostly from property weight, not so much the actual imbuing system. Basic imbuing is similar to the masterpiece system except being skill/gump based with more constraints and larger budget (points).Ixxie wrote:i'm fine with this too, but it sounds like the kind of thing that will take ages to implement