Also broken. Daelen and I were able to run around in several dungeons with young status and nothing attacked us. Is this an intended feature?
Archived topic from AOV, old topic ID:5212, old post ID:33355
Young players in dungeons
- Red Squirrel
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Young players in dungeons
Hmm I don't recall making changes to that, but may have to do with the new harm formula. Probably has no exception for dungeons. We'll want to look at that one.
Archived topic from AOV, old topic ID:5212, old post ID:33356
Archived topic from AOV, old topic ID:5212, old post ID:33356
Honk if you love Jesus, text if you want to meet Him!
Young players in dungeons
The way it is intended to work is the player is supposed to get a message before entering the dungeon, that there are hostile creatures inside that will auto-attack you regardless of young status.Elani wrote:Also broken. Daelen and I were able to run around in several dungeons with young status and nothing attacked us. Is this an intended feature?
If you were young status when you entered the dungeon, you would be targeted. If you could walk through hostile monsters un-attacked, then it is a bug (exception will need to be made to the reputation system).
Thank you for informing us.
Archived topic from AOV, old topic ID:5212, old post ID:33357
Young players in dungeons
Yeah they were definitely not interested in us at all. I can just see this being a huge exploit, especially considering how fast you gain skill here...GM taming from 50 in a matter of hours, run into dungeons and tame everything you want with absolutely no risk...or GM stealing and rob the place blind...it's got the potential to get out of hand.
Archived topic from AOV, old topic ID:5212, old post ID:33358
Archived topic from AOV, old topic ID:5212, old post ID:33358
Young players in dungeons
yeah i again agree with elani that would put us senior thief's at a huge disadvantage
Archived topic from AOV, old topic ID:5212, old post ID:35823
Archived topic from AOV, old topic ID:5212, old post ID:35823
trust me, just chill