The packet sent is shown below:
Your server should be coded to accept this packet and handle it accordingly. (this should be built into RunUO, not sure about other servers)
Code: Select all
tcpquery.WriteInt8(0x7f);
tcpquery.WriteInt16(0x00);
tcpquery.WriteInt8(0x7f);
tcpquery.WriteInt8(0xf1);
tcpquery.WriteInt8(0x00);
tcpquery.WriteInt8(0x04);
tcpquery.WriteInt8(0xff);
Code: Select all
RunUO, Name=shardname, Age=226, Clients=2, Items=450725, Chars=22697, Mem=493189K
If you are running RunUO this should already be coded in as far as I know.
Other notes:
The poller IP is 67.19.158.242.
You may also see similar polls from dynamic IP belonging to home.iceteks.net. This may happen in bursts of multiple times per minute, and is usually when I am running the poller in dev. Normally I avoid running it with others' shards and clear my local DB though.
Archived topic from AOV, old topic ID:5107, old post ID:33003