So what I'm I doing wrong?

Anything regarding UO or Age of Valor
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Redstar
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So what I'm I doing wrong?

Post by Redstar »

160 kills in Gaunt and nothing. 1100 luck and Glorious Lady Title.

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Death
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Post by Death »

Redstar wrote:160 kills in Gaunt and nothing. 1100 luck and Glorious Lady Title.
The random number generator hates you, it's all luck of the draw. Sometimes it takes 1 kill, other times it takes 200.

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Redstar
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Post by Redstar »

Is 200 the max on the scale? I'm closing in on it pretty fast did 2 more rounds with notta

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Post by Anonymous »

Whats your gaunt arty %

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Redstar
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Post by Redstar »

171 kills

8.7% after last DF kill
5.99% after last small boss kill

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Post by Anonymous »

Yea thats weird you should be getting one after like 1 small boss, at that %.

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Post by ggkthx »

Let me know when you have 420+
Because yes, I've done that.
I swear that was 100 or more kills with everything, DFs, small bosses giving 10% per kill.
Which STILL leads me to advocate against capping the % at 10%, cuz clearly that can still suck balls.

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dprantl
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Post by dprantl »

I swear UO players need to take some philosophy classes. Just because you have flipped that coin 10 times in the past and landed heads every time, at this point in time the chance that you will land tails on the 11th flip is still 50%. In terms of randomness, what has happened in the past has no bearing on the present and future. Now if you are PLANNING 10 flips into the future, the chance is much better that you will get tails.

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Redstar
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Post by Redstar »

dprantl wrote:I swear UO players need to take some philosophy classes. Just because you have flipped that coin 10 times in the past and landed heads every time, at this point in time the chance that you will land tails on the 11th flip is still 50%. In terms of randomness, what has happened in the past has no bearing on the present and future. Now if you are PLANNING 10 flips into the future, the chance is much better that you will get tails.

Thanks for having nothing constructive to say.

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Post by Filth »

yes welcome to our world i went 322 kills 3 times in a row ;)

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ggkthx
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Post by ggkthx »

Redstar wrote:
dprantl wrote:I swear UO players need to take some philosophy classes. Just because you have flipped that coin 10 times in the past and landed heads every time, at this point in time the chance that you will land tails on the 11th flip is still 50%. In terms of randomness, what has happened in the past has no bearing on the present and future. Now if you are PLANNING 10 flips into the future, the chance is much better that you will get tails.

Thanks for having nothing constructive to say.
It was adequately constructive, in that you seemed to be confusing unlikely with impossible. But he's confusing philosophy with statistics, so what're ya gonna do?

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Post by Anonymous »

Maybee instead of a gaunt arty% it should be after 50 kills you get one.

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Post by ggkthx »

Maybe you should get one just for logging in every day.
:roll:

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Post by Anonymous »

ggkthx wrote:Maybe you should get one just for logging in every day.
:roll:
I second that!

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Post by Filth »

i think the percent should be lower i mean come on you can solo this EASILY i mean everything is relatively easy why make this easier.

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Post by Trill »

Filth wrote:i think the percent should be lower i mean come on you can solo this EASILY i mean everything is relatively easy why make this easier.
Agreed or make the spawns harder...

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Post by Anonymous »

Death wrote:
Trill wrote:
Filth wrote:i think the percent should be lower i mean come on you can solo this EASILY i mean everything is relatively easy why make this easier.
Agreed or make the spawns harder...
The original idea of Demitel bosses was to require a large group of people to work together to take them down, which merited the high percentage chance to obtain an artifact. Demitel bosses DO require a large amount of people but can be soloed as well. This isn't a bad thing, considering the shard is of a smaller population.

Ideally, Demitel bosses should provide a reward based on individual effort and not chance. It should also retain its community involvement where everyone is free to help take down the boss and help in any way possible.
Ummm.... arent we talking about gaunt.

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Death
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Post by Death »

newguy wrote:
Death wrote:
Trill wrote:
Agreed or make the spawns harder...
The original idea of Demitel bosses was to require a large group of people to work together to take them down, which merited the high percentage chance to obtain an artifact. Demitel bosses DO require a large amount of people but can be soloed as well. This isn't a bad thing, considering the shard is of a smaller population.

Ideally, Demitel bosses should provide a reward based on individual effort and not chance. It should also retain its community involvement where everyone is free to help take down the boss and help in any way possible.
Ummm.... arent we talking about gaunt.
You are correct! Wrong thread or a really early morning.... Scratch what I said earlier as I was apparently in a different land.

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