Shard revamp behind schedule

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Red Squirrel
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Joined: Wed Dec 18, 2002 12:14 am
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Shard revamp behind schedule

Post by Red Squirrel »

Just a quick note, we are quite behind schedule, so do not expect anything new too too soon. There are quite a lot of issues with SQL still to be fixed before we can update. There are lot of very weird crash issues that still need to be troubleshooted and fixed. The ones I've seen so far are not very easy to reproduce, generate useless log files, and are in different situations each time.

Me and death have just been drilling through on TC1 trying to find ways to break it and we found plenty... so we need to fix these issues before we even consider a release of any kind.

For the actual ML content that is left to do (what is not already on live), lets just say we did not even start yet. :o:

Also beta testing the engine on TC1 is crucial at this point. The more bug reports we can get, the better. Just keep them coming. So far I have not received a single player submitted bug report, and we need those. We can only think of so many things to test. There are systems we may use less then other people, as players, so we really need everyone to help test.


I will be taking a break from coding for the shard for a bit as well. I just need the time to destress, and I also want to put some progress in my other project, Serverweave. I don't want it to end up being vaporware like Squirrelbbs. :P

Archived topic from AOV, old topic ID:4828, old post ID:31271
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