Bad Spawn spot in Destard ..

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Minky
Posts: 134
Joined: Sat Mar 08, 2008 11:31 am

Bad Spawn spot in Destard ..

Post by Minky »

http://img410.imageshack.us/my.php?image=uobadspawn.png

The Dragons are able to spawn at the pinnacle of that little stalagmite, and you are unable to get to them. My dragon tele'd over, then was stuck. I lure 3 other dragons nearby to see if he'd tele again, and he ended up just dying in there.

That juicy bastard killed me 3 times, I demand vengeance.

Archived topic from AOV, old topic ID:4360, old post ID:27998
"You better not hope .. you better know!" -Minky
ninja2007
Posts: 412
Joined: Tue Aug 21, 2007 7:38 am

Bad Spawn spot in Destard ..

Post by ninja2007 »

impassable blocker will fix that :]

Archived topic from AOV, old topic ID:4360, old post ID:28001
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Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Bad Spawn spot in Destard ..

Post by Death »

LOL points for a graceful finish. I have yet to see a better death position.

The map files have a lot of spawn holes in them since UOKR's revisions and the teleport algorithm is set to teleport on a valid tile that's within range (In this case, right on top of a stalagmite). We would need to add exceptions around areas with holes like these.

Archived topic from AOV, old topic ID:4360, old post ID:28009
Plastic Man
Posts: 787
Joined: Fri Jan 04, 2008 3:50 am

Bad Spawn spot in Destard ..

Post by Plastic Man »

Death wrote:LOL points for a graceful finish. I have yet to see a better death position.

The map files have a lot of spawn holes in them since UOKR's revisions and the teleport algorithm is set to teleport on a valid tile that's within range (In this case, right on top of a stalagmite). We would need to add exceptions around areas with holes like these.
So if I was exactly where the drag tele'd from I could tele on top of the stalagmite and since its tram I could mark there?

Archived topic from AOV, old topic ID:4360, old post ID:28014
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Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Bad Spawn spot in Destard ..

Post by Death »

Plastic Man wrote:
Death wrote:LOL points for a graceful finish. I have yet to see a better death position.

The map files have a lot of spawn holes in them since UOKR's revisions and the teleport algorithm is set to teleport on a valid tile that's within range (In this case, right on top of a stalagmite). We would need to add exceptions around areas with holes like these.
So if I was exactly where the drag tele'd from I could tele on top of the stalagmite and since its tram I could mark there?
Probably, but recalling might be a different story.

Archived topic from AOV, old topic ID:4360, old post ID:28017
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Mika
Posts: 132
Joined: Tue Jan 06, 2009 5:37 am

Bad Spawn spot in Destard ..

Post by Mika »

Hehe... I know exactly what plastic is planning :twisted:

Archived topic from AOV, old topic ID:4360, old post ID:28042
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