Shimmering Effusion teleport

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dprantl
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Shimmering Effusion teleport

Post by dprantl »

Wow, what a waste of time. After collecting all the damn keys, I go and fight Shimmering Effusion. Holy crap, the hardest boss on Valor? Hits twice as hard as on OSI. Ok, no problem I'll adapt as always. Then it decides to teleport behind the wall of the room. Um... wtf? It was impossible for me to kill it back there in time and eventually I got kicked out of the room. That was lame.

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Anonymous

Shimmering Effusion teleport

Post by Anonymous »

thats hella lame

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Death
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Shimmering Effusion teleport

Post by Death »

Likely a map hole again where the bosses find strange spots to teleport on. Melisande is famous for that, we'll have to disable their ability to teleport to prevent that from occuring (Arenas are small anyways so no need for them to do so).

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Red Squirrel
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Shimmering Effusion teleport

Post by Red Squirrel »

OSI keeps fucking with the maps, that's the problem. Where exactly did he teleport? Sounds like some of the walls don't have the noshoot flag set for whatever reason. I noticed this with some walls in haven too. you can teleport right over.

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dprantl
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Shimmering Effusion teleport

Post by dprantl »

Red Squirrel wrote:OSI keeps fucking with the maps, that's the problem. Where exactly did he teleport? Sounds like some of the walls don't have the noshoot flag set for whatever reason. I noticed this with some walls in haven too. you can teleport right over.
It teleported behind the east wall. After a bunch of attempts, I teleported over there with it, but couldn't manage to kill it in such a tiny area. What's more, once behind the wall, some of the other spawn around the rest of the dungeon close by was sometimes able to see me and actually teleported to me. I still got it down to about 1/8th health before I got kicked out :evil:

FYI, I don't think this is just a problem with map holes. Remember a long time ago I showed you how my pets were somehow able to teleport outside my house occasionally. The design was fully enclosed with walls and roof. I agree with Death, these things (including their spawn) should have the teleport spell removed since the room is small anyway.

Oh, and maybe toning down just a little? 70dmg spells on 70 resist is a little crazy. Those spells hit harder than the Dark Star and there's no walls to hide behind.

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Death
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Shimmering Effusion teleport

Post by Death »

dprantl wrote:
Red Squirrel wrote:OSI keeps fucking with the maps, that's the problem. Where exactly did he teleport? Sounds like some of the walls don't have the noshoot flag set for whatever reason. I noticed this with some walls in haven too. you can teleport right over.
It teleported behind the east wall. After a bunch of attempts, I teleported over there with it, but couldn't manage to kill it in such a tiny area. What's more, once behind the wall, some of the other spawn around the rest of the dungeon close by was sometimes able to see me and actually teleported to me. I still got it down to about 1/8th health before I got kicked out :evil:

FYI, I don't think this is just a problem with map holes. Remember a long time ago I showed you how my pets were somehow able to teleport outside my house occasionally. The design was fully enclosed with walls and roof. I agree with Death, these things (including their spawn) should have the teleport spell removed since the room is small anyway.

Oh, and maybe toning down just a little? 70dmg spells on 70 resist is a little crazy. Those spells hit harder than the Dark Star and there's no walls to hide behind.
The teleport thing is meant mostly for free-range mobiles that have room to actually teleport. It causes problems in enclosed areas like arenas so we need to add an override to the ai to prevent travel spells (As my constant LOS blocking in melisande's tree didn't work, she likes to find openings to teleport in the crafty witch). In some ways, the AI is so smart, it even pulls a number on the devs as to what they'll try to pull.

Also, all mobiles (monsters) are getting revised to be on par with OSI. The AI on aov might be better than that of OSI's in the future, but the thing that kills the most right now is the power and intensity of spells (You all know what intensity refers to, how quick a monster can launch spells. Most evident on supreme creatures). Our research group is currently gathering the information necessary for these changes.

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DOCTOR THUNDER
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Shimmering Effusion teleport

Post by DOCTOR THUNDER »

If you are redoing the AI, PLEASE PLEASE PLEASE take out the reveal spell on summoned creatures. Its very frustrating when your summons reveal you. I have brought up this problem before and its low priority so it still has not gotten fixed.

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Death
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Shimmering Effusion teleport

Post by Death »

DOCTOR THUNDER wrote:If you are redoing the AI, PLEASE PLEASE PLEASE take out the reveal spell on summoned creatures. Its very frustrating when your summons reveal you. I have brought up this problem before and its low priority so it still has not gotten fixed.
Summons will have the reveal spell removed from their AI. Reveal is reserved for high end monsters or monsters with that special ability (Such as shadow fiends).

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Red Squirrel
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Shimmering Effusion teleport

Post by Red Squirrel »

the teleport thing is actually a very serious bug and I don't get how it even gets through. May be a bug in the LOS algorithm too. Not only does it cause issues like t his, but it opens up the game to exploits. If a mob can teleport through a wall, it means a player can too. That room is very sealed and there is no reason why you should be able to teleport to the rocks, so this will be looked into.

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