Lag issue
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
Lag issue
I'm aware of the huge lag issue that's been ongoing as the shard population is increasing at a faster pace.
I don't think it's network related as we are not using much of our actual bandwidth. We have 100mbps and using maybe 5 at the very most during high peak times.
I'm thinking it may be some script that needs tweaking. Every time the shard lags for a few minutes just post here and what you were doing. It will help me figure out what the cause of the lag is.
****************
More testing to do to help figure the issue:
When it's not laggy, download this file:
http://www.uocoders.com/100mb.bin
Take note of the average download speed. Maybe do this a few times.
When it's not laggy, download it again. And take note of the average download speed and if it's much lower then the previous one.
This will help determine if it's a server application issue or a network issue. If it's network I can send a ticket to the network division and have them take a look at it.
*****************
Archived topic from AOV, old topic ID:3724, old post ID:23989
I don't think it's network related as we are not using much of our actual bandwidth. We have 100mbps and using maybe 5 at the very most during high peak times.
I'm thinking it may be some script that needs tweaking. Every time the shard lags for a few minutes just post here and what you were doing. It will help me figure out what the cause of the lag is.
****************
More testing to do to help figure the issue:
When it's not laggy, download this file:
http://www.uocoders.com/100mb.bin
Take note of the average download speed. Maybe do this a few times.
When it's not laggy, download it again. And take note of the average download speed and if it's much lower then the previous one.
This will help determine if it's a server application issue or a network issue. If it's network I can send a ticket to the network division and have them take a look at it.
*****************
Archived topic from AOV, old topic ID:3724, old post ID:23989
Honk if you love Jesus, text if you want to meet Him!
Lag issue
Probably spawners or onthinks.Red Squirrel wrote:I'm aware of the huge lag issue that's been ongoing as the shard population is increasing at a faster pace.
I don't think it's network related as we are not using much of our actual bandwidth. We have 100mbps and using maybe 5 at the very most during high peak times.
I'm thinking it may be some script that needs tweaking. Every time the shard lags for a few minutes just post here and what you were doing. It will help me figure out what the cause of the lag is.
Archived topic from AOV, old topic ID:3724, old post ID:23993
- Gaiava Arkkaza
- Posts: 834
- Joined: Tue Dec 12, 2006 10:19 pm
Lag issue
I don't seem to lag when I'm doing stuff on my house, but when I'm fiighting, be it PvP or PvM, I get ocasional freezes, so I don't really think it's one of those things.
Archived topic from AOV, old topic ID:3724, old post ID:24003
Archived topic from AOV, old topic ID:3724, old post ID:24003
Brunus
Lag issue
i agreeGaiava Arkkaza wrote:I don't seem to lag when I'm doing stuff on my house, but when I'm fiighting, be it PvP or PvM, I get ocasional freezes, so I don't really think it's one of those things.
usualy when im in a party of 4 or greater, and we are running together ect ect lag occurs... maybe some 5 second spikes ect ect
99% of time it seems to be server wide, as others start back right when i do, about 1% of time its T2A/OSI school, when i unfreeze im dead -=/
Archived topic from AOV, old topic ID:3724, old post ID:24007
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- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
Lag issue
Actually that reminds me there is code having to do with running and deathstrike that is very unefficient, I can look into recoding it.
Every time a mobile walks, it checks a hash table if they are in deathstrike mode, and if yes, how many steps it's been. I can think of at least 2 better ways to code that... I left it runuo default as it was not an issue at the time, but now it may be worth looking into. Though this would have no effect on if players are close together or not, it would just lag all the time period.
Partys on the other hand may possibly have an effect. We'd have to do some experimenting. Maybe it takes longer to calculate notoriety status when a party is involved. That status is calculated whenever area spells are involved, or when someone appears on screen (to show proper name hue).
Archived topic from AOV, old topic ID:3724, old post ID:24009
Every time a mobile walks, it checks a hash table if they are in deathstrike mode, and if yes, how many steps it's been. I can think of at least 2 better ways to code that... I left it runuo default as it was not an issue at the time, but now it may be worth looking into. Though this would have no effect on if players are close together or not, it would just lag all the time period.
Partys on the other hand may possibly have an effect. We'd have to do some experimenting. Maybe it takes longer to calculate notoriety status when a party is involved. That status is calculated whenever area spells are involved, or when someone appears on screen (to show proper name hue).
Archived topic from AOV, old topic ID:3724, old post ID:24009
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Lag issue
Grims doesnt lag me usually, only if theres like 2 or three of my guild popping em off at about the same time. But I don't see any lag unless its more than one person at the same time in the same place.
Archived topic from AOV, old topic ID:3724, old post ID:24014
Archived topic from AOV, old topic ID:3724, old post ID:24014
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Lag issue
The couple of times I noticed it was while I was sitting in luna. I'd just see 2 or 3 people pop off at the same time as I kinda freeze up or go into glue walking mode.
Archived topic from AOV, old topic ID:3724, old post ID:24015
Archived topic from AOV, old topic ID:3724, old post ID:24015
I'm as Cool as the Harrower. Tentacle Rape!
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
Lag issue
Updated original post:
****************
More testing to do to help figure the issue:
When it's not laggy, download this file:
http://www.uocoders.com/100mb.bin
Take note of the average download speed. Maybe do this a few times.
When it's not laggy, download it again. And take note of the average download speed and if it's much lower then the previous one.
This will help determine if it's a server application issue or a network issue. If it's network I can send a ticket to the network division and have them take a look at it.
*****************
Archived topic from AOV, old topic ID:3724, old post ID:24119
****************
More testing to do to help figure the issue:
When it's not laggy, download this file:
http://www.uocoders.com/100mb.bin
Take note of the average download speed. Maybe do this a few times.
When it's not laggy, download it again. And take note of the average download speed and if it's much lower then the previous one.
This will help determine if it's a server application issue or a network issue. If it's network I can send a ticket to the network division and have them take a look at it.
*****************
Archived topic from AOV, old topic ID:3724, old post ID:24119
Honk if you love Jesus, text if you want to meet Him!