DMG increase from crafted weps does not shot in [AoSProps

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d.
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Joined: Sat Aug 04, 2007 6:13 pm

DMG increase from crafted weps does not shot in [AoSProps

Post by d. »

DMG increase from crafted weps does not shot in [AoSProps.

If I put on a wep with 10 di, and I put on a wep with 45 di (first one being enhanced and getting 10 di, second from being crafted and 100 arms lore for for 35+10), the dmg in my [AosProps and it my status bar is the same. I am not over the 100 di cap, but I should be hitting 100% with the 45% wep.

Looted weps with high di however still give you all the DI, it just seems to be the crafted weps that aren't adding the right amount.

Archived topic from AOV, old topic ID:3246, old post ID:20636
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Red Squirrel
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DMG increase from crafted weps does not shot in [AoSProps

Post by Red Squirrel »

The way properties work on weapons is fucked up big time. The enhancement actually does not apply DI, instead, when the weapon itself does damage it checks the enhancement level and uses that number. It's also added when displaying DI. But its two different things.

Why they did it this way I have no clue. One thing I'd love to do is totally revamp the way properties are applied to weapons and mobiles. It's a huge mess. In fact at this point I wish I would have wrote a UO emulator from scratch, as RunUO is such a mess in general it takes longer to clean up it in the end then to code it from scratch.

So unfortunatly there's no way around this, its just the way its "designed" (I use the word design very loosely here, as when you design something you're usually planing and thinking)

Archived topic from AOV, old topic ID:3246, old post ID:20642
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