A thought....
A thought....
I'd like to see macing opened up to resource gatherers via the hammer pick and war axe. Could we make them usable?
Archived topic from AOV, old topic ID:3213, old post ID:20421
Archived topic from AOV, old topic ID:3213, old post ID:20421
A thought....
I see no reason why not.jrhather wrote:I'd like to see macing opened up to resource gatherers via the hammer pick and war axe. Could we make them usable?
Archived topic from AOV, old topic ID:3213, old post ID:20422
A thought....
Not able to fish while on a sea horse.... intentional?
Archived topic from AOV, old topic ID:3213, old post ID:20423
-
- Posts: 487
- Joined: Mon May 21, 2007 10:00 pm
A thought....
Can't fish on any mount actually.
Archived topic from AOV, old topic ID:3213, old post ID:20425
Archived topic from AOV, old topic ID:3213, old post ID:20425
A thought....
Hehe, you can't fish while on a mount. I'd have to think if there's any practical use for this. Possibly because you need some reigns to hold on to while casting into the waters.jrhather wrote:
Not able to fish while on a sea horse.... intentional?
As odd as it may be, I find the fact that you don't need to equip a fishing rod to fish more bizarre. That's some pretty wicked telekinesis going on there.
That and deep sea serpents not giving horned hides (But regular ones do). For those wondering, we added that to AOV but normally, they don't (Check demise for example).
Archived topic from AOV, old topic ID:3213, old post ID:20426
A thought....
why did you intentionally make the aquariums turn black on move?
and wth is rope for?
Archived topic from AOV, old topic ID:3213, old post ID:20430
and wth is rope for?
Archived topic from AOV, old topic ID:3213, old post ID:20430
www.onykage.com | www.q3schools.com
If I shoot you in the face with a green thorn, would you spawn an attitude?
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
A thought....
Thats not intentional, its a bug and has us stumped of why its doing that. We're on it.
As for the hammer picks I'm not quite sure what is being asked.
Archived topic from AOV, old topic ID:3213, old post ID:20433
As for the hammer picks I'm not quite sure what is being asked.
Archived topic from AOV, old topic ID:3213, old post ID:20433
Honk if you love Jesus, text if you want to meet Him!
A thought....
make hammer picks able to be used for mining ore etc and war axes usable for lumberjacking
watergems don't stack
Archived topic from AOV, old topic ID:3213, old post ID:20434
watergems don't stack
Archived topic from AOV, old topic ID:3213, old post ID:20434
A thought....
Aquariums are not intentional. They are actually coded like that in the way base addon works (The parent class it derives from tracks the closest hue from the highest z index, in the case of aquariums, it's the black cover). This is why when you axe a table, it will retain its hue.onykage wrote:why did you intentionally make the aquariums turn black on move?
and wth is rope for?
I have overided it on my dev shard. The fixes will be in next update.
Rope is decorative. Acid Proof ropes which can be crafted with carpentry are used to enter the palace of paroxysmus.
Archived topic from AOV, old topic ID:3213, old post ID:20437
A thought....
He's asking to give hammer picks and axes "uses remaining" so that they can be used in mining and lumberjacking.Red Squirrel wrote:Thats not intentional, its a bug and has us stumped of why its doing that. We're on it.
As for the hammer picks I'm not quite sure what is being asked.
BTW, I partially fixed the problem with the aquarium black deeds but forgot to include it in the backup folder I sent yesterday so I'll tell you more about that later.
Archived topic from AOV, old topic ID:3213, old post ID:20438
A thought....
I can fix that for convenience. I didn't anticipate the need for stacking during development.jrhather wrote: watergems don't stack
Archived topic from AOV, old topic ID:3213, old post ID:20439
A thought....
Man I love you guys. Is it that easy to apply the same code to arcane gems and moonstones?
Archived topic from AOV, old topic ID:3213, old post ID:20440
Archived topic from AOV, old topic ID:3213, old post ID:20440
A thought....
It all depends if the code has a stack id. Arcane gems "might" have it. Moonstones might possibly have it but I doubt it. Even though we can stack other items without stack IDs (Such as sand), I rather avoid doing that as it looks funny.jrhather wrote:Man I love you guys. Is it that easy to apply the same code to arcane gems and moonstones?
Archived topic from AOV, old topic ID:3213, old post ID:20442
-
- Posts: 487
- Joined: Mon May 21, 2007 10:00 pm
A thought....
Moonstones should have a stack ID because they are the same graphic as the old necro reg Pumice. Which if I remember correctly, was stackable.
Archived topic from AOV, old topic ID:3213, old post ID:20443
Archived topic from AOV, old topic ID:3213, old post ID:20443
A thought....
Oh you're right, it is pumice. I thought it might have been a stand-alone item. Water gems will also be do-able because they're just hued citrines.Nexus Graveheart wrote:Moonstones should have a stack ID because they are the same graphic as the old necro reg Pumice. Which if I remember correctly, was stackable.
Archived topic from AOV, old topic ID:3213, old post ID:20446
-
- Posts: 487
- Joined: Mon May 21, 2007 10:00 pm
A thought....
Stackable water gems would be great. They're taking up a lot of room at the moment.
Archived topic from AOV, old topic ID:3213, old post ID:20447
Archived topic from AOV, old topic ID:3213, old post ID:20447