*Grim Reaper's Strike artifact summoning bug fixed. This bug allowed you to take out more than 5 slots of pets from the stable when used as it resetted your slots to 0 as the summons died. This was due to some not well tought out code about how to make the summons not take slots. I was a noob when I coded this methinks. Just had to make the summons take 0 slots to fix the problem. Learn from mistakes.

* Champion spawns will now randomize properly when valored. As you know, spawns will normally stay innactive (unless there is less than 3 total spawns active on the shard) in order to save on mobile count but there was a bug that they'd always spawn the same thing when valored. This has now been fixed. Also, when you valor a spawn for it to start, it will not count as a regular valor, so you will still be able to use valor later on during the spawn. Lastly, when a spawn is deactivated (by a GM, or after it is complete) the mobs will get deleted.
*Evasion no longer works with bows. This was a bug. As far as I know it is supose to work with one handed weapons, shield, or two handed weapon.
*Remove curse now works to remove blood oath and pain spike
*When parrying with a two handed weapon, your skill in bushido can raise
Archived topic from AOV, old topic ID:315, old post ID:1530