I finally got enhancing /w wood to work for me (idk how, just logged in today and it worked).
I enhanced a bow with heartwood.
the bow had 32 mana leech prior.
the heartwood added 10 mana leech
the bow's ML property was overwritten, instead of now having 42 mana leech, it has 10 =p.
Archived topic from AOV, old topic ID:3202, old post ID:20379
another bug
another bug
K, we'll fix that one up. It's overriding instead of tacking on.d. wrote:I finally got enhancing /w wood to work for me (idk how, just logged in today and it worked).
I enhanced a bow with heartwood.
the bow had 32 mana leech prior.
the heartwood added 10 mana leech
the bow's ML property was overwritten, instead of now having 42 mana leech, it has 10 =p.
Archived topic from AOV, old topic ID:3202, old post ID:20382
- Red Squirrel
- Posts: 29209
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another bug
Great another one of those that we fix but then comes back later. Starting to wonder if we're better off remaking craft system from scratch. It's a pure mess from the start. Whoever coded that part of RunUO was most likely on illegal drugs.
Archived topic from AOV, old topic ID:3202, old post ID:20386
Archived topic from AOV, old topic ID:3202, old post ID:20386
Honk if you love Jesus, text if you want to meet Him!
another bug
If we started remaking the craft system, I'd be tempted to fix OSI's blunders with messing it up during AOS.Red Squirrel wrote:Great another one of those that we fix but then comes back later. Starting to wonder if we're better off remaking craft system from scratch. It's a pure mess from the start. Whoever coded that part of RunUO was most likely on illegal drugs.
Archived topic from AOV, old topic ID:3202, old post ID:20388
another bug
Please give me an example of a part of RunUO that was not coded this way. Every time I look at some random piece of code, all I can do isRed Squirrel wrote:Great another one of those that we fix but then comes back later. Starting to wonder if we're better off remaking craft system from scratch. It's a pure mess from the start. Whoever coded that part of RunUO was most likely on illegal drugs.
Archived topic from AOV, old topic ID:3202, old post ID:20390
another bug
This is true. I have asked myself numerous times "why?" when looking through some of their code. They seem to have a knack for hard coding everything. It's going to be a real bitch when they start implementing UOML because the things they've hard coded are now duplicated in several scripts.dprantl wrote: Please give me an example of a part of RunUO that was not coded this way. Every time I look at some random piece of code, all I can do is
In their defense, a few things were coded pretty nicely. I can't think of a certain case off the top of my head mind u.
Archived topic from AOV, old topic ID:3202, old post ID:20394
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
another bug
Good point lol. I've rewritten so much major parts of RunUO and only barely started, I want to rewrite the way item properties work as well, its a true mess. There's no reason why weapons and armor and clothing need to be treated as separate types when it comes to properties. that should have been in the core in Item.cs.dprantl wrote:Please give me an example of a part of RunUO that was not coded this way. Every time I look at some random piece of code, all I can do isRed Squirrel wrote:Great another one of those that we fix but then comes back later. Starting to wonder if we're better off remaking craft system from scratch. It's a pure mess from the start. Whoever coded that part of RunUO was most likely on illegal drugs.
Archived topic from AOV, old topic ID:3202, old post ID:20397
Honk if you love Jesus, text if you want to meet Him!