What missing ML features would you like to see?

Stay up to date with shard happenings
Locked
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

What missing ML features would you like to see?

Post by Red Squirrel »

We have lot of ML features, but also some are missing. So I was curious to get an idea of some of the ML stuff you'd like to see. As we are already backlogged with lot of stuff it does not mean it will go in any time soon, but at least it will be something to consider for when we clear our tickets.

Stuff I can think off the top of my head is the zoo system and museum system.

Archived topic from AOV, old topic ID:3163, old post ID:20124
Honk if you love Jesus, text if you want to meet Him!
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

What missing ML features would you like to see?

Post by Death »

Quests, definitely the quests. In my mind, that's the biggest system that's still missing. There's the collection systems but those are not as major as the quest system IMO.

Archived topic from AOV, old topic ID:3163, old post ID:20125
d.
Posts: 1119
Joined: Sat Aug 04, 2007 6:13 pm

What missing ML features would you like to see?

Post by d. »

I also think of the zoo system and museum system. I think valor could have something really great with this. Most of the real zoo rewards suck in comparison to the gear u can get on this server. Perhaps we could have the same systems, but a whole new set of rewards for this server with really useful items. It could also be tied into the rest of the server, like by doing the zoo system and museum system quests you could get points and get special super roulette tokens for gambling. You could also purchase "random" mid to high end masterpiece resources (with mass points). The systems could have a trammel version, and also you could select a special custom quest that involves "danger not of this world" which you have to travel to felucca to complete. There are a lot of custom ways to tie in the ML quest systems on here, and the possibilities are almost endless.

Anyone agree?

Archived topic from AOV, old topic ID:3163, old post ID:20127
ninja2007
Posts: 412
Joined: Tue Aug 21, 2007 7:38 am

What missing ML features would you like to see?

Post by ninja2007 »

d. wrote:I also think of the zoo system and museum system. I think valor could have something really great with this. Most of the real zoo rewards suck in comparison to the gear u can get on this server. Perhaps we could have the same systems, but a whole new set of rewards for this server with really useful items. It could also be tied into the rest of the server, like by doing the zoo system and museum system quests you could get points and get special super roulette tokens for gambling. You could also purchase "random" mid to high end masterpiece resources (with mass points). The systems could have a trammel version, and also you could select a special custom quest that involves "danger not of this world" which you have to travel to felucca to complete. There are a lot of custom ways to tie in the ML quest systems on here, and the possibilities are almost endless.

Anyone agree?
i do agree

Archived topic from AOV, old topic ID:3163, old post ID:20128
Nexus Graveheart
Posts: 487
Joined: Mon May 21, 2007 10:00 pm

What missing ML features would you like to see?

Post by Nexus Graveheart »

I like d.'s idea of tying in various aspects of the quest system with the zoo and museum systems. It could, like he said, be a source of lots of extra custom AoV-only content.

Also, I'd like to see the aquarium system.

Archived topic from AOV, old topic ID:3163, old post ID:20129
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

What missing ML features would you like to see?

Post by Death »

Nexus Graveheart wrote:I like d.'s idea of tying in various aspects of the quest system with the zoo and museum systems. It could, like he said, be a source of lots of extra custom AoV-only content.

Also, I'd like to see the aquarium system.
Initially when we talked about the collection systems, we had thoughts of merging all three systems together (Zoo, museum and library) and create a special AOV version. Prizes would still be the same from all systems so you could get the glasses and armor sets but there would be extra "AOV only" ones tossed into the mix.

Although we do like to stay close to OSI with their systems, hence why it would be preferable to do the 3 separate systems but it would take a lot longer to do and 1 system just seems a lot more efficient. There's also always the possibility of having 1 large system, but having stones around the world that take certain items as points (So to hand in power scrolls and books for points, you'd have to go to the library in britain for example).

This is one of those systems I personally would LOVE to see put in because it gets rid of items from the game (like power scrolls or talismans or bulk items that are sitting around collecting dust (A crap load of common masterpiece resources)). The only downfall to this system is finding out what amount of points is fair to set each buying item at and what is a fair amount of points to give for each item given in. Also, I know there are people out there who will try to make scripts to bulk harvest items for tons of points (So the items we choose would have to be items that are either difficult to mass harvest with scripts or can't be scripted) some things to think about there.

The aquarium system is a system where we are not sure which direction we want to go in. On the one hand, we have an existing aquarium system that can be expanded to include new fishing spots to collect special "tropical" fish. Just need to work out the problems with re-deeding and add in the harvesting system for those fish and it would work nicely. TBH, I kind of like the aquariums we have right now instead of the actual OSI ones (Which are pretty much just a container to store fish in. It doesn't have the "wow" factor of the current aquariums).

Don't get me wrong though, the aquarium containers are still really nice. The most complex part of the whole system would be keeping track of the fish to ensure that if they are outside of water containers, they would die (Vanish). That and the whole aquarium rewards part.

Archived topic from AOV, old topic ID:3163, old post ID:20130
Nexus Graveheart
Posts: 487
Joined: Mon May 21, 2007 10:00 pm

What missing ML features would you like to see?

Post by Nexus Graveheart »

Only issue I have with the aquarium system now is that it's not interactive. It's basically just an additional craft system with some nicely done aquariums to craft.

You could do a combination of sorts. Include the special fish for harvest and add in the OSI aquarium graphic. Then players could put fish into their OSI aquarium for a display of their collection and use the the health and feeding system to keep them alive. It would just be a handy way for someone to look at the fish inside the aquarium and/or see which ones he's missing and then go out to try and catch it. But if the player doesn't want to use the OSI aquarium, then they can use their special fish to craft and AoV aquarium to display their fish that way and not have to feed the fish daily. Similar to the difference between a vibrant plant and a decorative plant, just with fish. Just ends all maintenance needed.

Not sure if this system would be too confusing or if it would be hard to code. All I'm hoping for here is for fishing to get spiced up a little bit..add a bit more randomness and excitement to it.


Regarding the Collections system. I'm for weaving it all into one system instead of 3. AoV is like a mutated OSI. We have all their content, but it's been twisted and the way that the content is presented is different. Plus the additional custom stuff. But preventing people scripting to get items for turn-in, that may be one similarity with OSI that we'll have to endure. They haven't even figured out how to stop it, save banning said player. They tend to just turn the other cheek when it comes to scripters.

Archived topic from AOV, old topic ID:3163, old post ID:20138
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

What missing ML features would you like to see?

Post by Death »

Nexus Graveheart wrote:Only issue I have with the aquarium system now is that it's not interactive. It's basically just an additional craft system with some nicely done aquariums to craft.

You could do a combination of sorts. Include the special fish for harvest and add in the OSI aquarium graphic. Then players could put fish into their OSI aquarium for a display of their collection and use the the health and feeding system to keep them alive. It would just be a handy way for someone to look at the fish inside the aquarium and/or see which ones he's missing and then go out to try and catch it. But if the player doesn't want to use the OSI aquarium, then they can use their special fish to craft and AoV aquarium to display their fish that way and not have to feed the fish daily. Similar to the difference between a vibrant plant and a decorative plant, just with fish. Just ends all maintenance needed.

Not sure if this system would be too confusing or if it would be hard to code. All I'm hoping for here is for fishing to get spiced up a little bit..add a bit more randomness and excitement to it.
It wouldn't be too confusing to do, just difficult and time consuming to create as there's more to it than meets the eye. As for the current aquarium system, that's something we would keep, like you said, as a decoration/no maintenance version, similar to pruning plants. The real OSI type aquariums would be more interactive like the plant system.

Harvest would possibly be different. Ideally, there would be a plan to add special "harvest veins" where certain fish could only be fished at certain spots. It would give more atmosphere to fishermen. Like nujel'm honey fish could only be found in nujel'm (maybe even restricted to trammel or felucca).
Nexus Graveheart wrote: But preventing people scripting to get items for turn-in, that may be one similarity with OSI that we'll have to endure. They haven't even figured out how to stop it, save banning said player. They tend to just turn the other cheek when it comes to scripters.
They are fighting a battle that cannot be won. There's tons of scripters on OSI who get away with it (I know a few). Although they ban them, more will take their place.

Archived topic from AOV, old topic ID:3163, old post ID:20139
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

What missing ML features would you like to see?

Post by Red Squirrel »

scripters will always be around and I'm not very against it, but what I am against is being able to totally afk it. so I will do everything to make it very hard for scripters to afk it. Kinda like how you get elementals in mines and the bee nests. Keeps people on their toes.

Archived topic from AOV, old topic ID:3163, old post ID:20140
Honk if you love Jesus, text if you want to meet Him!
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

What missing ML features would you like to see?

Post by Death »

Red Squirrel wrote:scripters will always be around and I'm not very against it, but what I am against is being able to totally afk it. so I will do everything to make it very hard for scripters to afk it. Kinda like how you get elementals in mines and the bee nests. Keeps people on their toes.
You can't stop them, but you can sure mess them up.

Archived topic from AOV, old topic ID:3163, old post ID:20141
dprantl
Posts: 1048
Joined: Wed Feb 07, 2007 11:41 pm

What missing ML features would you like to see?

Post by dprantl »

Hmm, I think you guys are wrong. I think that the instanced corpses would be the feature that would affect the most players and bring in the most new players. However, it's not an ML feature per-se.

Archived topic from AOV, old topic ID:3163, old post ID:20144
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

What missing ML features would you like to see?

Post by Death »

dprantl wrote:Hmm, I think you guys are wrong. I think that the instanced corpses would be the feature that would affect the most players and bring in the most new players. However, it's not an ML feature per-se.
Hmmm I forgot about instanced corpses. You're right though, that is something that's rather important, even though it's not a uoml thing. However, comparable to quests I don't think it's more important for the shard considering there's not many autolooters around so it's not as big a problem here as some other shards. Quests themselves tie into more systems from spellweaving to race changing and recipes so even though it's still an important implementation that would certainly give the shard a tremendous edge.

Archived topic from AOV, old topic ID:3163, old post ID:20145
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

What missing ML features would you like to see?

Post by Red Squirrel »

Instanced loot is planned, but hoping to drop it as part of a huge system overhaul, which involves:

- Conversion to Linux (Mono) + intensive load testing
- Conversion from serialized files to MySQL
- Overhaul Attribute system (make it part of Item, instead of hard coded in each item type such as BaseAmor and BaseWeapon)
- Redo entire loot generation system (that includes chests too, and possibly runics/crafted stuff)
- Instanced loot would tie into above step

But it is possible to do the two last steps before the rest, though from a time efficient point of view the top stuff would make the bottom stuff easier.

I still wish RunUO had been written in C++ from the get go, SO much easier. I only barely looked at how mysql works in C#, and I bet its super high overhead compared to C++.

Archived topic from AOV, old topic ID:3163, old post ID:20146
Honk if you love Jesus, text if you want to meet Him!
User avatar
Dollpartz
Posts: 343
Joined: Sat Dec 06, 2008 8:13 pm

What missing ML features would you like to see?

Post by Dollpartz »

Def more quests and more recipes for craftables oh and I'd like to see those new plants OSI has here

Archived topic from AOV, old topic ID:3163, old post ID:28771
Anonymous

What missing ML features would you like to see?

Post by Anonymous »

hahaha Trust a Kiwi to ask for plants. (I promoted "Kiwi's" to deserving a capital "K" hahaha)
Now to the point.
Inserting Musem ect will create an epic pile of shit server.
Just my opinion.

Archived topic from AOV, old topic ID:3163, old post ID:30252
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

What missing ML features would you like to see?

Post by Death »

Drucilia wrote:hahaha Trust a Kiwi to ask for plants. (I promoted "Kiwi's" to deserving a capital "K" hahaha)
Now to the point.
Inserting Musem ect will create an epic pile of shit server.
Just my opinion.
Not sure how you came to that statement as many of the museum items take a long time to obtain. Although many are worth trading in for, there's still a lot of points to be obtained to get the best ones.

The price range for these items (What items you bring in to gain points) is roughly equivalent to the price of an artifact in the end (Million+). IMO any system that makes use of stockpiled items and gives players a chance to get rid of their old, unused junk is a bonus.

Archived topic from AOV, old topic ID:3163, old post ID:30253
Anonymous

What missing ML features would you like to see?

Post by Anonymous »

I's actually like to see some of the ol' skool 7th anniversary items like the ember leggings and the crossbows and all that good stuff. We got the 10th anniversary stuff so what about the prior anniversary arties?

- Flash aka Batman :)

Archived topic from AOV, old topic ID:3163, old post ID:33250
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

What missing ML features would you like to see?

Post by Death »

cpljayn3 wrote:I's actually like to see some of the ol' skool 7th anniversary items like the ember leggings and the crossbows and all that good stuff. We got the 10th anniversary stuff so what about the prior anniversary arties?

- Flash aka Batman :)
All the anniversary items will be available in the game in the form of heritage tokens. The may pop up as donation items but will likely also be given on AOV's birthday (January).

A lot of very nice things have been giving for anniversary items on OSI and it would be a shame to not have them in game (such as dawn's music box).

Archived topic from AOV, old topic ID:3163, old post ID:33251
User avatar
ggkthx
Posts: 943
Joined: Mon Jan 12, 2009 7:55 pm

What missing ML features would you like to see?

Post by ggkthx »

cpljayn3 wrote:I's actually like to see some of the ol' skool 7th anniversary items like the ember leggings and the crossbows and all that good stuff. We got the 10th anniversary stuff so what about the prior anniversary arties?

- Flash aka Batman :)
Heh "good stuff" ;)

Archived topic from AOV, old topic ID:3163, old post ID:33258
Image
I didn't choose the Fel life, the Fel life chose me.
lancefer
Posts: 23
Joined: Fri Feb 09, 2007 7:14 pm

What missing ML features would you like to see?

Post by lancefer »

How you been? Are the squirrels still bad as ever? Look, I need to get hooked up with an easy way to get connected with UO. My son is in Iraq (got there a few days ago) and he wants to play on the same shard as me. Problem is he is not all that much computer savy. Is there a quick link download he can get to install all the stuff he needs to get started? He use to play years ago whenever he visited me and absolutely loved it. He will be there for a year so help me get him hooked up. Okay? :-)

TTYL
Lancefer
lancefer@hotmail.com

Archived topic from AOV, old topic ID:3163, old post ID:33814
Lancefer - Better known as - Id (pronounced as in "Hid, or Bid", or Crystal "fill in the blank".
Anonymous

What missing ML features would you like to see?

Post by Anonymous »

Lancefer, their is no link that downloads and installs everything. The only way you can do it is the hard way, which is not that hard if you have a good guide on how to do. It this is red squirrels guide:

How do I connect?
Download one, game client:

http://www.download.com/Ultima-Online-M ... 432238.htm

As of right now, that link contains the entire Ultima online download.

After downloading then installing it, be sure to run it atleast once and allow it to patch!

Download two, encrypter/decrypter client:

http://razor.runuo.com/download.php

This will download Razor, and will allow you to connect the the UOValor Server

Then when razor opens, type the following address for the host:

login.uovalor.com port 1337

Archived topic from AOV, old topic ID:3163, old post ID:33844
Locked