A few Ideas for Masterpiece items

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d.
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A few Ideas for Masterpiece items

Post by d. »

Just a few Ideas I've thought about:
1- Make Demitels have a chance to drop the rare/ultra rare masterpiece resources. They are just as hard, and in some cases harder than, peerless bosses.
2- Named ML monsters should have a small chance to drop the rare masterpiece resources (but not ultra rare).
3- Champ spawn bosses should have a small chance to drop rare/ultra rare masterpiece resources, and drop the uncommon ones much more frequently.
4- lvl 5/6 Treasure chests should have a chance to drop rare masterpiece resources.
5- The Harrower (the boss that requires so much time/effort/people to summon should have a high chance to give something on the rare spectrum of masterpiece resources or multiple, as well as very high point masterpiece weapons. This boss deserves to give the resources more than any other simply due to the time and work required to summon one, and risk of being in fel too.

These spots just seem to make sense to me to drop the harder resources, I hope that others will agree.

I also have a question. When will the masterpiece weapons points be increased, and the existing masterpiece weapons points bumped up as well? Also, can we expect to see any of the unreleased masterpiece resources come out soon (velocity's mark, damager's bliss etc)

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Death
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A few Ideas for Masterpiece items

Post by Death »

d. wrote:Just a few Ideas I've thought about:
1- Make Demitels have a chance to drop the rare/ultra rare masterpiece resources. They are just as hard, and in some cases harder than, peerless bosses.
2- Named ML monsters should have a small chance to drop the rare masterpiece resources (but not ultra rare).
3- Champ spawn bosses should have a small chance to drop rare/ultra rare masterpiece resources, and drop the uncommon ones much more frequently.
4- lvl 5/6 Treasure chests should have a chance to drop rare masterpiece resources.
5- The Harrower (the boss that requires so much time/effort/people to summon should have a high chance to give something on the rare spectrum of masterpiece resources or multiple, as well as very high point masterpiece weapons. This boss deserves to give the resources more than any other simply due to the time and work required to summon one, and risk of being in fel too.

These spots just seem to make sense to me to drop the harder resources, I hope that others will agree.

I also have a question. When will the masterpiece weapons points be increased, and the existing masterpiece weapons points bumped up as well? Also, can we expect to see any of the unreleased masterpiece resources come out soon (velocity's mark, damager's bliss etc)
1) A reason why masterpiece resources were decided to be peerless only was to intensify the loot packs and to give more incentive to do a peerless boss. Demitel bosses give the best artifacts in the game so they already have a claim to their named. In the future, we might decide to add them to Demitel bosses but it was never originally the plan to do so.

2) Named monsters will not drop masterpiece resources as well. It is planned that some named monsters will have quests related to them (Abscess, tangle, thrasher for example. This is also why they sometimes drop those items such as "Thrasher's tail" or "Tainted Seeds"). Resources are a possibility for drops in the loot bags when you complete a quest.

3) Champion spawns have power scrolls as well as champion sashes. Also, they are easier to do than peerless/Demitel which would overshadow those systems (Why do a peerless when it's easier to do 7 coons? Scenarios)

4) This is planned for the newest changes to dungeon chests (Codenamed: Dungeon Chests, Version 2.0). Whether or not we will actually be going along with the change is subject to a lot of testing.

5) Due to the rarity and difficulty of the harrower, this is definitely a possibility I will consider once the other systems have gotten their rewards put in.

In response to your previous question, the masterpiece system has not been ignored and I have periodically been working on it through the weeks. The reason it's been taking so long is I have been testing each resource thoroughly for any holes or problems and I have also changed the caps and points for many of them to reflect the new system and new caps.

Because the masterpiece system was coded so efficiently in the beginning, we ARE able to raise the existing masterpiece weapon points. I believe they will be receiving a 20 point increase from what they are already (Do not quote me on that, it is an estimate and is NOT final).

All of the common resources have been completed. I have to go through the uncommon, rare and ultra rare listings to ensure that all the resources are working fine (You must forgive the time it's taking as there's over 56 different resources that tie into at least 8 different systems, hence it's time consuming to say the least).

The missing resources will be released at the same time as the points and other resources.

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d.
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A few Ideas for Masterpiece items

Post by d. »

Seer Death wrote:1) A reason why masterpiece resources were decided to be peerless only was to intensify the loot packs and to give more incentive to do a peerless boss. Demitel bosses give the best artifacts in the game so they already have a claim to their named. In the future, we might decide to add them to Demitel bosses but it was never originally the plan to do so.
Peerless give resources for great artifacts through recipes, items such as crimson cintur, and have amazing loot packs. Seems like they are on par /w things like demitels and harrower etc, yet they are the only one that give rare MP resources. I understand your side of the arguement, but still hold mine as valid.

Also just a note, I think a 20 point increase to current MP weps may be a bit low, seeing as things like hci and dci take 3 points each, that equates to 8% of one of those from the increase.

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DOCTOR THUNDER
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A few Ideas for Masterpiece items

Post by DOCTOR THUNDER »

i agree with D on this one. In theory, if a person did enough pvm they could pull the perfect weapon. 100% intensity on 5 useful mods. Granted with the masterpiece weapons the person has the choice of what mods are on it. But some of the resources are very rare and extremely difficult to get. The weapons should be able to have 4 max intensity mods. Such as max hit spell, max swing speed, max hla or hld, and a max leech. If people cannot get that, then they will still not use the system and all the time you spent coding it will still be a waste. They can just spend time crafting and burn a few val hammers and get a 5 mod weapon that is just as good or even better.

Thats just my 2 cents on it.

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A few Ideas for Masterpiece items

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d. wrote: Peerless give resources for great artifacts through recipes, items such as crimson cintur, and have amazing loot packs. Seems like they are on par /w things like demitels and harrower etc, yet they are the only one that give rare MP resources. I understand your side of the arguement, but still hold mine as valid.
As I said before, they were put in as incentives to do peerless. Peerless are hard and require a lot more work to summon than a demitel (Demitel are always around). Some peerless quests can take up to 3 hours if you're unlucky in finding keys (Grizzle). So to make up for the work involved, there are more resources and greater chances. Once the system is in and has been running for a while, then we will consider the other monsters/bosses that this should apply to.
d. wrote: Also just a note, I think a 20 point increase to current MP weps may be a bit low, seeing as things like hci and dci take 3 points each, that equates to 8% of one of those from the increase.
How do you know they're still 3 points each and capped at 15? I could have changed it. As I said earlier, the caps and points for each masterpiece resource are being re-evaluated for the new system.

Also, 20 points is a lot, considering that many of the resources are worth 1 point. That's 20 hit lightning or 40 luck for example, on top of whatever points you currently have. There's no real worry about the points as it's entirely possible to make weapons with 60 dmi, 50 hit lightning, SSI and different attacking power with the new system.

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Death
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A few Ideas for Masterpiece items

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DOCTOR THUNDER wrote:i agree with D on this one. In theory, if a person did enough pvm they could pull the perfect weapon. 100% intensity on 5 useful mods. Granted with the masterpiece weapons the person has the choice of what mods are on it. But some of the resources are very rare and extremely difficult to get. The weapons should be able to have 4 max intensity mods. Such as max hit spell, max swing speed, max hla or hld, and a max leech. If people cannot get that, then they will still not use the system and all the time you spent coding it will still be a waste. They can just spend time crafting and burn a few val hammers and get a 5 mod weapon that is just as good or even better.

Thats just my 2 cents on it.
Yes, but you are forgetting things. Although it is possible and probably easier to get a ton more mods on a weapon through runic tools, the masterpiece system allows you to build the perfect weapon. A runic tool might shove in something you REALLY do not want, like 21 hit fire area on a pvp bow (Or -1 sc).

Masterpiece resources do not add this unless you do it yourself. Also, masterpiece weapons surpass normal caps. It is possible to increase your hit area spells, luck, etc to stats which are not possible with runic tools. There are also ultra rare resources that do things that no other artifact or runic weapons can do.

It is very difficult to create the perfect masterpiece weapon and it's not something that will happen overnight. Creating a basic masterpiece weapon is easy because common and uncommon resources are not hard to find. But to create a complex weapon will take a lot more time and might involve some intensive trading.

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DOCTOR THUNDER
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A few Ideas for Masterpiece items

Post by DOCTOR THUNDER »

oh boy, here we go again... you are not really listening to what I am trying to say. Its in your own best interest really, since you and red are putting a lot of effort into it and I honestly forsee the masterpiece weapons going over like a lead fart.
Seer Death wrote:Yes, but you are forgetting things. Although it is possible and probably easier to get a ton more mods on a weapon through runic tools, the masterpiece system allows you to build the perfect weapon. A runic tool might shove in something you REALLY do not want, like 21 hit fire area on a pvp bow (Or -1 sc).
Just to clear the record, I am not forgetting this. Hence why I said burn a few val hammers. And even with the crafting system, you can realistically get some good weapons and have a chance at some awesome mod combos. Even if you craft the perfect weapon but it has hit area on it, its still a good dueling weapon. Or sc-1, that can be negated with the right gear.

But on the other hand, and this is what the whole point of the post is about... Lets imagine a good masterpiece weapon. 15dci, 50hld, 50 lightning, 50 mana leech(thats only 4 mods). How many points would that be? Even if masterpiece weapons had 150 pts available, that would only fit 3 of the mods. I can get better than that from ogre lords. Hell, even rat archers drop better loot once in awhile. With a few exceptions such as 100 hit area spawning weapons and high luck tamer stuff, I really doubt people are going to use the system. And I am just saying that because I know you guys are putting a lot into it and I don't want to see it fail.

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A few Ideas for Masterpiece items

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DOCTOR THUNDER wrote:oh boy, here we go again... you are not really listening to what I am trying to say. Its in your own best interest really, since you and red are putting a lot of effort into it and I honestly forsee the masterpiece weapons going over like a lead fart.
Seer Death wrote:Yes, but you are forgetting things. Although it is possible and probably easier to get a ton more mods on a weapon through runic tools, the masterpiece system allows you to build the perfect weapon. A runic tool might shove in something you REALLY do not want, like 21 hit fire area on a pvp bow (Or -1 sc).
Just to clear the record, I am not forgetting this. Hence why I said burn a few val hammers. And even with the crafting system, you can realistically get some good weapons and have a chance at some awesome mod combos. Even if you craft the perfect weapon but it has hit area on it, its still a good dueling weapon. Or sc-1, that can be negated with the right gear.

But on the other hand, and this is what the whole point of the post is about... Lets imagine a good masterpiece weapon. 15dci, 50hld, 50 lightning, 50 mana leech(thats only 4 mods). How many points would that be? Even if masterpiece weapons had 150 pts available, that would only fit 3 of the mods. I can get better than that from ogre lords. Hell, even rat archers drop better loot once in awhile. With a few exceptions such as 100 hit area spawning weapons and high luck tamer stuff, I really doubt people are going to use the system. And I am just saying that because I know you guys are putting a lot into it and I don't want to see it fail.
The new masterpiece system goes up to like, 250 points. That's 5 properties at 50% intensity. How is that not good?

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DOCTOR THUNDER
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A few Ideas for Masterpiece items

Post by DOCTOR THUNDER »

I must have been misinformed on the point system, I was under the impression that the max points were somewhere between 150-200.

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d.
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A few Ideas for Masterpiece items

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All doc is saying is that using a few val hammers on here can easily get a godly wep. val hammers = 5 mods 95=100% intensity, + 45% di (armslore) so thats 6 mods. If someone is so inclined, they can mine (or use oracle) to get mass ingots, and in 2-3 days get enough ver/val hammers to make a godly weapon (I've done it, I have maybe 20 godly runic weps sitting in my house). I will also note that I have more Masterpiece resources and weps on here than anyone else, done more peerless than the majority of the server, killed more supremes than most people, and paid millions for masterpiece parts like hit lightning and other things off other people. I have most of the pieces for the perfect weapon except 2 rare parts, and I don't have a masterpiece weapon that I can fit all the good mods on. I have 20+ weapons that easily surpass any masterpiece wep I could attempt to make right now. We will see with the upcoming changes how it compares. But after months of gathering masterpieces resources and buying them off other people, the sheer amount of time trying to make a masterpiece weapon compared to just a nice val runic wep is rediculous.

It all comes down to the amount of work vs reward.

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d.
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A few Ideas for Masterpiece items

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DOCTOR THUNDER wrote:I must have been misinformed on the point system, I was under the impression that the max points were somewhere between 150-200.
Same. I've been farming weps now and they are all 90-107 points, and now they are only getting increased by 20 from what I understand, dosen't seem worthwhile, but only time will tell.

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Death
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A few Ideas for Masterpiece items

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DOCTOR THUNDER wrote:I must have been misinformed on the point system, I was under the impression that the max points were somewhere between 150-200.
That was the old point estimate. The newer point estimate is higher than the one I said in earlier posts. 300 points might even be considered but I won't know for certain until the uncommon+ resources are re-evaluated.

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