Extra things to do
- Red Squirrel
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Extra things to do
To help make everyone want to continue playing and always have something to do, I want to implement something totally unique that is probably not on any other shard, provided I can manage to code it. So I'm looking for suggestions. Something completely different than killing a monster and getting the chance of an artifact, since once you have every artifact there is, it probably gets boring for some people. So this has to be something that can always be redone, but always be fun.
Archived topic from AOV, old topic ID:302, old post ID:1447
Archived topic from AOV, old topic ID:302, old post ID:1447
Honk if you love Jesus, text if you want to meet Him!
- Gaiava Arkkaza
- Posts: 834
- Joined: Tue Dec 12, 2006 10:19 pm
Extra things to do
lol what about... Hmm... Pokemon gyms?!
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Archived topic from AOV, old topic ID:302, old post ID:1448
Brunus
Extra things to do
What I suggested to Brunus the other day that I saw on another shard was an evolving pet. You would have to get an egg from a queen dragon, then hatch it and it would go through different stages of evolution as you train it. I think it was mongbat -> imp -> giant serpent -> drake -> dragon -> ancient wyrm -> ??? It took a very long time to do this and in the end it was a very powerful pet.
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Archived topic from AOV, old topic ID:302, old post ID:1451
- Red Squirrel
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Hmm that seems interesting. Something to think about. Though that would involve totally revamping how taming works, as the dragons and such would not be tamable. Though an option is to have both, pretames or the ones that evolve, but the evolving ones would be much more powerful.
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Archived topic from AOV, old topic ID:302, old post ID:1454
Honk if you love Jesus, text if you want to meet Him!
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NOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!dprantl wrote:What I suggested to Brunus the other day that I saw on another shard was an evolving pet. You would have to get an egg from a queen dragon, then hatch it and it would go through different stages of evolution as you train it. I think it was mongbat -> imp -> giant serpent -> drake -> dragon -> ancient wyrm -> ??? It took a very long time to do this and in the end it was a very powerful pet.
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I am so cool
Extra things to do
People always like quests. Something people can do so that they don't get bored. Give them a reason to continue playing. Like how they did in UOML. You have to do quests to be able to go to new dungeons and get more stuff. I hate to say it but people like items in the game. That being said, too many items is not the best idea either.Red Squirrel wrote:To help make everyone want to continue playing and always have something to do, I want to implement something totally unique that is probably not on any other shard, provided I can manage to code it. So I'm looking for suggestions. Something completely different than killing a monster and getting the chance of an artifact, since once you have every artifact there is, it probably gets boring for some people. So this has to be something that can always be redone, but always be fun.
I personally, like seeing things gone to an extra level. For example, humus minions and their special attacks which make them unique. You can plop millions of monsters with varying hitpoints and just bore me to tears. The crystal demon is an excellent example of going the extra level. That boss has a crystal attack and spawning attack which makes it unique. That way, you have to figure out how to kill it instead of just running up to it and attacking.
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- Red Squirrel
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Yeah boss variation is a big thing as well that I've been always wanting to improve. BTW I fixed the sitting duck issue so they will be harder after SW.
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Extra things to do
Yea thats the truth, the demitels are a great idea, Humus as his flame attacks, the crystal demon has its crystal fields, the Blood thing bleeds which eventually turns into Blood Elementals, and Malikus leechs like theres no tommarow, even though I hate it, it does make it intresting.Bartok wrote: I personally, like seeing things gone to an extra level. For example, humus minions and their special attacks which make them unique. You can plop millions of monsters with varying hitpoints and just bore me to tears. The crystal demon is an excellent example of going the extra level. That boss has a crystal attack and spawning attack which makes it unique. That way, you have to figure out how to kill it instead of just running up to it and attacking.
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WarriorMan: (Pally Archer)
"I hold the right to haggel stupiedly."
"I hold the right to haggel stupiedly."
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What was the issue?Red Squirrel wrote:Yeah boss variation is a big thing as well that I've been always wanting to improve. BTW I fixed the sitting duck issue so they will be harder after SW.
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- Gaiava Arkkaza
- Posts: 834
- Joined: Tue Dec 12, 2006 10:19 pm
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Next boss to be added: Lord Khaos
Next boss to be (hugely) improved: Almincrus
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Next boss to be (hugely) improved: Almincrus
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Brunus
- Red Squirrel
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The bosses were just taking all the damage we gave them, and just standing there doing nothing. They were way too laid back in their fighting. Turns out the fightrange variable is the range at what they'll stop attacking you, it's range perception that controls how far they'll see you from, I guess. So I set the fightrange to 1. I had globally set the variable on all demitel bosses in the base class. So now it should be fixed.Bartok wrote:What was the issue?Red Squirrel wrote:Yeah boss variation is a big thing as well that I've been always wanting to improve. BTW I fixed the sitting duck issue so they will be harder after SW.
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I hope improved involves more arties. You could have him call creatures of khaldun to his aid or spawn a few ancient lich.Gaiava Arkkaza wrote:Next boss to be added: Lord Khaos
Next boss to be (hugely) improved: Almincrus
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- Red Squirrel
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Yeah thats another thing too, I want to occasionally add new arties in various drops (fel, demitel bosses, etc), so people have new stuff to look forward to in terms of items. BUT I will never totally remove an item, like osi did with tots. That just screws everyone who did not get the chance at it. Even if it's not a good item its always good to know it drops.
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Honk if you love Jesus, text if you want to meet Him!
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Bosses to be made(!?):
Minax, follower of Mondain (Tankmage)
Mondain, the evil wizard (powerfull mage)
The ghost of Lord Crawworth (paladin)
Sage Wislow, the wicked. (savage mage)
to start with.
(Real UO Lore people)
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Minax, follower of Mondain (Tankmage)
Mondain, the evil wizard (powerfull mage)
The ghost of Lord Crawworth (paladin)
Sage Wislow, the wicked. (savage mage)
to start with.
(Real UO Lore people)
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I am so cool
- Gaiava Arkkaza
- Posts: 834
- Joined: Tue Dec 12, 2006 10:19 pm
Extra things to do
I pked Minax with Brunus two months ago, and so happened to Moundain.
My Idea for Lord Khaos is to make a necro warrior. Once he is below 30-50% HP, he will summon "the devourer of light", which is a monster with a random bodyvalue, hued a bright color, it cant be killed and hits pretty retardedly hard, it will only be destroyed once Khaos dies.
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My Idea for Lord Khaos is to make a necro warrior. Once he is below 30-50% HP, he will summon "the devourer of light", which is a monster with a random bodyvalue, hued a bright color, it cant be killed and hits pretty retardedly hard, it will only be destroyed once Khaos dies.
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Brunus
Extra things to do
can we make a boss that's not anti-melee. Something that does more damage to long range opponents would be sick (Kind of like how a fan dancer throws her fans at people who attack with arrows). It'll be a nice twist/change to the usual methods of killing a champion.Gaiava Arkkaza wrote:I pked Minax with Brunus two months ago, and so happened to Moundain.
My Idea for Lord Khaos is to make a necro warrior. Once he is below 30-50% HP, he will summon "the devourer of light", which is a monster with a random bodyvalue, hued a bright color, it cant be killed and hits pretty retardedly hard, it will only be destroyed once Khaos dies.
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Extra things to do
go read the big post i made below this one.
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=A= Animosity
- Gaiava Arkkaza
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Yeah, I've been planning into a anti-ranged one... still looking the code though.
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Brunus
Extra things to do
Doesn't the elemental lord shoot arrows? I was wtfpwned by him recently from long range and could have sworn it was an arrow (for like 180dmg).
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- Red Squirrel
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Yup thats one of the changes I made, and those arrows go FAR. It was originally suppose to do that but the bow was not SC so as soon as it would cast a spell the bow would disarm. The anti long range boss sounds like a fun idea. Would be fairly easy to code too, just need to do a range check at the ondamage function and the farther away, the more powerful some special attack could be, like a life leech or something.
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If you killed Minax, there would be no "followers of Minax", would there? So that's a bye bye to the Minax Faction.Draco wrote:Bosses to be made(!?):
Minax, follower of Mondain (Tankmage)
Mondain, the evil wizard (powerfull mage)
The ghost of Lord Crawworth (paladin)
Sage Wislow, the wicked. (savage mage)
to start with.
(Real UO Lore people)
Mondain is already dead. He was killed by the avatar. I doubt anyone could ressurect him, seeing he was cast into some dismal plane thinger ma bobber.
An NPC paladin would be difficult. Crawworth also wouldn't make sense to fight against with postive-karma characters.
Wislow is actually a good idea. That'd work with UO lore, to a degree. There's some technicalities to be worked out, but that'd work.
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If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Extra things to do
Its called roleplay.Red Squirrel wrote:To help make everyone want to continue playing and always have something to do, I want to implement something totally unique that is probably not on any other shard, provided I can manage to code it. So I'm looking for suggestions. Something completely different than killing a monster and getting the chance of an artifact, since once you have every artifact there is, it probably gets boring for some people. So this has to be something that can always be redone, but always be fun.
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I am Dead-Eye
Evp for life
WoW
Hordan-70 pally
Evp for life
WoW
Hordan-70 pally
- Red Squirrel
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I'm not into rp myself but if you have suggestions on how I can make it better let me know. In fact it would be cool to make brit bank a rp area.
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Archived topic from AOV, old topic ID:302, old post ID:1594
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Me and Brunus are the only RPers. =\n
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If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Extra things to do
I RP.
infact since i cant acually play on this shard, whenever im on UO its on a full blown RP shard.
Also warriorman rp's hes the one who showed me the RP shard.
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infact since i cant acually play on this shard, whenever im on UO its on a full blown RP shard.
Also warriorman rp's hes the one who showed me the RP shard.
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I am Dead-Eye
Evp for life
WoW
Hordan-70 pally
Evp for life
WoW
Hordan-70 pally