jrhather wrote:Tram - level 1-5 chests, common resources only in the lvl 5, no shrouds, no thief set, 105 thief powerscrolls (steal/hide/stealth/snoop/whatever)
Fel - level 4-6 chests, uncommon resources only, shrouds, thief set, 110-120 thief pwoewrscrolls (steal/hide/stealth/snoop/whatever), possibly marties?
I think the reward should be significantly higher to reflect the difficulty in getting to the bottom of a dungy, ALIVE, and back again. Especially for a conventional thief without ninjitsu
Ya the rewards would be significantly different and would likely involve some chest changes. My plan is to split it down the middle (level 1 - 3 chests in trammel and level 4 - 6 chests in felucca).
Although it would still be possible to get really good items in the trammel versions of the dungeons, the chances would be a lot higher in felucca.
Trammel dungeons:
- Can recall in and out
- Easier (Less monsters)
- Hard to get revealed
Trammel chests would be the following:
- Gold
- Common masterpiece resources
- Lower point masterpiece weapons
- Weapons and Armor (Not exceeding level 3 intensity)
- Reagents
- A few rares but nothing overly exceptional. Likely the shroud and the necklace. Possibly an item that's trammel only just to give incentive to still go there
Felucca dungeons:
- Cannot recall in and out, requiring you to walk the whole dungeon
- Harder (More monsters) as well as mimics/traps to trick you
- Easier to get revealed
- Possibly more floor traps.
Felucca chests would be the following:
- Gold
- Common masterpiece resources
- Uncommon masterpiece resources (Possibly rare ones too but absurd chances)
- Medium point masterpiece weapons
- Weapons and Armor (Higher intensities)
- Reagents
- More rares including thief armor set.
- Possibly thief related recipes
Archived topic from AOV, old topic ID:2941, old post ID:18880