Update [May 11 08] - Some AI / misc updates

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Red Squirrel
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Update [May 11 08] - Some AI / misc updates

Post by Red Squirrel »

* Mobs will now have less tendancy to attack people who are close to it. This means tamers who are vetting their pet will have a lesser chance of being targeted then people further behind. Though mobs still have a small chance to turn on tamer, just not as high as before.

* Fixed display bug with talismans showing the word Talisman and "Talisman of NN" under, when the "Talisman of.." should be the actual name. This bug was introduced with a tweak and went unnoticed.

* Added buff/debuff icon for reactive armor

* Added buff/debuff icon for protection

* Tweaked some values to hopefully fix the slow pet issue.

* Fishing poles have been moved to the weapon class. This is experimental but should be ok. They can now be used as a mace wep, and can have properties like any other weapon. Due to this change all rods had to be globally deleted. I normally avoid global deletes but this is a very low end item and easy to get so should hopefully pose no issue.

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Red Squirrel
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Update [May 11 08] - Some AI / misc updates

Post by Red Squirrel »

Theres a small bug with the rods, it was a last minute thing, should be ok after next server restart. Just remember, they are macing, not swords. For now it says swords but its macing.

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DOCTOR THUNDER
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Update [May 11 08] - Some AI / misc updates

Post by DOCTOR THUNDER »

way back in the day there was a GM fisherman pk on catskills. him and the gm chef pk ruled the area between minoc and yew.

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jrhather
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Update [May 11 08] - Some AI / misc updates

Post by jrhather »

Awesome

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Apple Puff
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Update [May 11 08] - Some AI / misc updates

Post by Apple Puff »

alright two question do they drop on monsters? and are they enhancable with colored wood?

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Red Squirrel
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Update [May 11 08] - Some AI / misc updates

Post by Red Squirrel »

They wont drop on monsters but they can be enhanced, if you make a runic one or what not.

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harlequin
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Update [May 11 08] - Some AI / misc updates

Post by harlequin »

so i can actually heal pet with out aggroing the shit out of stuff lol

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ninja2007
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Update [May 11 08] - Some AI / misc updates

Post by ninja2007 »

make them drop please it would be stupid not to Oh you can make it but cant get it :/ make it drop on sea serpents and water elens levis and etc water based creatures

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Red Squirrel
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Update [May 11 08] - Some AI / misc updates

Post by Red Squirrel »

LOL had an idea.

Make it so fishing rods can get tangled, and you need tinkering to untangle it. There would be different values of tangle, so like sometimes it would be really bad and you can't get it to work, so you chuck it and use another. I could make them drop off creatures too, sometimes tangled but not as bad so even human tinkering would do but others you'd need higher.

Every cast would also have a small chance to have it tangle on you, based on fishing skill.

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jrhather
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Update [May 11 08] - Some AI / misc updates

Post by jrhather »

Red Squirrel wrote:LOL had an idea.

Make it so fishing rods can get tangled, and you need tinkering to untangle it. There would be different values of tangle, so like sometimes it would be really bad and you can't get it to work, so you chuck it and use another. I could make them drop off creatures too, sometimes tangled but not as bad so even human tinkering would do but others you'd need higher.

Every cast would also have a small chance to have it tangle on you, based on fishing skill.
I like this idea. Making the game more detailed and complex, but still very enjoyable.

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Death
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Update [May 11 08] - Some AI / misc updates

Post by Death »

Apple Puff wrote:alright two question do they drop on monsters? and are they enhancable with colored wood?
No, they don't drop on monsters but yes they can be enhanced with colored woods.

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d.
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Update [May 11 08] - Some AI / misc updates

Post by d. »

DOCTOR THUNDER wrote:way back in the day there was a GM fisherman pk on catskills. him and the gm chef pk ruled the area between minoc and yew.
An old buddy of mine....good 'ol MMK, Minoc Miner Killer =p, name is self explanitory.

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DOCTOR THUNDER
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Update [May 11 08] - Some AI / misc updates

Post by DOCTOR THUNDER »

I like the idea of the fishing reels tangling. You could have some different rods, like the different woods or leather. Zebco, spinner, and baitcaster. Each one would have a different chance of tangling, but the spinner and baitcaster would be able to handle bigger bait and line. Throw in craftable downriggers and special lures.

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Death
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Update [May 11 08] - Some AI / misc updates

Post by Death »

DOCTOR THUNDER wrote:I like the idea of the fishing reels tangling. You could have some different rods, like the different woods or leather. Zebco, spinner, and baitcaster. Each one would have a different chance of tangling, but the spinner and baitcaster would be able to handle bigger bait and line. Throw in craftable downriggers and special lures.
Actually, lures would be a neat idea. They'd be items in your bag with uses and every time you toss them, you get different chances at different fish. So to get different types of fish, you'd use lures.

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Red Squirrel
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Update [May 11 08] - Some AI / misc updates

Post by Red Squirrel »

And can't forget the chance to loose your favorite lure. +10% chance on expensive ones. :P


"You snag at the line, but nothing happends"
"You snag at the line, but nothing happends"
"You snag at the line, but nothing happends"
"You snag at the line, and it breaks"
"Select a lure to place on the line"

"ahhh crap"

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harlequin
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Update [May 11 08] - Some AI / misc updates

Post by harlequin »

bah i hate fishing =/

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