Update [May 6 08] - Carpentry system + misc

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Death
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Update [May 6 08] - Carpentry system + misc

Post by Death »

* Carpentry system has been updated to include a numerous bunch of missing items. There's a lot more to craft in the system and it's alphabetized to make items easier to find.

* The entryway to the palace of paroxysmus now requires an acid proof rope. Acid proof ropes can be created by carpenters with a few common ingredients. If you do not have an acid proof rope, you can purchase one from the NPC standing by the hole. Also, please be advised that the exit from the palace of paroxysmus is no longer the same as the entrance. There is a staircase to the east (It's made out of stone) that will allow you to exit the dungeon.

* The entry items for the palace of paroxysmus and blighted grove have had their prices increased. This is to give incentive to actually craft the items. Machetes can be crafted with blacksmithing and acid proof ropes with carpentry. Crafting requires a bit more preparation (Not a lot) but it's a way cheaper method to go than buying the item at the entrance. Also, unlike OSI, the items do not have a counter on them every time you enter a dungeon which causes them to break after some time. I'd advise explorers to insure their machetes/ropes before entering the dungeons.

* Thief armor set drops have been slightly increased in dungeon chests.

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Red Squirrel
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Update [May 6 08] - Carpentry system + misc

Post by Red Squirrel »

more stuff:

* Added core support for new music in client 6.0.7.0

* Updated server side maps for client 6.0.7.0

* Moved "Team" attribute from BaseCreature to Mobile (BaseCreature and PlayerMobile derrive from Mobile). This variable will be used in the event system for players and will slightly affect notoriety durring team based events.

* Fixed damage calculation issues with some mobs. Some were not hitting hard enough, such as balrons.

* Fixed spawner bug with cycle delays causing random instances of mobs insta spawning even though min delay is higher.

* Turn-off time for innactive champion spawns has been changed from 12 hours to 2 days

* When bonding cycle begins on a pet user will now get a message saying the pet will bond in about 7 days. If you get this message multiple times per pet or don't get it at all, please advise staff. This is a step to try and debug the bonding issue.

* Part of the Core event system has been added. I may setup a few event stones to test it, but the events don't actually do anything yet. You'll get a gump to sign up then it will say the event started, and then it will end at a random time. This is simply to test out the timer/signup system. There is still a lot of work to be done on this system.

* Pet owners no longer gain fame for killing their own pet

* Fixed an issue where pets randomly attack other pets or their owner

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Finlander
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Update [May 6 08] - Carpentry system + misc

Post by Finlander »

good update

By the way does the carpentry addiotions include the dreadhorn head trophy?

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Update [May 6 08] - Carpentry system + misc

Post by Red Squirrel »

Yep has the dreadhorn trophy as well.

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Death
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Update [May 6 08] - Carpentry system + misc

Post by Death »

Finlander wrote:good update

By the way does the carpentry addiotions include the dreadhorn head trophy?
Yes, you can craft the mounted dreadhorn provided you have 50 boards and a "pristine dreadhorn" head.

A word of warning: The trophy WILL take on the color of the wood so if you're looking for an original trophy, use regular wood. Mind you, the frostwood and bloodwood versions looked pretty slick too.

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DOCTOR THUNDER
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Update [May 6 08] - Carpentry system + misc

Post by DOCTOR THUNDER »

Red Squirrel wrote: * Turn-off time for innactive champion spawns has been changed from 12 hours to 2 days
just curious why this was changed. It would seem that the faster turn off would be less work for the server and better for the players. I activate the T2A champs frequently looking for a baracoon. With the turnoff time being 2 days, if I activate them all on sat morning, I would have to wait 2 days to activate them atain if they all start up the more difficult champs. As it was before, I could activate them a few times each weekend and usually get something I liked.

If the change is for the better in some way I have not thought of, at least turn it back to where you can revalor at the end and keep the same champ.

I am trying the more polite way of posting, hopefully I don't get a response from death saying he is gonna play his stupid violin.

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Update [May 6 08] - Carpentry system + misc

Post by Red Squirrel »

Normally spawns should stay open long enough, the low setting was mostly for when we were on the celeron server and I only thought about it now, that we're on the dual xeon server.

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Update [May 6 08] - Carpentry system + misc

Post by DOCTOR THUNDER »

so now if someone spawns all meph and semidar, they will stay that way for 2 days? I think it was better the other way. I am not talking just for myself, I have been encouraging a lot of the new players to do the champs in T2A. Now they will have to wait 2 days to restart the champ... And some of the T2A champs are so spread out, its tough for 2 or 3 people to do some of them with even an easier champ like rikki.

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Update [May 6 08] - Carpentry system + misc

Post by DOCTOR THUNDER »

This is why the polite way of posting does not work. I take the time to back up my viewpoint with valid points as to why the 12 hour turn off cycle was better not only for me but for everyone that does champs. Red says, "Well I just changed it for the hell of it." And thats it, issue closed.

Its not like Red even had a good reason for changing it. Thats fine, instead of spending a few hours this weekend champing in T2A with the WTF4 guys or harlequin, I will find something to do out in the yard. Built for players by players... not in this case.

I tried the polite way and was ignored. So Death, how many flies did my honey post attract? I am going to go back to the old way where I write a big stinky turd of a post, rub your and Red's noses in it, and see how many flies that attracts.

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Update [May 6 08] - Carpentry system + misc

Post by Red Squirrel »

If you want, I can do it like all other shards.

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Update [May 6 08] - Carpentry system + misc

Post by ninja2007 »

Red Squirrel wrote:If you want, I can do it like all other shards.
do what ?

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Update [May 6 08] - Carpentry system + misc

Post by d. »

DOCTOR THUNDER wrote:This is why the polite way of posting does not work. I take the time to back up my viewpoint with valid points as to why the 12 hour turn off cycle was better not only for me but for everyone that does champs. Red says, "Well I just changed it for the hell of it." And thats it, issue closed.

Its not like Red even had a good reason for changing it. Thats fine, instead of spending a few hours this weekend champing in T2A with the WTF4 guys or harlequin, I will find something to do out in the yard. Built for players by players... not in this case.

I tried the polite way and was ignored. So Death, how many flies did my honey post attract? I am going to go back to the old way where I write a big stinky turd of a post, rub your and Red's noses in it, and see how many flies that attracts.
You think that simply because you change your way of being rude to making "polite posts" that Red MUST LISTEN TO YOU. Regardless, there are two sides of the argument. You have valid points, but there are also reasons for actually changing it, you act like there is only valid points for your side of the argument.....wrong. It's a game, learn to deal with what changes, grow the fuck up and quit crying.

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Update [May 6 08] - Carpentry system + misc

Post by Red Squirrel »

ninja2007 wrote:
Red Squirrel wrote:If you want, I can do it like all other shards.
do what ?
On other shards the spawn stays open forever until someone does it. It closes at the end for maybe 10 minutes but then starts back up again.

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Update [May 6 08] - Carpentry system + misc

Post by Death »

DOCTOR THUNDER wrote:so now if someone spawns all meph and semidar, they will stay that way for 2 days? I think it was better the other way. I am not talking just for myself, I have been encouraging a lot of the new players to do the champs in T2A. Now they will have to wait 2 days to restart the champ... And some of the T2A champs are so spread out, its tough for 2 or 3 people to do some of them with even an easier champ like rikki.
This only really concerns the T2A champs but you do have a point. We could run a poll to see a general consensus of who's in favor and who is against this change. We didn't anticipate that there would be people strongly against this change. I'll fire a poll a bit later, after I get some cayenne.

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Update [May 6 08] - Carpentry system + misc

Post by DOCTOR THUNDER »

I am just strongly against getting ignored. The champ shutoff time thing really effects the newer players who try to champ in T2A more than it effects anyone else. Really it doesn't effect the vets much. Yeah, I like to do a few spawns on the weekends, but its not like I need the scrolls, aoas, or gold. The last new player I did a despise baracoon with got raided and hasn't logged on since. Its too bad cause she was a lot of fun to play uo with, but its her perogative. After that incident I prefer doing the T2A champs with new players because of the less chance of getting raided. Lets face it, the players are mostly not skilled or not equipped to hold off even a single person raid.

I do that shit for the new guys, and when Red changed it, I could see it being a pain in the ass. I posted a polite post, and was ignored. Maybe I should have gave it another day. But I didn't, I was late to work because I took the time to put my thoughts together at 5:15 this morning instead of getting ready for work. Then D comes running in lathering on his asskissing chapstick. My post this morning wasn't even that bad. I am not saying you guys are doing a bad job. Just listen, don't give me a single line retort and not at least acknowledge some of what I was trying to say.

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Update [May 6 08] - Carpentry system + misc

Post by Red Squirrel »

The impression I get from lot of new players is that the shard is too easy, and it is. We've dumbed down tons of things such as giving the 300 pts skill dead right off the bat, the champ spawns spawning way less, etc...

I PM lot of people on Demise to come here, two that I've seen who responded to it quit the same hour they joined because they did not like how it was too easy. There's even posts on Demise forums about it. Many others may have also quit but just never said anything that I seen.

So what I'm slowly trying to do is making things less easy, but at same time still not as hard as other shards. So stat/skill incs will remain faster, there will still be skill deeds, though I would opt to remove the new player one or at least switch it to a GM one only but keep the buyable ones as a gold sink. At one point I'd also like to reput the monster AI as it used to be, though thats not a huge issue as we counterd that problem by just spawning more, so we'll probably keep the AI as it is.

There will also be more quests in the near future to hopefully give new players something to do. A new player should not be attempting to champ right away or go into ML dungeons. I never played world of warcraft but I'm sure as a level 1 you can't go in a level 70 boss room and actually expect to get somewhere. Well same with UO, as a new char you start with easy stuff and move up.

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Update [May 6 08] - Carpentry system + misc

Post by DOCTOR THUNDER »

I will type this in the most polite tone possible. Actually I agree with you on a lot of that. Yeah, valor is easy. Yeah, the champs spawn 1/4 of the monsters. Yeah, some stuff needs to be toned down. Yeah, there is room to improve.

A lot of times though the changes are drastic and have unseen consequences. If you remove the new player skill deeds, for gods sake lower the price on the specialty dealer. Perhaps charge per point value, like 10k a point. That way new players can afford one after a few hours of pvm.

The crazy monster ai was fun, just not the run and mini heal non stop part of it. That was frustrating. Champs were still do-able, just with more caution. It was a pain in the ass to chase a supreme lich all the way across a dungeon because he was mini-healing non stop. There is a line between challenge and hassle.

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