Blacksmithy Quest

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Tiger Tamer
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Post by Tiger Tamer »

I was just doin' some Blacksmithy quests just havin' fun ( yes I like doing quests ) when suddenly, I got a 305 valorite ingots quest, I was like omg I hope I get some awesome prize. So I only had 300 valorite ingots, so I go and mine, get 96 ingots, and finish the quest, once I get the prize, I put my mouse on the bag and it says 5 items, so I'm like, that's cool, I look inside the bag and it's four BS BODs, but the other prize was a 85 use gay DC runic! ( Dull Copper ) Gay!

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geezushhchrist
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Post by geezushhchrist »

it could be worse it could be a SI uses 10

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Red Squirrel
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Post by Red Squirrel »

Its range based.

Valorite is intensity 100% in terms of bod rewards, that means you can get prizes ranging from 50% intensity to 100% intensity. You just happen to hit something around the 50% intensity mark.

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sliptongue69
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Post by sliptongue69 »

Think of it this way: ~320 valorite ingots for a decent chance at a valorite runic hammer vs ~2000 valorite ingots for a solid chance at val hammer. Which would you prefer?

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Post by Red Squirrel »

Yeah the amount increases the chance of getting something higher in the given range, though still not guarantee.

In my test I got 2 valorite and 2 verites, so dull copper is really just a case of bad luck its possible but for that amount its actually more common to get something higher.

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Plastic Man
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Post by Plastic Man »

Well hes not the first nor are val and verite that common, I've mostly got them from lower quests. It seems almsot like at some point the chance gets so high it rolls over. Like you can still get val hammer, but you are way more likely to get shafted.

Thats just what I've seen, Mal seemed to agree with that, and now Exporian had the same thing happen.

Honesly I wouldnt mind too much, but I do feel there needs to be a low end cap. Like copper+ on soemthign that high, even if you slightly lower the high end chance or a slight intensity reduction(Not a big one soemthign reasonable) to compensate, getting soemthign that bad is very discouraging. (I'm saying that on say a val quest you should get say Copper Or Bronze-Val runic chance, I'm not saying give a Val runic everytime by any means)

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Post by Red Squirrel »

The runic listing is actually quite interesting, since they're listed twice. dull copper from the 2nd group is considered higher end then valorite from first group, due to the order. The 2nd group runics have more charges.

though at 100 intensity your pretty much staying in the 2nd group. Maybe slightly in the 1st group so its possible to get the tail end of it (verite, valorite with lower charges). we're always tweaking this system though and what I may do is slightly change the range size. So rather then 50-100 it would be 75-100 at 100 intensity.

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Post by d. »

I would also put the low # charge high end hammers in front of the high # charge low end hammers. It makes no sense that 50 charge dull copper (always 1 mod) beats out 10 charge val (which always makes a super high end wep, not always grgeat mods but ALWAYS 5 at -95-100 intensity) High # charge low end runics will NEVER make anything worthwhile on this server, when you look at the sheer # of arties and items we have available. I don't mess with dc, shadow, and copper runics because they are so poor. Even bronze is weak at always 3 mods. Golden makes good useful items rarely, and the only good items that compete with arties on here are using a bunch of charges on aggy/ver/val.

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Post by Death »

d. wrote:I would also put the low # charge high end hammers in front of the high # charge low end hammers. It makes no sense that 50 charge dull copper (always 1 mod) beats out 10 charge val (which always makes a super high end wep, not always grgeat mods but ALWAYS 5 at -95-100 intensity) High # charge low end runics will NEVER make anything worthwhile on this server, when you look at the sheer # of arties and items we have available. I don't mess with dc, shadow, and copper runics because they are so poor. Even bronze is weak at always 3 mods. Golden makes good useful items rarely, and the only good items that compete with arties on here are using a bunch of charges on aggy/ver/val.
They're good for people just starting off and nice to slap on those armors at a few vendors so new players can make some temp suits. Definately not veteran worthy unless you've built a new char.

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Post by Red Squirrel »

Just remember a DC hammer can make something that a val hammer can make, with the latest OSI changes. But valorite just has better chance as the intensity range is higher, but they all go up to 100.

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Post by Death »

Red Squirrel wrote:Just remember a DC hammer can make something that a val hammer can make, with the latest OSI changes. But valorite just has better chance as the intensity range is higher, but they all go up to 100.
It's the number of properties people are mostly after.

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Post by d. »

Look at it this way, lets pretend the DC hammers has a 95-100% intensity rate like a val (even though its more like 15-100%). lets look at these items

DC runic warfork- 50 hit light
DC runic warfork- 30 ssi
DC runic warfork- 50 ml
DC runic warfork- 50 sl
DC runic warfork- 50 hld
DC runic warfork- 50 ll
DC runic warfork- hla
DC runic warfork- 15 hci
DC runic warfork- 15 dci
DC runic warfork- spell channeling -1
DC runic warfork- fc +1
DC runic warfork- 15 fire resist
DC runic warfork- 15 cold resist
DC runic warfork- 15 physical resist
DC runic warfork- 15 poison resist
DC runic warfork- 15 energy resist

and so on and so forth until you have used all 50 charges of your dc hammer.. (mind you, this is if all mods are 100%, dc makes 15-100% intenisty 1 mod items)

now pretend you get the 10 charge valorite hammer, 5 mods with 95-100% intensity always. Even though you only have 10 charges, you get the same total # of properties as a 50 charge dc hammer, EXCEPT that each weapon you make is x5 stronger because they each have 5 mods. Would you rather make 50 pieces of junk or have 10 chances to make something insanely good? logically when you look at it like this, a 10 charge val hammer is FAR SUPERIOR to the 50 charge dc hammer and should be higher than it on the rewards list.

If what I state is not true, then why don't we see people trading x100 dull copper hammers on real servers for a measly x1 valorite hammer? Because Val hammers are superior in every way.

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Post by Red Squirrel »

Of course they're superior, hence why they're harder to get. :P On the other servers that don't use this system, you only see 1 valorite hammer per year, for each 1000 player accounts on the server. Because its retardely slim chance to get one. Here the odds are much better, and you don't need 100000 bots setup. You also save a lot of electricity.

Think on the big D theres only been maybe 3 valorites in its total history.

There are about 6 here at this moment.

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Plastic Man
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Post by Plastic Man »

Yes but you were saying that the DC runic at 85 charges is higher on the list than the 10 charge Val. What He is arguing is that they 10 charge Val runic should be HIGHER on the list than the DC.

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Post by Red Squirrel »

Basically this is the code:

Code: Select all

switch(highnum)
			{
				case 0: bag.DropItem(new PowderOfTemperament(1));break;
				case 1: bag.DropItem(new SturdyShovel());break;
				case 2: bag.DropItem(new SturdyPickaxe());break;
				case 3: bag.DropItem(new PowerScroll(SkillName.Blacksmith,110));break;
				case 4: bag.DropItem(new GargoylesPickaxe());break;
				
				case 5: 
				{
				if(0.1>Utility.RandomDouble())bag.DropItem(RandomRecipe.Peerless(1, 1));
				else bag.DropItem(new PowderOfTemperament(5));
				}break;
				
				case 6: bag.DropItem(new PowderOfTemperament(5));break;
				case 7: bag.DropItem(new PowderOfTemperament(10));break;
				case 8: bag.DropItem(new PowerScroll(SkillName.Blacksmith,115));break;	

				case 9: bag.DropItem(new AncientSmithyHammer( 10));break;	
				case 10: bag.DropItem(new AncientSmithyHammer( 15));break;	
				case 11: bag.DropItem(new AncientSmithyHammer( 30));break;	
				case 12: bag.DropItem(new AncientSmithyHammer( 60));break;		
				
				case 13: bag.DropItem(new RunicHammer(CraftResource.DullCopper, 45 ));break;
				case 14: bag.DropItem(new RunicHammer(CraftResource.ShadowIron, 40 ));break;
				case 15: bag.DropItem(new RunicHammer(CraftResource.Copper, 35 ));break;
				case 16: bag.DropItem(new RunicHammer(CraftResource.Bronze, 30 ));break;
				case 17: bag.DropItem(new RunicHammer(CraftResource.Gold, 25 ));break;
				case 18: bag.DropItem(new RunicHammer(CraftResource.Agapite, 20 ));break;
				case 19: bag.DropItem(new RunicHammer(CraftResource.Verite, 15 ));break;
				case 20: bag.DropItem(new RunicHammer(CraftResource.Valorite, 10 ));break;
				case 21: bag.DropItem(new PowderOfTemperament(50));break;
				
				case 22: bag.DropItem(new PowerScroll(SkillName.Blacksmith,120));break;		
				case 23:
				{
				if(0.05>Utility.RandomDouble())bag.DropItem(RandomRecipe.Peerless(2, 1));
				else bag.DropItem(new RunicHammer(CraftResource.DullCopper, 85 ));
				}break;
				

				case 24: bag.DropItem(new RunicHammer(CraftResource.DullCopper, 85 ));break;
				case 25: bag.DropItem(new RunicHammer(CraftResource.ShadowIron, 80 ));break;
				case 26: bag.DropItem(new RunicHammer(CraftResource.Copper, 75 ));break;
				case 27: bag.DropItem(new RunicHammer(CraftResource.Bronze, 70 ));break;
				case 28: bag.DropItem(new RunicHammer(CraftResource.Gold, 65 ));break;
				case 29: bag.DropItem(new RunicHammer(CraftResource.Agapite, 60 ));break;
				case 30: bag.DropItem(new RunicHammer(CraftResource.Verite, 55 ));break;
				case 31: bag.DropItem(new RunicHammer(CraftResource.Valorite, 50 ));break;	

				case 32:
				{
				if(0.01>Utility.RandomDouble())bag.DropItem(RandomRecipe.Peerless(3, 1));
				else bag.DropItem(new RunicHammer(CraftResource.Valorite, 50 ));
				}break;
				
			}

I had to put the runics twice, so no matter what the 2nd group is considered "rarer" then the 1st, not really a way around it.


Kinda like the old bod system you could be screwed. You'd bring in a completed valorite bod, but could end up with like a sturdy pick axe or something.

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Plastic Man
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Post by Plastic Man »

There couldnt be a low charge aga ver and val (maybe at what they are lower) entry between the say the copper 75 and bronze 70 entries? And does a check for a reward hit a certain spread like case 22-32? I'm not familiar with what way the code interacts with that case list is why im asking.

And ASHs are all clumped together, I dunno what kinda bearing that has on it exactly, but I get a random assortment of ASH for most of my Shadow- Copper quests. Like Ill do a shadow quest get an ASH 60, then do a copper get an ASH 15 then a Shadow and get an ASH 10.

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Post by DOCTOR THUNDER »

d. wrote:Look at it this way, lets pretend the DC hammers has a 95-100% intensity rate like a val (even though its more like 15-100%). lets look at these items

DC runic warfork- 50 hit light
DC runic warfork- 30 ssi
DC runic warfork- 50 ml
DC runic warfork- 50 sl
DC runic warfork- 50 hld
DC runic warfork- 50 ll
DC runic warfork- hla
DC runic warfork- 15 hci
DC runic warfork- 15 dci
DC runic warfork- spell channeling -1
DC runic warfork- fc +1
DC runic warfork- 15 fire resist
DC runic warfork- 15 cold resist
DC runic warfork- 15 physical resist
DC runic warfork- 15 poison resist
DC runic warfork- 15 energy resist

and so on and so forth until you have used all 50 charges of your dc hammer.. (mind you, this is if all mods are 100%, dc makes 15-100% intenisty 1 mod items)

now pretend you get the 10 charge valorite hammer, 5 mods with 95-100% intensity always. Even though you only have 10 charges, you get the same total # of properties as a 50 charge dc hammer, EXCEPT that each weapon you make is x5 stronger because they each have 5 mods. Would you rather make 50 pieces of junk or have 10 chances to make something insanely good? logically when you look at it like this, a 10 charge val hammer is FAR SUPERIOR to the 50 charge dc hammer and should be higher than it on the rewards list.

If what I state is not true, then why don't we see people trading x100 dull copper hammers on real servers for a measly x1 valorite hammer? Because Val hammers are superior in every way.
I totally agree with you on this D. Having a 50 charge DC hammer higher up on the rewards list than a 10 charge Val hammer is retarted. But... Red is not listening. I face this problem a lot, so here are my suggestions on how to deal with it.

#1. This usually gets the fastest results. Say something so sarcastic towards Red that it makes him freak out a little. Usually him and Death will step away from the situation, reread the posts, and listen to what the players are trying to say.

Or you could go #2, tie this arguement into every post you make. It is really a war of attrition. Over the course of a month or so you might wear him down to the point that he rereads the posts and realizes what the players are trying to say.

They are a little sensitive about their bod system. It is easier, more fun, and more bot-proof than most other servers. But there are still a few silly errors here and there. This is a good example of one.

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Post by d. »

I don't really want to argue it. My logic is solid and I have an excellent point. I doubt they will change it and that is fine. I don't do many bods and I don't play much, I just come on to PvP here and there. I know red/death have a lot of other projects to work on right now, so even if they agreed with me it would be a long time until they had time to do it. The current system isn't aweful, but I don't think it's correct, but it is still possible to get high end runics. It dosen't hurt me at all, it just hurts the current crafters that are trying to make nice stuff that are getting piles of dc/shadow hammers with 50 charges =p.

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Post by Death »

DOCTOR THUNDER wrote:
d. wrote:Look at it this way, lets pretend the DC hammers has a 95-100% intensity rate like a val (even though its more like 15-100%). lets look at these items

DC runic warfork- 50 hit light
DC runic warfork- 30 ssi
DC runic warfork- 50 ml
DC runic warfork- 50 sl
DC runic warfork- 50 hld
DC runic warfork- 50 ll
DC runic warfork- hla
DC runic warfork- 15 hci
DC runic warfork- 15 dci
DC runic warfork- spell channeling -1
DC runic warfork- fc +1
DC runic warfork- 15 fire resist
DC runic warfork- 15 cold resist
DC runic warfork- 15 physical resist
DC runic warfork- 15 poison resist
DC runic warfork- 15 energy resist

and so on and so forth until you have used all 50 charges of your dc hammer.. (mind you, this is if all mods are 100%, dc makes 15-100% intenisty 1 mod items)

now pretend you get the 10 charge valorite hammer, 5 mods with 95-100% intensity always. Even though you only have 10 charges, you get the same total # of properties as a 50 charge dc hammer, EXCEPT that each weapon you make is x5 stronger because they each have 5 mods. Would you rather make 50 pieces of junk or have 10 chances to make something insanely good? logically when you look at it like this, a 10 charge val hammer is FAR SUPERIOR to the 50 charge dc hammer and should be higher than it on the rewards list.

If what I state is not true, then why don't we see people trading x100 dull copper hammers on real servers for a measly x1 valorite hammer? Because Val hammers are superior in every way.
I totally agree with you on this D. Having a 50 charge DC hammer higher up on the rewards list than a 10 charge Val hammer is retarted. But... Red is not listening. I face this problem a lot, so here are my suggestions on how to deal with it.

#1. This usually gets the fastest results. Say something so sarcastic towards Red that it makes him freak out a little. Usually him and Death will step away from the situation, reread the posts, and listen to what the players are trying to say.

Or you could go #2, tie this arguement into every post you make. It is really a war of attrition. Over the course of a month or so you might wear him down to the point that he rereads the posts and realizes what the players are trying to say.

They are a little sensitive about their bod system. It is easier, more fun, and more bot-proof than most other servers. But there are still a few silly errors here and there. This is a good example of one.
So your methodology is "whining till you get your way". Sure, that's admirable. You catch more flies with honey than vinegar though.

We're planning to add more filler to the bod quests to give new and different rewards to increase the spread of prizes, so that listing's going to change anyways. When we get enough recipes and prizes to spread the list, then we'll look at the current prize listing and do some modifying. There's higher priorities at the moment than changing the prize list that is already planned to be updated in the future once the rest of the goodies are in.

If you'd like to suggest new prize goodies, go nuts.

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Red Squirrel
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Post by Red Squirrel »

Actually the more people complain about something, the more I tend to push it off to the side and look at other priorities. :wink:

When people threaten to leave they usually come back, or quite uo altogether since they can't find a better shard.

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Post by DOCTOR THUNDER »

Seer Death wrote: So your methodology is "whining till you get your way". Sure, that's admirable. You catch more flies with honey than vinegar though.
No, my methodology is to keep bringing up a valid point until you guys actually read what the players are trying to say.

Here is a fine recent example of Red just repeating the same thing without listening to what I was trying to explain.

[size=9pt]Red pms me and says he accidentally deleted my vendor. My opinion is no big deal. I just spent a few hours organizing and stocking it, but it was mostly stuff geared towards newer players. BUT... I had some stuff on the vendor's paperdoll, not for sale, that was 6 mod stuff. That stuff only spawns on rare occasions and technically is not supposed to spawn at all. I also had a baracoon's jester hat on the vendor's paperdoll, which I realized after my last pm to red on the matter.

Red pms me back and says "I will refund you the gold value of all the items on your vendor and add some"

I say, what about the 6 mod items on the paperdoll that were not for sale and only for display.

Red says, "I am gonna refund all the gold value of the items, that is really generous cause they probably would never all sell."

I say, but what about the items?

Red says, "I am gonna refund all the gold value of all the items, it is a good deal for you."

I say, but I had some rare items on the paperdoll, not for sale. I am more worried about those than the gold. Lets figure out a way to deal with that.

Red says, "I am giving you 1 mil more than all the gold value of all the items. Not all that stuff would have sold so you are getting a good deal."

Finally I just gave up because he was not hearing what I was trying to say.[/size]

Sometimes you guys get stuck on repeat mode and do not listen, no matter how valid the point. I have to give you the shock and awe so you open your eyes and see.

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Post by Death »

DOCTOR THUNDER wrote:
Seer Death wrote: So your methodology is "whining till you get your way". Sure, that's admirable. You catch more flies with honey than vinegar though.
No, my methodology is to keep bringing up a valid point until you guys actually read what the players are trying to say.

Here is a fine recent example of Red just repeating the same thing without listening to what I was trying to explain.

[size=9pt]Red pms me and says he accidentally deleted my vendor. My opinion is no big deal. I just spent a few hours organizing and stocking it, but it was mostly stuff geared towards newer players. BUT... I had some stuff on the vendor's paperdoll, not for sale, that was 6 mod stuff. That stuff only spawns on rare occasions and technically is not supposed to spawn at all. I also had a baracoon's jester hat on the vendor's paperdoll, which I realized after my last pm to red on the matter.

Red pms me back and says "I will refund you the gold value of all the items on your vendor and add some"

I say, what about the 6 mod items on the paperdoll that were not for sale and only for display.

Red says, "I am gonna refund all the gold value of the items, that is really generous cause they probably would never all sell."

I say, but what about the items?

Red says, "I am gonna refund all the gold value of all the items, it is a good deal for you."

I say, but I had some rare items on the paperdoll, not for sale. I am more worried about those than the gold. Lets figure out a way to deal with that.

Red says, "I am giving you 1 mil more than all the gold value of all the items. Not all that stuff would have sold so you are getting a good deal."

Finally I just gave up because he was not hearing what I was trying to say.[/size]

Sometimes you guys get stuck on repeat mode and do not listen, no matter how valid the point. I have to give you the shock and awe so you open your eyes and see.
Okay, so red made a mistake and accidently nuked your vendor. Sure that sucks, it happens. I nuked an event stone cause my stupid mouse skipped so I can relate.

Red's refunding you for your goods. If he could track your vendor and see the actual goods he was wearing before he got nuked, he would be able to give you the same items with properties I'm sure. Leaving it up to player trust is subject to abuse. Besides, that's the reason you had a vendor anyways, to make money. Red just pretty much gave you the gold value for all your goods and then some.

As for the rare items, ya it kind of sucks that those are gone but why would you ever put a baracoon hat and a 6 mod jewel on your vendor to wear anyways? Sure it looks nice but what's wrong with dying a hat blue?It's not like you can't get those items anymore. Coon's done a crap load of times on the server and if you really wanted another hat, you can just trade for one, or get another. Also, I believe 6 mod rings still pop up in chests of heirlooms and 5 mod rings pop up all the time.

Staff listen. If you check out all our trouble tickets, those are mostly player suggestions or concerns that have been addressed. If you look closely, you might even find some of the stuff you addressed concern about. If you're nice or curteous towards us, we'll help you out. If you're being unreasonable/aggressive, then we're likely to tune you out and push that ticket down the line. We don't take demands kindly.

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Post by DOCTOR THUNDER »

Seer Death wrote:As for the rare items, ya it kind of sucks that those are gone but why would you ever put a baracoon hat and a 6 mod jewel on your vendor to wear anyways? Sure it looks nice but what's wrong with dying a hat blue?It's not like you can't get those items anymore. Coon's done a crap load of times on the server and if you really wanted another hat, you can just trade for one, or get another. Also, I believe 6 mod rings still pop up in chests of heirlooms and 5 mod rings pop up all the time.
First of all, no gold has been refunded to me and my vendor has not been replaced. Second of all it was a 6 mod tunic, not jewelry. And third, its my right to put a baracoon's jester hat on display. It all got deleted and neither him nor you are listening to the problem.

Its not the gold. Its not about the hat. Its not even about staff making mistakes, everyone makes mistakes and I could give a shit less about it. The tunic wasn't even good, it was just 6 mods. The point is, it was a fairly rare item that was deleted by Red. I have been trying to explain this for a few weeks and all that Red keeps telling me is "here is gold, take the gold, gold is good." Now you chime in with "he gave you gold, we don't give a fuck about your items, go buy another hat and a 6 mod ring."

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Red Squirrel
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Blacksmithy Quest

Post by Red Squirrel »

Actually its sitting in a crate where your vendor used to be, page in game so one of the staff members or myself can give it.

Archived topic from AOV, old topic ID:2592, old post ID:16564
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Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Blacksmithy Quest

Post by Death »

Red Squirrel wrote:Actually its sitting in a crate where your vendor used to be, page in game so one of the staff members or myself can give it.
Just transferred the chest so everything's good now.

Archived topic from AOV, old topic ID:2592, old post ID:16566
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